number of vaults

Mapping & modding Fallout Tactics and reviewing maps thereof.
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mitt321
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number of vaults

Post by mitt321 »

Just wondering if there is an official number of vaults?
And what numbered vaults have been created or claimed?

TM
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Post by OnTheBounce »

If you have FO background questions you should dl the Fallout Bible and its updates. While there is a lot of controversy surrounding these documents they do provide a lot of background info and serve at least as a good starting point.

For now, here's something on the Vault System:
Fallout Bible wrote:
  • Vault 8 A control Vault, intended to open and re-colonize the surface after 10 years. Vault City is the result. Unfortunately.
  • Vault 12 In order the study the effects of radiation on the selected population, the Vault Door was designed not to close. This is the Necropolis Vault... and the ghouls were the result.
  • Vault 13 Intended to stay closed for 200 years as a study of prolonged isolation, the broken waterchip forced the Overseer to improvise and use the Vault Dweller as a pawn. Later study of the Vault 13 records by the Enclave led them to their current plan to end the war.
  • Vault 15 Intended to stay closed for 50 years and include people of radically diverse ideologies. Gathered from what you hear from Aradesh in Fallout 1, he has quite a bit of multi-cultural flavoring to his speech.
  • Vault 27 This Vault would be overcrowded deliberately. 2000 people would be assigned to enter, double the total sustainable amount. The location of this Vault is unknown.
  • Vault 29 No one in this Vault was over the age of 15 when they entered. Parents were redirected to other Vaults on purpose. Harold is believed to have come from this Vault.
  • Vault 34 The armory was overstocked with weapons and ammo and not provided with a lock.
  • Vault 36 The food extruders were designed to produce only a thin, watery gruel.
  • Vault 42 No light bulbs of more than 40 watts were provided.
  • Vault 53 Most of the equipment was designed to break down every few months. While repairable, the breakdowns were intended to stress the inhabitants unduly.
  • Vault 55 All entertainment tapes were removed.
  • Vault 56 All entertainment tapes were removed except those of one particularly bad comic actor. Sociologists predicted failure before Vault 55.
  • Vault 68 Of the one thousand people who entered, there was only one woman.
  • Vault 69 Of the one thousand people who entered, there was only one man.
  • Vault 70 All jumpsuit extruders fail after 6 months.
  • Vault 106 Psychoactive drugs were released into the air filtration system 10 days after the Door was sealed.
Rumor has it there were 122 different vault experiments. For Fan Fiction purposes, a lot of these vault
experiments have been left open for you to play around with.
Cheers,

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mitt321
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Post by mitt321 »

Thanks,

The thing that I was wondering
was what "user created vaults" have already been
created.

Don't want the conflict with anyones maps.

TM
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Jimmyjay86
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Post by Jimmyjay86 »

There are none that I have seen after playing most maps. Heck make up your own "lost" vault - Try vault XK17. The top secret vault of a group of independent survivalists. Or whatever, chances are your creation will never be considered for the Fallout Bible anyways. :)
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Post by OnTheBounce »

mitt321 wrote:Thanks,

The thing that I was wondering
was what "user created vaults" have already been
created.
Like JJ86 says it's probably best to step outside of the Vault-Tek system. That way you won't step on anyone's toes, if that's what you're worried about. Personally, I'm using a small series of vaults that was built by/for a subsidiary of a well-known corporation and a military installation or two.

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Post by mitt321 »

Alright, :D
As always I thank you for your replies.
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