More pre-ass-ambled clips.
- Red
- Hero of the Glowing Lands
- Posts: 2085
- Joined: Wed May 15, 2002 11:58 am
- Location: Nowhere (important anyway)
- Contact:
More pre-ass-ambled clips.
Through a donation of spare bandwidth of a damn nice fellow (which will remain anonymous because it's technically illegal), I have acquired the tiles from the game. I was supposed to look through them to figure out if the flags were righ, but I decided to work on some puzzles instead. I actually had a bit of fun for a while, but now I'm too tired
So well here they are... And if you think they're somehow wrong, well, fix'm yourself and send me the "fixed" clp version - from there I'll check it out and promptly tell you where you screwed up
Crashed MIR:
http://red.homeip.net:8080/MIR.clip
Vault Door:
http://red.homeip.net:8080/VaultDoor.clp
Cooling tower (both of them)
http://red.homeip.net:8080/Tower1.clp
http://red.homeip.net:8080/Tower2.clp
Have fun, probably more to come later...
So well here they are... And if you think they're somehow wrong, well, fix'm yourself and send me the "fixed" clp version - from there I'll check it out and promptly tell you where you screwed up
Crashed MIR:
http://red.homeip.net:8080/MIR.clip
Vault Door:
http://red.homeip.net:8080/VaultDoor.clp
Cooling tower (both of them)
http://red.homeip.net:8080/Tower1.clp
http://red.homeip.net:8080/Tower2.clp
Have fun, probably more to come later...
...
- OnTheBounce
- TANSTAAFL
- Posts: 2257
- Joined: Thu Apr 18, 2002 8:39 am
- Location: Grafenwoehr, Oberpfalz, Bayern, Deutschland
- Contact:
Re: More pre-ass-ambled clips.
Were these tiles wrong or were there some error on them ? Let me know, all the stuff you fix, and I'll post them on NMA..Red wrote:Crashed MIR:
http://red.homeip.net:8080/MIR.clip
Vault Door:
http://red.homeip.net:8080/VaultDoor.clp
Cooling tower (both of them)
http://red.homeip.net:8080/Tower1.clp
http://red.homeip.net:8080/Tower2.clp
Have fun, probably more to come later...
Going to make a tile/spite section soon...
Webmaster@NMA
- Red
- Hero of the Glowing Lands
- Posts: 2085
- Joined: Wed May 15, 2002 11:58 am
- Location: Nowhere (important anyway)
- Contact:
Re: More pre-ass-ambled clips.
Not as far as I know, but there might be errors. Someone could compare them to the originals on the maps, as I don't have the maps (yet?).Odin wrote:Were these tiles wrong or were there some error on them ? Let me know, all the stuff you fix, and I'll post them on NMA..
I'd like to contribute to the spite section . I know it's just a typo, but at least you make FUNNY typos, unlike me who just makes random gibberish typos...Odin wrote:Going to make a tile/spite section soon...
...
-
- Vault Hero
- Posts: 1017
- Joined: Thu Apr 18, 2002 5:30 pm
- Location: Stone of Light Land
- Contact:
Re: More pre-ass-ambled clips.
This link doesn't work.
- OnTheBounce
- TANSTAAFL
- Posts: 2257
- Joined: Thu Apr 18, 2002 8:39 am
- Location: Grafenwoehr, Oberpfalz, Bayern, Deutschland
- Contact:
Re: More pre-ass-ambled clips.
The Vault Door tiles weren't used on any of the maps. The way I figured out exactly how to use them was by firing up FO2 and having a look-see at V-13. (IMHO they shouldn't have included the console to activate the door in the tile graphics. Much better to include a Switch entity to activate the door.)Red wrote:Not as far as I know, but there might be errors. Someone could compare them to the originals on the maps, as I don't have the maps (yet?).Odin wrote:Were these tiles wrong or were there some error on them ? Let me know, all the stuff you fix, and I'll post them on NMA..
Odin: These aren't tiles we're talking about here, but rather clips. Clips are a way of storing tile arrangements. Rather than laboriously fabricating something each and every time you want to put it in a map you simply save it as a clip, then when you want to use it, you load the clip and are able to paste the tiles onto a map.
This is in part necessary because when you close one map and open another the clipboard is wiped clean and therefore you can't cut-'n'-paste between maps.
OTB
"On the bounce, you apes! Do you wanna live forever?!"
- Red
- Hero of the Glowing Lands
- Posts: 2085
- Joined: Wed May 15, 2002 11:58 am
- Location: Nowhere (important anyway)
- Contact:
Cut and pasting between maps would still be ass... I mean you'd probably accidently pick up unwanted tiles (of course I know you could have made a "map with only clipboard arragements...), while with the clip you're sure to get just want you want.
Here are 2 new ones, though they aren't as complicated as the others (I was especially proud of MIR, that one was hella complicated):
http://red.homeip.net:8080/windmill1.clp
http://red.homeip.net:8080/windmill2.clp
A note that the other 2 windmils (as it was done in all 4 directions) doesn't actually work! The blades of the rotating engine (or whatever) actually rotate in front of the tower whjile it should be behind... Unless you people know of some wack occlusion trick to send a "higher" tile behind a lower one...
Here are 2 new ones, though they aren't as complicated as the others (I was especially proud of MIR, that one was hella complicated):
http://red.homeip.net:8080/windmill1.clp
http://red.homeip.net:8080/windmill2.clp
A note that the other 2 windmils (as it was done in all 4 directions) doesn't actually work! The blades of the rotating engine (or whatever) actually rotate in front of the tower whjile it should be behind... Unless you people know of some wack occlusion trick to send a "higher" tile behind a lower one...
...
- Forty-six & Two
- Wandering Hero
- Posts: 1109
- Joined: Thu May 09, 2002 11:52 pm
- Location: Out of sight
- Contact:
Re: More pre-ass-ambled clips.
Kool-ThanksRed wrote:Through a donation of spare bandwidth of a damn nice fellow (which will remain anonymous because it's technically illegal), I have acquired the tiles from the game. I was supposed to look through them to figure out if the flags were righ, but I decided to work on some puzzles instead. I actually had a bit of fun for a while, but now I'm too tired
So well here they are... And if you think they're somehow wrong, well, fix'm yourself and send me the "fixed" clp version - from there I'll check it out and promptly tell you where you screwed up
Crashed MIR:
http://red.homeip.net:8080/MIR.clip
Vault Door:
http://red.homeip.net:8080/VaultDoor.clp
Cooling tower (both of them)
http://red.homeip.net:8080/Tower1.clp
http://red.homeip.net:8080/Tower2.clp
Have fun, probably more to come later...
Bout the vault door.... I cant seem to make the door entity fit properly...?
- Red
- Hero of the Glowing Lands
- Posts: 2085
- Joined: Wed May 15, 2002 11:58 am
- Location: Nowhere (important anyway)
- Contact:
Yeah, I designed a map with it and found 2 little problems with it.
I fixed them though (same place: http://red.homeip.net:8080/MIR.clip )
Note that I don't think I have the vault door sprite, so it's kinda hard to test it. Where's the entity anyway? (And sprite if possible).
And anyone has a copy of that carwash clip I made a while back, as I don't have it anymore... not that it was hard to make, but heck, why bother if someone has it... (If you can't host it, email it...)
I fixed them though (same place: http://red.homeip.net:8080/MIR.clip )
Note that I don't think I have the vault door sprite, so it's kinda hard to test it. Where's the entity anyway? (And sprite if possible).
And anyone has a copy of that carwash clip I made a while back, as I don't have it anymore... not that it was hard to make, but heck, why bother if someone has it... (If you can't host it, email it...)
...
- OnTheBounce
- TANSTAAFL
- Posts: 2257
- Joined: Thu Apr 18, 2002 8:39 am
- Location: Grafenwoehr, Oberpfalz, Bayern, Deutschland
- Contact:
Re: More pre-ass-ambled clips.
There is a large, mostly black tile on the eastern/right side. All you should have to do is to set the right side of the door against that tile and you should be in business.Forty-six & Two wrote:Bout the vault door.... I cant seem to make the door entity fit properly...?
If you're still having problems let me know and I'll post a screen shot of what it should look like.
Edit: There is no Vault Door entity. However, the sprite should be located at:
C:\Program Files\14 Degrees East\Fallout Tactics\core\sprites\doors\Vault DOORS
I'll email you the sprite if you'd like.
OTB
"On the bounce, you apes! Do you wanna live forever?!"
Re: More pre-ass-ambled clips.
A right, cool...I'm going to fire up the editors tonight, see if I can't crank out some maps.. I've avoided trying...but I really want to make some maps...OnTheBounce wrote:Odin: These aren't tiles we're talking about here, but rather clips. Clips are a way of storing tile arrangements. Rather than laboriously fabricating something each and every time you want to put it in a map you simply save it as a clip, then when you want to use it, you load the clip and are able to paste the tiles onto a map.
This is in part necessary because when you close one map and open another the clipboard is wiped clean and therefore you can't cut-'n'-paste between maps.
OTB
Webmaster@NMA
- Max-Violence
- Wandering Hero
- Posts: 1221
- Joined: Thu Apr 18, 2002 4:15 am
- Location: In my own personal vault
- Contact:
Re: More pre-ass-ambled clips.
And we really want to play 'em!Odin wrote: I really want to make some maps...
Singleplayer, right?
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
- Forty-six & Two
- Wandering Hero
- Posts: 1109
- Joined: Thu May 09, 2002 11:52 pm
- Location: Out of sight
- Contact:
Re: More pre-ass-ambled clips.
Hmm. Well it looks like the entity is just where its supposed to be, but you can still se through the upper left corner of the "interlocking" area. Donu. Id be happy if youd post a screenshot.OnTheBounce wrote:There is a large, mostly black tile on the eastern/right side. All you should have to do is to set the right side of the door against that tile and you should be in business.Forty-six & Two wrote:Bout the vault door.... I cant seem to make the door entity fit properly...?
If you're still having problems let me know and I'll post a screen shot of what it should look like.
OTB
Re: More pre-ass-ambled clips.
Yup, wouldn't make MP maps... isn't my cup of..erm..beer ?Max-Violence wrote:And we really want to play 'em!
Singleplayer, right?
Webmaster@NMA
- OnTheBounce
- TANSTAAFL
- Posts: 2257
- Joined: Thu Apr 18, 2002 8:39 am
- Location: Grafenwoehr, Oberpfalz, Bayern, Deutschland
- Contact:
Re: More pre-ass-ambled clips.
Ask and you shall receive and all that. Here's a link to a screenshot for you.Forty-six & Two wrote:Hmm. Well it looks like the entity is just where its supposed to be, but you can still se through the upper left corner of the "interlocking" area. Donu. Id be happy if youd post a screenshot.
Well, if you have any problems, you know where we are.Odin wrote:A right, cool...I'm going to fire up the editors tonight, see if I can't crank out some maps.. I've avoided trying...but I really want to make some maps...
I'd put up green money that Odin's map(s) will be liberally sprinkled w/Beer and Booze. Oh...and a brothel! :mrgreen:Odin wrote:Yup, wouldn't make MP maps... isn't my cup of..erm..beer ?
Cheers,
OTB
"On the bounce, you apes! Do you wanna live forever?!"
Re: More pre-ass-ambled clips.
Damn, how did you know that ?! hehe..OnTheBounce wrote:Well, if you have any problems, you know where we are.
I'd put up green money that Odin's map(s) will be liberally sprinkled w/Beer and Booze. Oh...and a brothel! :mrgreen:
Well, I must say that I'm a dummy in these things. Ok, laying tiles.. isn't there an easy way to do it ? like laying several tiles at one time etc..
hmm..I gotta read the readme me thinks..
Webmaster@NMA
- Jimmyjay86
- Hero of the Glowing Lands
- Posts: 2102
- Joined: Thu Apr 18, 2002 4:02 am
- Location: Wisconsin
- Contact:
Red put together a tutorial on how to use tile-sets awhile back. I'm a cut-and-paste kind of guy. I usually start with one of MF's landscapes and build up from there. Use clips of buildings and then make slight modifications to make them your own. I have about a dozen buildings that I have made clips of if anyone is interested. Maybe there can be a special section at NMA for them too.
- OnTheBounce
- TANSTAAFL
- Posts: 2257
- Joined: Thu Apr 18, 2002 8:39 am
- Location: Grafenwoehr, Oberpfalz, Bayern, Deutschland
- Contact:
Re: More pre-ass-ambled clips.
I didn't know it. I simply suspected it due to your lusty Norse nature...Odin wrote:Damn, how did you know that ?! hehe..
You can go the route that JJ86 suggested where you take and modify an existing map from the core campaign - or, if you ask some of the mappers they may very well give you permission to use theirs - or you can use Red's method of making tileset. (There's a topic devoted to it, so a coupld of loving minutes spent w/the forum search should do you some good there.)Odin wrote:Well, I must say that I'm a dummy in these things. Ok, laying tiles.. isn't there an easy way to do it ? like laying several tiles at one time etc...
For the quickest method, I personally use the ability to select multiple tiles. You simply hold down Shift, while you left-click on the tiles you want. You can select tiles multiple times to give you the mix you want (you just can't select the same tile twice in a row). Then you simply right-click, hold and draw out the bounding box until you have an area as large as you want and release. Viola! The area is now filled w/a random mixture of the tiles you selected.
Note: Don't select tiles w/easily recognizable features on them w/this method, as the engine has a penchant for placing similar tiles next to each other and it will look like ass. Just leave it bland for now, then, when you're "dressing up" the map after you've got the important terrain in, you can go back and break up the monotony w/those tiles that have some sort of easily recognizable feature on them.
Yeah, I'd recommend that. (You might want to grab JJ86's HTML version of the ReadMe, too.)Odin wrote:...I gotta read the readme me thinks..
OTB
"On the bounce, you apes! Do you wanna live forever?!"