MCA on the Fallout editors

Comment on events and happenings in the Fallout community.
Kreegle
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MCA on the Fallout editors

Post by Kreegle »

<strong>[ -> N/A]</strong>

Unfortunately, there's no new info on the Fallout editors being released... but <b>Chris Avellone</b>, uber-designer (and absolute champ) at <a href="http://www.blackisle.com" target="_blank">BIS</a> had <a href="http://feedback.blackisle.com/forums/sh ... ost1184206" target="_blank">this to say</a> to the question "Chris! What's the word on [the editors], man?:<blockquote><em>Still in the process. Once again - some strangeness may come flying in out of left field, so I can't say for sure they'll be released, but we're working on it - it just might take a little while.


In any event, when I have more info, I'll try to let you guys know ASAP. </em></blockquote>From (my feeble) memory, I think there was a problem with some of the sound / music portions of the editors... but "a little while" is still better than never.


Prove your love, BIS! Release the editors! You might even melt the icy hearts of those hard-core fans that have been giving you so much grief over the years. Maybe. Perhaps.


Big super cheers to OnTheBounce for passing this one along!
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Post by Spazmo »

Between Fallout editors and Fallout PnP rules, it seems like BIS is trying to put Fallout in the hands of the fanbase as much as possible. This is good in one aspect (maybe Fallout 2 will finally be fixed), but it could also mean they don't want to make a full-out sequel.
How appropriate. You fight like a cow.

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Post by Constipated BladeRunner »

Are you joking?
This is just the latest in a trend that is trying to put the spotlight on FO.
Remember FO1 on the Mac10?
TheReaper

Post by TheReaper »

I've played the Fallout PnP game. It's pretty good actually. I loved being a deathclaw :twisted:
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Post by OnTheBounce »

TheReaper wrote:I loved being a deathclaw :twisted:
You sir, have a fixation with Deathclaws that is both unnatural as well as unhealthy... :lol:

Personally, I'm glad they're doing this. Between Fallout P-N-P, the FO editors and the FoT editors - slathered with a healthy dose of sweat from the fanbase - we will be seeing some worthy additions to the FO universe. Much better than simply adding spell casting SMs. (Wait! Didn't FO2 have a spell casting SM?!)

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Post by Spazmo »

Well, yes, but it was because of FEV.
How appropriate. You fight like a cow.

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Post by Mad Max RW »

Once again nobody likes to read between the lines. BIS basically just said not to get your hopes up for the Fallout editors. And, by some offchance they release them a few years from now, few people if any will understand how to use 'em. This is also a sign the franchise is dead and buried. They'd never take their chance releasing editors to the public if a sequel was on the way or being planned.
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Post by Ausir »

Well, if they ever make Fallout 3, it won't be based on FO1&2 engine.
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Post by Rosh »

OnTheBounce wrote:
TheReaper wrote:I loved being a deathclaw :twisted:
You sir, have a fixation with Deathclaws that is both unnatural as well as unhealthy... :lol:
/me rips off OTB's head and dribbles it down the court, slam-dunking it with ease. :lol:

The picture of a DeathClaw doing that is just...a bit comical for words.
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Post by Flamescreen »

Constipated BladeRunner wrote:Are you joking?
This is just the latest in a trend that is trying to put the spotlight on FO.
Remember FO1 on the Mac10?
I'll have to agree with that. It seems to me what they're trying to do is increase the fanbase(and capitalize on FO, but that's probably an added bonus). That's the reason I'm expecting to see a FO game released around 2004. Just the proper time before people starting abandoning the wagon. If true we should see an announcement in the next few months about the start of production. I hope i'm not mistaken
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Post by OnTheBounce »

Mad Max RW wrote:Once again nobody likes to read between the lines. BIS basically just said not to get your hopes up for the Fallout editors. And, by some offchance they release them a few years from now, few people if any will understand how to use 'em.
You know, that's odd, since MCA told me in an email that I might want to hold off on a certain project I was working on until the FO editors were released since that would have made the project much easier. Since he was benefitting from the project I don't think that he would have told me to hold off on it until the editors were released. Do you?
Mad Max RW wrote:This is also a sign the franchise is dead and buried. They'd never take their chance releasing editors to the public if a sequel was on the way or being planned.
Not true at all. What this is a sign of is that the engine that FO/FO2 used will not be used for the sequel. Once developers don't plan to use an engine commercially anymore what's the use of sitting on it, especially when the fanbase - and a rather irritable one, at that - is clamoring for it?

While most people will probably not be able to turn out quality material w/these editors - that is, the sort of thing that you drool in anticipation of - I am confident that there will be a couple of projects that will make the whole thing worthwhile. It will probably be a couple of years before we see those projects, though, since these people won't be getting paid for them and will undoubtedly hit more than a few snags along the road to production.

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Post by Red »

Did you try Dims latest mapper yet?
...
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Post by OnTheBounce »

Red wrote:Did you try Dims latest mapper yet?
No, I haven't. I've changed my approach to the project. Originally I was going through the RPGs and finding one of every item that was there, then taking a screenshot of it. I would then manually type in the item description and use Photoshop and Spray to create a FoT sprite for it. MCA was suggesting that I use the editors to place one of every available item on a map and save myself a considerable amount of time.

However, I've changed my approach and unpacked the item descriptions. Once Phase 2 of my demo is out I'm going to unpack all of the FRMs and use RedViewer coupled w/Spray to revamp my entire sprite catalogue. (There will be a FoT sprite for each and every item in the RPGs when I'm done w/it, including any and all that I find that weren't implemented.)

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Post by Red »

Ok, good :D

Remember to contact me to get info on getting the neat Anti-Aliasing feature to work properly. I'll really put a nice touch to the weapons so they "fit better" with the rest of the items in FO:T (even if you don't plan on using them :P)
...
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Post by OnTheBounce »

Red wrote:Remember to contact me to get info on getting the neat Anti-Aliasing feature to work properly.
Wilco. :D
Red wrote:I'll really put a nice touch to the weapons so they "fit better" with the rest of the items in FO:T (even if you don't plan on using them :P)
I'm going to release the sprite collection as soon as it's done. All items, regardless of whether or not I'm going to use them, since I think that the FoT mod'ing community as a whole will benefit from these sprites.

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Re: MCA on the Fallout editors

Post by Saint_Proverbius »

Kreegle wrote:Unfortunately, there's no new info on the Fallout editors being released... but <b>Chris Avellone</b>, uber-designer (and absolute champ) at <a href="http://www.blackisle.com" target="_blank">BIS</a
Well, considering MCA was lead designer on IWD2, which features such LOVELY design elements as:
  • Being able to break the gameplay by attacking a townsperson(you're screwed if you do this because the beginning of the game revolves around that town)
  • Doors that can slam shut on you if you don't run through them in time and never, ever reopen again thus forcing you to reload to a previous save if that happens.
  • A huge and mostly random forest maze filled with spawning critters that seemingly come from no where.
I think "shit-designer" is a better description.

Furthermore, it's cute that he's basically put himself in the position to take credit for JE Sawyer's work on getting BIS to release the editors.
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Re: MCA on the Fallout editors

Post by Constipated BladeRunner »

Saint_Proverbius wrote:[
I think "shit-designer" is a better description..
And I think that "ignorant SOB" is the best description for the poster.
IWD, it is not FO, get over it. IT IS LINEAR! FACE IT!
Also, need I remind everyone of PS:T?
Need I?
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Re: MCA on the Fallout editors

Post by Jeff »

Constipated BladeRunner wrote: And I think that "ignorant SOB" is the best description for the poster.
IWD, it is not FO, get over it. IT IS LINEAR! FACE IT!
Also, need I remind everyone of PS:T?
Need I?
So those "magic" doors and other severe design flaws are justified because "IT'S NOT FALOUT OMG"? It's piss poor design! Face it!111§1
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Post by Constipated BladeRunner »

I have not yet bought IWD2, so I dont know what you are talking about, but MCA did not do it. However, considering that IWD2 got overwhelmingly positive reviews, it could not be that bad.
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Post by Mad Max RW »

Releasing the full blown editing tools for Fallout1/2 just doesn't make a whole lotta sense if they're going to continue making RPGs in the future. Why buy a game from them which will probably have lots of bugs, stupid plot, and an endless amount of other problems when you can just download something a few dedicated fans put together? If BIS wants to move onto other game genres, that's cool. Maybe they have a master plan which will collapse their RPG division, forcing them to try something new.
The editors will either have severe limitations, or be impossible to learn. Nothing, and I mean NOTHING is ever as simple as what the big boys in charge say. There's always more to the story.
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