Lionheart Q&A at GameZone
- Saint_Proverbius
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Lionheart Q&A at GameZone
<strong>[ -> Interview]</strong>
<A href="http://www.gamezone.com/">GameZone</a> has posted an <A href="http://www.gamezone.com/news/09_20_02_1 ... terview</a> with <A href="http://blackisle.com">BIS</a> producer <b>Chris Parker</b></a>. Here's part of it:<blockquote><b>Q: To whom do you think this game will appeal?Chris:</b> “<u>I think that anybody that enjoys role-playing games, be it games like Torment, Icewind Dale, Baldur’s Gate, or Diablo, will enjoy Lionheart</u>. It's exactly what it sets out to be which is a strong role-playing game that will deliver on character advancement, story, quests, combat and all that stuff. At the same time it will offer strategy and puzzle elements in a beautiful engine. Now who wouldn’t like that?�</blockquote>I think you left one out, Chris... A pretty <a href="http://interplay.com/fallout/"><b>big omission</b></a>, if you ask me.Once again, scored from <A href="http://rpgdot.com">RPGDot</a>.
<A href="http://www.gamezone.com/">GameZone</a> has posted an <A href="http://www.gamezone.com/news/09_20_02_1 ... terview</a> with <A href="http://blackisle.com">BIS</a> producer <b>Chris Parker</b></a>. Here's part of it:<blockquote><b>Q: To whom do you think this game will appeal?Chris:</b> “<u>I think that anybody that enjoys role-playing games, be it games like Torment, Icewind Dale, Baldur’s Gate, or Diablo, will enjoy Lionheart</u>. It's exactly what it sets out to be which is a strong role-playing game that will deliver on character advancement, story, quests, combat and all that stuff. At the same time it will offer strategy and puzzle elements in a beautiful engine. Now who wouldn’t like that?�</blockquote>I think you left one out, Chris... A pretty <a href="http://interplay.com/fallout/"><b>big omission</b></a>, if you ask me.Once again, scored from <A href="http://rpgdot.com">RPGDot</a>.
Re: Lionheart Q&A at GameZone
Wow, a story. Oh and all that stuff, yeah. And that's what makes it a "strong role-playing game"?"It's exactly what it sets out to be which is a strong role-playing game that will deliver on character advancement, story, quests, combat and all that stuff."
I guess that's why he calls Diablo an RPG too.
I know I wouldn't, fuckwit."Now who wouldn’t like that?� :silly::silly::silly::silly::silly:
- Rat Keeng
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So despite Lionheart's environment being inspired by Fallout, and it "borrowed" Fallout's SPECIAL system, it'll still be more like Diablo and BG/IWD than Fallout? That can't be good. They should have stuck to drawing paralels to BIS's other games, involving Diablo in any way doesn't bode well for the RP elements (if any) in the game.
I hope I can circumvent those puzzles with my high IN character.
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Only a real artist knows the actual anatomy of the terrible, or the physiology of fear - the exact sort of lines and proportions that connect up with latent instincts or heriditary memories of fright, and the proper colour contrasts and lighting effects to stir the dormant sense of strangeness.
- Jimmyjay86
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Reaper, please note StarCraft: Ghost is a C&C Renegade RipOff directed at the console market. If it gets released on PC afterwards, the game will suck hard just like most ported console games. Did you see the screenshots? DeusEx rather than StarCraft. Looks to be a disaster in the scale of FO Tactics if you ask me.
Back to the topic:
Mentioning Diablo (Action RPG, so NOT a RPG since Action RPGs have only the stats stuff in common with actual RPGs), Planescape (Slightly linear for a RPG, but quite deep atmosphere), Icewind Dale (Linear story, mostly combat) and Baldur's Gate (lots of story, lots of fighting and hardly linear) as examples of games like Lionheart means Chris didn't understand the concept of one of them in the first place.
And puzzles are usually deadly for RPGs. Especially if they don't have a logical reason to exist (searching for clues on how to solve a problem is one thing, but running through hallways in a special way and hitting switches at the same time is insane).
Back to the topic:
Mentioning Diablo (Action RPG, so NOT a RPG since Action RPGs have only the stats stuff in common with actual RPGs), Planescape (Slightly linear for a RPG, but quite deep atmosphere), Icewind Dale (Linear story, mostly combat) and Baldur's Gate (lots of story, lots of fighting and hardly linear) as examples of games like Lionheart means Chris didn't understand the concept of one of them in the first place.
And puzzles are usually deadly for RPGs. Especially if they don't have a logical reason to exist (searching for clues on how to solve a problem is one thing, but running through hallways in a special way and hitting switches at the same time is insane).
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In terms of gameplay SC:Ghost will be total ass. Saleswise it's going to kill, there's a reason Blizzard announced the game in that area of the world. They know the Koreans will gobble up anything Blizzard shits out. Add that to Blizz's ferocious Marketing Dept and the sales figures are going to be insane. Which just means the gaming industry is just going to keep going down the shitter with publishers trying to follow in Blizz's footsteps.
The answer to your first question is shaddup.
All the fine hype about the splendor of 3D graphics, and the pinnicle of this evolution, or DE-evolution, will be the
the console baiting, jumping puzzles.
Any authority or fan boy, please correct me, if NO jumping puzzles will be in L-heart.
But still,......
If Lionheart is a DIABLO CLONE,
then I won't have to bother, derivative
futures have always been a ponsy scheme. Derivative games carry on the con.
4too
the console baiting, jumping puzzles.
Any authority or fan boy, please correct me, if NO jumping puzzles will be in L-heart.
But still,......
If Lionheart is a DIABLO CLONE,
then I won't have to bother, derivative
futures have always been a ponsy scheme. Derivative games carry on the con.
4too
Or perhaps more like X-Com: Enforcer, which might be more apropos to compare.Ashmodai wrote:Reaper, please note StarCraft: Ghost is a C&C Renegade RipOff directed at the console market. If it gets released on PC afterwards, the game will suck hard just like most ported console games. Did you see the screenshots? DeusEx rather than StarCraft. Looks to be a disaster in the scale of FO Tactics if you ask me.
Those are a few of the things that are sort of game killers. Jumping puzzles are another kind, and should be used sparingly if at all.And puzzles are usually deadly for RPGs. Especially if they don't have a logical reason to exist (searching for clues on how to solve a problem is one thing, but running through hallways in a special way and hitting switches at the same time is insane).