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1.6.0.15
- CAM Fixed it so it can now load any CAM file
- CAM Added preview mode which allows the user to preview the map a bit like in
the game instead of viewing individual tiles. When you Export to TGA... it
properly saves the ENTIRE map!
- ART Fixed Anti-aliasing centering problem
- ART Added flags display (in version attributes field, why not?)
I figured out the block we didn't know about (between <campaign_tile> and <zar> and the original block: <campaign>, but that one was already figured out in the previous version) and just made my app able to render into a huge ass buffer (then saved into the TGA).
Takes quite a while to save though, be warned.
If anyone cares I can describe what I know of the format.