<strong>[ -> Preview]</strong>
<a href="http://rpgdot.com">RPGDot</a> has posted an <a href="http://www.rpgdot.com/index.php?hsactio ... article</a> on combat with the SPECIAL implimentation that <A href="http://lionheart.blackisle.com">Lionheart</a> will use. Of course, there is a disclaimer about how this information might change, but here's part of it:<blockquote>As explained in a previous installment, your character has four different combat skills for attacking physically: one- handed melee, two-handed melee, ranged combat, and unarmed combat. If your character is magically inclined, there are twelve different spell skills that offer everything from straight fire damage to protective magics. On top of that, your character has two primary defensive statistics, his or her Evasion skill and Armor Class. Armor Class is derived primarily from worn armor and a characters AG (agility).Melee combat is the simplest situation and is the easiest to describe combat for. In the Skills installment we listed the following equation as the basic rule for determining a hit:<b>d100+ Attack Value* >= Defender's Armor Class + Defender's Evasion</b>(I renamed Attackers Combat Skill which was listed in the previous installment with Attack Value...just work with me, it will make more sense in a bit).</blockquote>Thanks to <b>Ausir</b> of <a href="http://www.fallout.scifi.pl/lionheart">that wacky Polish Lionheart site</a> for the word on this.
Lionheart SPECIAL Article #5 on RPGDot.
- Saint_Proverbius
- Righteous Subjugator
- Posts: 1549
- Joined: Tue May 21, 2002 1:57 am
- Contact: