MCA on the Fallout editors
MCA on the Fallout editors
<strong>[ -> N/A]</strong>
Unfortunately, there's no new info on the Fallout editors being released... but <b>Chris Avellone</b>, uber-designer (and absolute champ) at <a href="http://www.blackisle.com" target="_blank">BIS</a> had <a href="http://feedback.blackisle.com/forums/sh ... ost1184206" target="_blank">this to say</a> to the question "Chris! What's the word on [the editors], man?:<blockquote><em>Still in the process. Once again - some strangeness may come flying in out of left field, so I can't say for sure they'll be released, but we're working on it - it just might take a little while.
In any event, when I have more info, I'll try to let you guys know ASAP. </em></blockquote>From (my feeble) memory, I think there was a problem with some of the sound / music portions of the editors... but "a little while" is still better than never.
Prove your love, BIS! Release the editors! You might even melt the icy hearts of those hard-core fans that have been giving you so much grief over the years. Maybe. Perhaps.
Big super cheers to OnTheBounce for passing this one along!
Unfortunately, there's no new info on the Fallout editors being released... but <b>Chris Avellone</b>, uber-designer (and absolute champ) at <a href="http://www.blackisle.com" target="_blank">BIS</a> had <a href="http://feedback.blackisle.com/forums/sh ... ost1184206" target="_blank">this to say</a> to the question "Chris! What's the word on [the editors], man?:<blockquote><em>Still in the process. Once again - some strangeness may come flying in out of left field, so I can't say for sure they'll be released, but we're working on it - it just might take a little while.
In any event, when I have more info, I'll try to let you guys know ASAP. </em></blockquote>From (my feeble) memory, I think there was a problem with some of the sound / music portions of the editors... but "a little while" is still better than never.
Prove your love, BIS! Release the editors! You might even melt the icy hearts of those hard-core fans that have been giving you so much grief over the years. Maybe. Perhaps.
Big super cheers to OnTheBounce for passing this one along!
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You sir, have a fixation with Deathclaws that is both unnatural as well as unhealthy...TheReaper wrote:I loved being a deathclaw :twisted:
Personally, I'm glad they're doing this. Between Fallout P-N-P, the FO editors and the FoT editors - slathered with a healthy dose of sweat from the fanbase - we will be seeing some worthy additions to the FO universe. Much better than simply adding spell casting SMs. (Wait! Didn't FO2 have a spell casting SM?!)
OTB
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Once again nobody likes to read between the lines. BIS basically just said not to get your hopes up for the Fallout editors. And, by some offchance they release them a few years from now, few people if any will understand how to use 'em. This is also a sign the franchise is dead and buried. They'd never take their chance releasing editors to the public if a sequel was on the way or being planned.
/me rips off OTB's head and dribbles it down the court, slam-dunking it with ease.OnTheBounce wrote:You sir, have a fixation with Deathclaws that is both unnatural as well as unhealthy...TheReaper wrote:I loved being a deathclaw :twisted:
The picture of a DeathClaw doing that is just...a bit comical for words.
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I'll have to agree with that. It seems to me what they're trying to do is increase the fanbase(and capitalize on FO, but that's probably an added bonus). That's the reason I'm expecting to see a FO game released around 2004. Just the proper time before people starting abandoning the wagon. If true we should see an announcement in the next few months about the start of production. I hope i'm not mistakenConstipated BladeRunner wrote:Are you joking?
This is just the latest in a trend that is trying to put the spotlight on FO.
Remember FO1 on the Mac10?
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You know, that's odd, since MCA told me in an email that I might want to hold off on a certain project I was working on until the FO editors were released since that would have made the project much easier. Since he was benefitting from the project I don't think that he would have told me to hold off on it until the editors were released. Do you?Mad Max RW wrote:Once again nobody likes to read between the lines. BIS basically just said not to get your hopes up for the Fallout editors. And, by some offchance they release them a few years from now, few people if any will understand how to use 'em.
Not true at all. What this is a sign of is that the engine that FO/FO2 used will not be used for the sequel. Once developers don't plan to use an engine commercially anymore what's the use of sitting on it, especially when the fanbase - and a rather irritable one, at that - is clamoring for it?Mad Max RW wrote:This is also a sign the franchise is dead and buried. They'd never take their chance releasing editors to the public if a sequel was on the way or being planned.
While most people will probably not be able to turn out quality material w/these editors - that is, the sort of thing that you drool in anticipation of - I am confident that there will be a couple of projects that will make the whole thing worthwhile. It will probably be a couple of years before we see those projects, though, since these people won't be getting paid for them and will undoubtedly hit more than a few snags along the road to production.
OTB (who is now apparently headless...)
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No, I haven't. I've changed my approach to the project. Originally I was going through the RPGs and finding one of every item that was there, then taking a screenshot of it. I would then manually type in the item description and use Photoshop and Spray to create a FoT sprite for it. MCA was suggesting that I use the editors to place one of every available item on a map and save myself a considerable amount of time.Red wrote:Did you try Dims latest mapper yet?
However, I've changed my approach and unpacked the item descriptions. Once Phase 2 of my demo is out I'm going to unpack all of the FRMs and use RedViewer coupled w/Spray to revamp my entire sprite catalogue. (There will be a FoT sprite for each and every item in the RPGs when I'm done w/it, including any and all that I find that weren't implemented.)
OTB
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Wilco.Red wrote:Remember to contact me to get info on getting the neat Anti-Aliasing feature to work properly.
I'm going to release the sprite collection as soon as it's done. All items, regardless of whether or not I'm going to use them, since I think that the FoT mod'ing community as a whole will benefit from these sprites.Red wrote:I'll really put a nice touch to the weapons so they "fit better" with the rest of the items in FO:T (even if you don't plan on using them )
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Re: MCA on the Fallout editors
Well, considering MCA was lead designer on IWD2, which features such LOVELY design elements as:Kreegle wrote:Unfortunately, there's no new info on the Fallout editors being released... but <b>Chris Avellone</b>, uber-designer (and absolute champ) at <a href="http://www.blackisle.com" target="_blank">BIS</a
- Being able to break the gameplay by attacking a townsperson(you're screwed if you do this because the beginning of the game revolves around that town)
- Doors that can slam shut on you if you don't run through them in time and never, ever reopen again thus forcing you to reload to a previous save if that happens.
- A huge and mostly random forest maze filled with spawning critters that seemingly come from no where.
Furthermore, it's cute that he's basically put himself in the position to take credit for JE Sawyer's work on getting BIS to release the editors.
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Re: MCA on the Fallout editors
And I think that "ignorant SOB" is the best description for the poster.Saint_Proverbius wrote:[
I think "shit-designer" is a better description..
IWD, it is not FO, get over it. IT IS LINEAR! FACE IT!
Also, need I remind everyone of PS:T?
Need I?
Re: MCA on the Fallout editors
So those "magic" doors and other severe design flaws are justified because "IT'S NOT FALOUT OMG"? It's piss poor design! Face it!111§1Constipated BladeRunner wrote: And I think that "ignorant SOB" is the best description for the poster.
IWD, it is not FO, get over it. IT IS LINEAR! FACE IT!
Also, need I remind everyone of PS:T?
Need I?
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Releasing the full blown editing tools for Fallout1/2 just doesn't make a whole lotta sense if they're going to continue making RPGs in the future. Why buy a game from them which will probably have lots of bugs, stupid plot, and an endless amount of other problems when you can just download something a few dedicated fans put together? If BIS wants to move onto other game genres, that's cool. Maybe they have a master plan which will collapse their RPG division, forcing them to try something new.
The editors will either have severe limitations, or be impossible to learn. Nothing, and I mean NOTHING is ever as simple as what the big boys in charge say. There's always more to the story.
The editors will either have severe limitations, or be impossible to learn. Nothing, and I mean NOTHING is ever as simple as what the big boys in charge say. There's always more to the story.