whole wide world
whole wide world
I think they should recreate the whole world (after the apocalypse ofcourse) and then let you choose which nationality you are, what country you are from. Wouldn't it be just great.....I know it would take a whole lot of time to make such a game, but they could use the same graphics as they did in the first two FO games, or maybe FoT. So what do you say??? 8)
Sure, if you want a cookie-cutter world like Daggerfall and a weak story to match.
For more clues, I'll just post this URL since I'm not going to waste my time restating it all:
http://www.duckandcover.net/forums/viewtopic.php?t=2704
For more clues, I'll just post this URL since I'm not going to waste my time restating it all:
http://www.duckandcover.net/forums/viewtopic.php?t=2704
Don't you under stand one word I was saying????? They can reduce the graphics so they don't have to work on that for a hundred years....graphics is not what the game is about.....by not having such a professional graphic they have more time to create a larger world and a great story.....Think about that for a while huh?????
- Miracleasd
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I did think about it. Obviously, the capacity for your understanding of game design is limited to graphics.mad_troll wrote:Don't you under stand one word I was saying????? They can reduce the graphics so they don't have to work on that for a hundred years....graphics is not what the game is about.....by not having such a professional graphic they have more time to create a larger world and a great story.....Think about that for a while huh?????
If you had bothered to read that thread, you would have seen that I made no mention of graphics whatsoever and was referring to a game design. Even with the simple example of Daggerfall, where the people and quests were shallow templating, it wouldn't have the depth or setting of Fallout. Even a complete moron would understand the difficulty of having to detail the whole world or even try to explain the relationships between locations far away, not to mention the protagonist's reasons for traveling to that far. I had thought I had already posted this in the thread I referenced, but it was either my mistake in posting the URL or you are in some dire need of Ritalin or bifocals.
So, in short, thanks for wasting my time by not bothering to even think things through or read, instead humping on the ? key like a dog on the mailman's leg.
Have a nice day. 8)
- Spazmo
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What a horrible idea. This would make for recycled towns, generic NPCs and (God forbid) randomly generated loot. And if BIS can't keep the story straight when keeping to two states, imagine what they'll do with six continents. "Well, the Chinese were developing something called VFE, Virus of Forced Evolution, and so there's lots of big critters in China. Here's a plasma rifle."
Fallout engine would scare off 99% of the gaming market. Simply put, it is too old.
FOT engine is old in todays standards, even if it's not bad as Spazmo said. BIS would never use it. Fallout 3 will probably be 3d, even if we, the fallout community, would prefer isometric 2d. Guess what, IPLY isn't doing Fallout 3 just to please us, they are doing it for the money. And nicer graphics have a bigger chance appealing the gaming market, sometimes at the cost of gameplay. Sad huh? But so true...
FOT engine is old in todays standards, even if it's not bad as Spazmo said. BIS would never use it. Fallout 3 will probably be 3d, even if we, the fallout community, would prefer isometric 2d. Guess what, IPLY isn't doing Fallout 3 just to please us, they are doing it for the money. And nicer graphics have a bigger chance appealing the gaming market, sometimes at the cost of gameplay. Sad huh? But so true...
Graph is one thing and smooth animations are smth another. Graph can't be too flashy because it's a dark, postapocaliptic atmosphere. I'd prefer to see better or just more animations. The animated gear in Fo2 was:
weapons: unarmed, knife, spear, sledgehammer, club, 10 mm pistol, 10 mm smg, shotgun, minigun, plasma rifle, rocket launcher.
armors: those from Fo1.
These are the basic weapons, that are enough. Any extra weapon/armor should be animated as well. Otherwise it would be "unfinished". I don't like weapons using animations of smth else, like the sniper rifle that looks the same as shotgun.
It also affects playability. I would die to see a person with combat leather jacket armed with assault rifle.
weapons: unarmed, knife, spear, sledgehammer, club, 10 mm pistol, 10 mm smg, shotgun, minigun, plasma rifle, rocket launcher.
armors: those from Fo1.
These are the basic weapons, that are enough. Any extra weapon/armor should be animated as well. Otherwise it would be "unfinished". I don't like weapons using animations of smth else, like the sniper rifle that looks the same as shotgun.
It also affects playability. I would die to see a person with combat leather jacket armed with assault rifle.
I like BIG guns...
And what has this to do with the topic?Meths wrote:Graph is one thing and smooth animations are smth another. Graph can't be too flashy because it's a dark, postapocaliptic atmosphere. I'd prefer to see better or just more animations. The animated gear in Fo2 was:
weapons: unarmed, knife, spear, sledgehammer, club, 10 mm pistol, 10 mm smg, shotgun, minigun, plasma rifle, rocket launcher.
armors: those from Fo1.
These are the basic weapons, that are enough. Any extra weapon/armor should be animated as well. Otherwise it would be "unfinished". I don't like weapons using animations of smth else, like the sniper rifle that looks the same as shotgun.
It also affects playability. I would die to see a person with combat leather jacket armed with assault rifle.
Sure I should do smth like this first:
VasikkA wrote:What, no nice and flashy 3d-minigun effects??Meths wrote:I'd rather choose the second option. It would be crap anyway. Fo3 is not coming out tommorow, remember that.mad_troll wrote:they could use the same graphics as they did in the first two FO games, or maybe FoT. So what do you say???
I like BIG guns...