Yeah, I was thinking of establishing a standard so everyone could share their tiles, sprites and NEW entities with everyone else...
Basically the idea is to use a common path "-path MOFO" (Mapper Organization for Fallout
![smile :)](./images/smilies/smile.gif)
) and within that MOFO dir, every mapper makes their own directory (Red!, OTB, etc etc) and stores their own stuff in there.
This way, everyone who runs their own mod would run -path MOFO -path YourOwnMod, and the end user wouldn't have duplicates of sprites. (I've tested and using two -path command does work).
Any mod which OVERRIDES the default behaviours (may it be of a sprite, tile, entity, campaign, chracter, etc etc...) would be in the "YourOwnMod" folder, while those which don't will be in MOFO\YourNick.
An extra word: There would still be problems... Say someone releases a tile, and then updates it to make it Windowed (and semi-transparant). Well, he would ABSOLUTELY need to create a new tile, as otherwise mods which use the older tile would break when using the update tile (since the occlusion wouldn't render the tiles behind the wall since it wasn't processed as being windowed while the occlusion calculations were fone).
If we can agree to this I could propose to MOFO certify mods for people, since it's a bit complicated... That and we need a cetral entity which reserves the "nicks" in the MOFO directory so we don't have duplicates.
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