BoSee seems pretty cool...
And I'll be damned if i can figure out how to add new ammo types with it. Any suggestions anybody gots would be appreciated. I dont need a tutorial or nothin...just a starting point.
Also, does anyone else have trouble getting Spray to load character and vehicle animations? or is my mostly grey-market machine going tits up?
OK so I got BoSEE
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OK so I got BoSEE
"You don't have a battle plan, General. All you have is some kind of terrible spasm."
- OnTheBounce
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I tried emailing you about this yesterday, and also attached a copy of the Leather Jacket sprite. However, the email came back as undeliverable.
Anyway, through the magic of copy-'n'-paste, here's what I wrote:
OTB
Anyway, through the magic of copy-'n'-paste, here's what I wrote:
Cheers,OnTheBounce wrote:New ammo types:One word of caution: If you use the FoT Entity Editor to modify your entities using custom ammo types you will have to open them with BoSEE again and change the ammo type back to the custom setting. This is due to the fact that the FoT editors only recognize the hard-coded types available in the game.
- Open the entity you want to set to a custom ammo type using BoSEE.
- Enter a value in the "Ammo Type" field. (Let's say you want to add 10mm to your mod, so you enter "10mm" in the field.)
- Save and close the entity.
- You have to have your BOS files unpacked for this step. Go to the following address: C:\Program Files\14 Degrees East\Fallout Tactics\OTBdemo\locale\game There you will find a file called "ammo.txt". Open this file.
- Add a line to the ammo.txt file for your new ammo type. Again using the example of 10mm ammo add the line:
{name_10mm} = {10mm}- Save and close the ammo.txt file.
- As soon as you have ammo and weapon files set up, place them on a map and when you start the map you can check out your new custom weapons!
OTB
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