Green and Red forcefields
- OnTheBounce
- TANSTAAFL
- Posts: 2257
- Joined: Thu Apr 18, 2002 8:39 am
- Location: Grafenwoehr, Oberpfalz, Bayern, Deutschland
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Yes, well, better safe than sorry.Red wrote:Actually my comment was aimed at Ausir's (rather nice) FO sprites hosted on NMA - they could be nicer .
Speaking of getting sidetracked, I need to check into adding custom sounds to weapons and not just changing out the sound files that FoT uses. I'm pretty sure that using BoSEE we can do this...yes, my old desire to see the 14mm Pistol/.223 Pistol sound in FoT has been rekindled since the other day when I set up a 14mm Pistol along w/ammo and (using the DU setting for the ammo subtype) I noticed that it really took a bite out of people...Red wrote:And I know all about getting sidetracked, or you would already have sprite editing in the viewer otherwise
OTB
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Haven't had time to change them, Red... Worked 13-14 hours last night, and at work again now at 08:00...zzzz.ZZZzzzzz...Red wrote:Actually my comment was aimed at Ausir's (rather nice) FO sprites hosted on NMA - they could be nicer .
And I know all about getting sidetracked, or you would already have sprite editing in the viewer otherwise
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