Lionheart Q&A at GameZone

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Saint_Proverbius
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Lionheart Q&A at GameZone

Post by Saint_Proverbius »

<strong>[ -> Interview]</strong>

<A href="http://www.gamezone.com/">GameZone</a> has posted an <A href="http://www.gamezone.com/news/09_20_02_1 ... terview</a> with <A href="http://blackisle.com">BIS</a> producer <b>Chris Parker</b></a>. Here's part of it:<blockquote><b>Q: To whom do you think this game will appeal?Chris:</b> “<u>I think that anybody that enjoys role-playing games, be it games like Torment, Icewind Dale, Baldur’s Gate, or Diablo, will enjoy Lionheart</u>. It's exactly what it sets out to be which is a strong role-playing game that will deliver on character advancement, story, quests, combat and all that stuff. At the same time it will offer strategy and puzzle elements in a beautiful engine. Now who wouldn’t like that?�</blockquote>I think you left one out, Chris... A pretty <a href="http://interplay.com/fallout/"><b>big omission</b></a>, if you ask me.Once again, scored from <A href="http://rpgdot.com">RPGDot</a>.
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Post by Rosh »

I think he lost all credibility at "Icewind Dale, Baldur's Gate, or Diablo".
Hatamoto

Post by Hatamoto »

Seems to be just as hard for BIS to understand what the fans want as it is for Blizzard at the moment... Fallout 3 and starcraft 2... maybe someone should inform them that those titles will bring in alot of cash.

i dont get this
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Post by DrWacco »

including Diablo on the list and not fall out is almost admitting it's gonna be bad

I hope its more like fallout in the past
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Re: Lionheart Q&A at GameZone

Post by Jeff »

"It's exactly what it sets out to be which is a strong role-playing game that will deliver on character advancement, story, quests, combat and all that stuff."
Wow, a story. Oh and all that stuff, yeah. And that's what makes it a "strong role-playing game"?
I guess that's why he calls Diablo an RPG too.
"Now who wouldn’t like that?� :silly::silly::silly::silly::silly:
I know I wouldn't, fuckwit.
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Post by VasikkA »

Well, he for one knows if the game appeals fans of Fallout, so maybe there was a reason to leave it out. Yet, I don't make any conclusions, we'll see. :roll:
TheReaper

Post by TheReaper »

Hatamoto wrote:Fallout 3 and starcraft 2
Odd thing is that they have a Starcraft game coming out before Starcraft 2. You take control of a Ghost and have to go around sneaky like doing stuff. (The preview was horribly vague.) But it seems clear it's coming out before SC2.
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Post by Rat Keeng »

So despite Lionheart's environment being inspired by Fallout, and it "borrowed" Fallout's SPECIAL system, it'll still be more like Diablo and BG/IWD than Fallout? That can't be good. They should have stuck to drawing paralels to BIS's other games, involving Diablo in any way doesn't bode well for the RP elements (if any) in the game.
Hatamoto

Post by Hatamoto »

Yes, stuff something that doesnt fit up your ass chris
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Post by Ibbz »

I found this more disturbing.......
Lionheart will have a little bit more of a twitch feel and has more puzzle-based levels than previous Black Isle games,
More puzzles? Dont know about anyone else, but i cant stand puzzles.
Hatamoto

Post by Hatamoto »

me neither, and they dont even have to make any sense in a "fantasy/retro/whatever/notfallout" game... stuff a puzzle up your ass Chis
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Post by Section8 »

I hope I can circumvent those puzzles with my high IN character.
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Hatamoto

Post by Hatamoto »

Not likely, but if you have played alot of Tombraider or supermario it will give you an edge... :)
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Post by Jimmyjay86 »

I never did care for the electrified floor puzzle at the Enclave - it did seem very "arcade". I know they were trying to recreate the same thing as in Wasteland but it doesn't fit in the realism of the Fallout universe.
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Post by Ashmo »

Reaper, please note StarCraft: Ghost is a C&C Renegade RipOff directed at the console market. If it gets released on PC afterwards, the game will suck hard just like most ported console games. Did you see the screenshots? DeusEx rather than StarCraft. Looks to be a disaster in the scale of FO Tactics if you ask me.

Back to the topic:
Mentioning Diablo (Action RPG, so NOT a RPG since Action RPGs have only the stats stuff in common with actual RPGs), Planescape (Slightly linear for a RPG, but quite deep atmosphere), Icewind Dale (Linear story, mostly combat) and Baldur's Gate (lots of story, lots of fighting and hardly linear) as examples of games like Lionheart means Chris didn't understand the concept of one of them in the first place.
And puzzles are usually deadly for RPGs. Especially if they don't have a logical reason to exist (searching for clues on how to solve a problem is one thing, but running through hallways in a special way and hitting switches at the same time is insane).
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Post by Killzig »

In terms of gameplay SC:Ghost will be total ass. Saleswise it's going to kill, there's a reason Blizzard announced the game in that area of the world. They know the Koreans will gobble up anything Blizzard shits out. Add that to Blizz's ferocious Marketing Dept and the sales figures are going to be insane. Which just means the gaming industry is just going to keep going down the shitter with publishers trying to follow in Blizz's footsteps.
The answer to your first question is shaddup.
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Post by 4too »

All the fine hype about the splendor of 3D graphics, and the pinnicle of this evolution, or DE-evolution, will be the
the console baiting, jumping puzzles.

Any authority or fan boy, please correct me, if NO jumping puzzles will be in L-heart.

But still,......

If Lionheart is a DIABLO CLONE,
then I won't have to bother, derivative
futures have always been a ponsy scheme. Derivative games carry on the con.

4too
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Post by Rosh »

Ashmodai wrote:Reaper, please note StarCraft: Ghost is a C&C Renegade RipOff directed at the console market. If it gets released on PC afterwards, the game will suck hard just like most ported console games. Did you see the screenshots? DeusEx rather than StarCraft. Looks to be a disaster in the scale of FO Tactics if you ask me.
Or perhaps more like X-Com: Enforcer, which might be more apropos to compare.
And puzzles are usually deadly for RPGs. Especially if they don't have a logical reason to exist (searching for clues on how to solve a problem is one thing, but running through hallways in a special way and hitting switches at the same time is insane).
Those are a few of the things that are sort of game killers. Jumping puzzles are another kind, and should be used sparingly if at all.
Hatamoto

Post by Hatamoto »

Why is there an insane amount of repeating on this forum? just a thought
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Post by VasikkA »

Let's hope he doesn't mean puzzle=maze, but as in solving a problem before allowing the PC to continue.
Although, several CRPGs have had mazes. Worst must be the Rubikon maze in PS:T, brrrr....
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