awsome renders you may not know you have
- Ed the Monkey
- Vault Scion
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awsome renders you may not know you have
I'm sure you're probabbly all aware of this, but if you arn't there are a few renders from microforte left in your GUI folder inside core. This is, btw, also where you can edit your GUI (like section8 says you can't) to give your GUI a new look.
Just one monkey in a room of infinite monkeys, typing on infinite computers, now taking an infinite coffee break.......
Eh? I said you can't edit the GUI itself beyond changing some graphics. You can't for instance put a minimap up in the top corner, or merge the two weapon slots into one, but you could "reskin" the GUI so to speak.
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Only a real artist knows the actual anatomy of the terrible, or the physiology of fear - the exact sort of lines and proportions that connect up with latent instincts or heriditary memories of fright, and the proper colour contrasts and lighting effects to stir the dormant sense of strangeness.
Only a real artist knows the actual anatomy of the terrible, or the physiology of fear - the exact sort of lines and proportions that connect up with latent instincts or heriditary memories of fright, and the proper colour contrasts and lighting effects to stir the dormant sense of strangeness.
- Ed the Monkey
- Vault Scion
- Posts: 202
- Joined: Thu Jun 20, 2002 6:11 am
- Location: In a vault filled with typing monkeys...
- Contact:
oh... :oops: sorry about that section 8, i read that a while ago... guess i was wrong on that. ANYWAY.... so are there any more renders like the ones in the GUI folder? i mean... hidden anywhere else?
Just one monkey in a room of infinite monkeys, typing on infinite computers, now taking an infinite coffee break.......
- OnTheBounce
- TANSTAAFL
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There's probably a few little bits of redundant art lying around in places, there's also bits of text, and some audio that wasn't really worth sorting through all our game files. I'm not really sure about the two death screens. Multi/Singleplayer difference maybe?
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Only a real artist knows the actual anatomy of the terrible, or the physiology of fear - the exact sort of lines and proportions that connect up with latent instincts or heriditary memories of fright, and the proper colour contrasts and lighting effects to stir the dormant sense of strangeness.
Only a real artist knows the actual anatomy of the terrible, or the physiology of fear - the exact sort of lines and proportions that connect up with latent instincts or heriditary memories of fright, and the proper colour contrasts and lighting effects to stir the dormant sense of strangeness.
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- Vault Hero
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- OnTheBounce
- TANSTAAFL
- Posts: 2257
- Joined: Thu Apr 18, 2002 8:39 am
- Location: Grafenwoehr, Oberpfalz, Bayern, Deutschland
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Yeah, you guys left all sorts of things that weren't used in there. However, I will not complain, because there are about a dozen or so sprites that I've found Nifty Uses (tm) for (e.g. a small anti-tank mine and various Repair Items).Section8 wrote:There's probably a few little bits of redundant art lying around in places, there's also bits of text, and some audio that wasn't really worth sorting through all our game files. I'm not really sure about the two death screens. Multi/Singleplayer difference maybe?
I've never had that Death Screen display when I played MP, but I'm not exactly a MP guru, either. ("SP all the way, baby!")
I think some of the most interesting stuff is in the Speech Files, actually. There's scads of notes between the devs about what was supposed to be done, then what actually was done, etc. For instance the Tank was supposed to be included in Jefferson originally, then having a Ghoul in your squad was suppposed to cause the Ghouls of Gravestone (Kansas City) to react differently, etc., etc.
OTB
"On the bounce, you apes! Do you wanna live forever?!"
Yeah the conversations in the speech files are interesting. A lot of the mission designs are somewhat divergent from their original incarnations.
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Only a real artist knows the actual anatomy of the terrible, or the physiology of fear - the exact sort of lines and proportions that connect up with latent instincts or heriditary memories of fright, and the proper colour contrasts and lighting effects to stir the dormant sense of strangeness.
Only a real artist knows the actual anatomy of the terrible, or the physiology of fear - the exact sort of lines and proportions that connect up with latent instincts or heriditary memories of fright, and the proper colour contrasts and lighting effects to stir the dormant sense of strangeness.
- OnTheBounce
- TANSTAAFL
- Posts: 2257
- Joined: Thu Apr 18, 2002 8:39 am
- Location: Grafenwoehr, Oberpfalz, Bayern, Deutschland
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