Addictions...

Discuss the game that started it all, and its sequel. Technical questions and issues go into the Fallout Technical Support forum, not here.
Fusion Cola
SDF!
SDF!
Posts: 11
Joined: Thu Jun 20, 2002 8:26 am

Addictions...

Post by Fusion Cola »

...once you're addicted to a chem, will it go away after a given period of time, or are you stuck with it?? Or is there a way of dealing with it other than continuously taking the chem? I mean, I only took one radaway, and I got addicted. WTF??
Klaatu, Veraata...
User avatar
Slider
Wanderer
Wanderer
Posts: 414
Joined: Thu Apr 18, 2002 5:00 am
Location: San Jose , CA

Post by Slider »

Walk it off......

I'm think there are certain penalties to your stats when you get addicted and then stop using the said drug. It'll go away eventually, at least it did for anway. :wink:
User avatar
Spazmo
Haha you're still not there yet
Haha you're still not there yet
Posts: 3590
Joined: Wed Jun 12, 2002 4:17 am
Location: Monkey Island
Contact:

Post by Spazmo »

It depends on the drug, too. Certain addictions, like RadAway, will go away if you go cold turkey. Just expect to get stopped from time to time when travelling and get messages about withdrawal symptoms. Jet, however, can only be cured by the Jet antidote.
How appropriate. You fight like a cow.

RPG Codex
User avatar
VasikkA
No more Tuna
No more Tuna
Posts: 8703
Joined: Sat Jun 15, 2002 6:14 pm

Post by VasikkA »

I believe all drug addictions last for a week, except Jet addiction which is only curable by the jet antidote. Be careful when using Jet as you easily get addicted, I rarely/never use it.
bloodl
SDF!
SDF!
Posts: 14
Joined: Mon Aug 26, 2002 8:40 am
Contact:

Post by bloodl »

Back in the old days, when i was a n00b i thought mentats was some kind of board game that helped you excersise your brain.And i thought that was the reason for the stats increase.
Pretty dump huh
Dou you know the difference between you and the you 5 minutes ago?


The you 5 minutes ago had 5 more minutes to live...

Image
User avatar
VasikkA
No more Tuna
No more Tuna
Posts: 8703
Joined: Sat Jun 15, 2002 6:14 pm

Post by VasikkA »

I checked Per's FO2 guide and found some details on drugs and addiction.

Item Risk Effect Duration
Buffout 25% (21%) ST -2, EN -2, AG -3 7 days
Jet 50% (49%) AP -2, ST -1, PE -1 Indefinitely
Mentats 15% (18%) IN -3, AG -2 7 days
Nuka-Cola 10% (9%) None? 7 days
Psycho 20% (19%) IN -2 7 days
RadAway 10% (10%) Radiation Resistance -20 7 days

Ok, didn't know there was a nuka-cola addiction.. :roll:
User avatar
Ixian
Scarf-wearing n00b
Scarf-wearing n00b
Posts: 48
Joined: Sun May 26, 2002 8:18 am
Location: Zagreb, Croatia

Post by Ixian »

Jet adiction can be cured without the antidote....just walk through the wastes for about 2 and a half years

:)

it worked for me
Image
Yeah, sure; whatever comforts you.
User avatar
Stealth Rabbit
Vault Dweller
Vault Dweller
Posts: 152
Joined: Mon Aug 12, 2002 12:06 pm
Location: The Noble Eightfold Path
Contact:

Post by Stealth Rabbit »

jet is fun. the first time i played fo2, i made it as fun as possible, by experimenting with EVERYTHING.
wiping out vault city, gecko, modoc, the den
getting addicted to everything, jet, radaway, buffout, mentats, nukacola, and psycho
other shananigans like becoming a porn star, gigilo, child killer, the list goes on...
needless to say, i had to restart the game because i REALLY killed everything.
Behold my ignorance and sloth, for I am AMERICAN!
<a href="mailto::cha0srf@aol.com" Subject= "SPAM ME!">MAIL ALL OF YOUR SPAM RIGHT HERE!</a>
User avatar
VasikkA
No more Tuna
No more Tuna
Posts: 8703
Joined: Sat Jun 15, 2002 6:14 pm

Post by VasikkA »

Stealth Rabbit wrote:jet is fun. the first time i played fo2, i made it as fun as possible, by experimenting with EVERYTHING.
wiping out vault city, gecko, modoc, the den
getting addicted to everything, jet, radaway, buffout, mentats, nukacola, and psycho
other shananigans like becoming a porn star, gigilo, child killer, the list goes on...
needless to say, i had to restart the game because i REALLY killed everything.
In that case, the 'Which Fallout character are you?' test went terribly wrong. :)
User avatar
Bishop
Vault Scion
Vault Scion
Posts: 190
Joined: Thu Apr 18, 2002 9:45 am
Location: New Reno

Post by Bishop »

VasikkA wrote:
Stealth Rabbit wrote:jet is fun. the first time i played fo2, i made it as fun as possible, by experimenting with EVERYTHING.
wiping out vault city, gecko, modoc, the den
getting addicted to everything, jet, radaway, buffout, mentats, nukacola, and psycho
other shananigans like becoming a porn star, gigilo, child killer, the list goes on...
needless to say, i had to restart the game because i REALLY killed everything.
In that case, the 'Which Fallout character are you?' test went terribly wrong. :)
Couldn't agree more.

BTW, VasikkA, I've only heard of Nuke-Cola addiction, haven't really seen one myself. But I figure maybe it will take you several hundred thousand bottles just for the effect.
To the soul's desire
the body listens
What the flesh requires
keeps the heart imprisoned
What the spirit seeks the mind will follow
When the body speaks all else is hollow
User avatar
VasikkA
No more Tuna
No more Tuna
Posts: 8703
Joined: Sat Jun 15, 2002 6:14 pm

Post by VasikkA »

Too bad this comp doesn't have Fallout installed, otherwise I'd try. My guess is, they only put the nuka-cola addiction as a joke. Reminds me of the Nuka-cola addict(Dugan?) in Blades' building in the Boneyard.
User avatar
Som Guy
Vault Elite
Vault Elite
Posts: 357
Joined: Mon May 27, 2002 4:00 am

Post by Som Guy »

Actually you can get addicted with only one nuka-cola. Its just a percent chance maybe like a .0000000000000000000000000000000000000000000000000000000000000000000000000000000000003% chance or something but it happened to me.
User avatar
Tank
Wanderer of the Wastes
Wanderer of the Wastes
Posts: 566
Joined: Fri Apr 19, 2002 7:10 am
Location: Hiding under your bed.
Contact:

Post by Tank »

Som Guy wrote:Actually you can get addicted with only one nuka-cola. Its just a percent chance maybe like a .0000000000000000000000000000000000000000000000000000000000000000000000000000000000003% chance or something but it happened to me.
Yup.
The Unwashed Village- Abandon ye sanity!

Live with Honor
Fight for Honor
Die with Honor

Let not Glory blind Thee
User avatar
VasikkA
No more Tuna
No more Tuna
Posts: 8703
Joined: Sat Jun 15, 2002 6:14 pm

Post by VasikkA »

Yeah, but I meant that there's no actual effect that the addiction causes, so I don't know why the addiction was implemented into the game. Correct me if I'm wrong.
User avatar
OnTheBounce
TANSTAAFL
TANSTAAFL
Posts: 2257
Joined: Thu Apr 18, 2002 8:39 am
Location: Grafenwoehr, Oberpfalz, Bayern, Deutschland
Contact:

Post by OnTheBounce »

VasikkA wrote:I checked Per's FO2 guide and found some details on drugs and addiction.

Item Risk Effect Duration
Buffout 25% (21%) ST -2, EN -2, AG -3 7 days
Jet 50% (49%) AP -2, ST -1, PE -1 Indefinitely
Mentats 15% (18%) IN -3, AG -2 7 days
Nuka-Cola 10% (9%) None? 7 days
Psycho 20% (19%) IN -2 7 days
RadAway 10% (10%) Radiation Resistance -20 7 days
Hey Vasikka, do you have anything on the duration that the drugs affect you? I want to make the drugs in FoT more like the in the RPGs, since my mod isn't designed for MP.

Also, why are there two percentages listed for Risk (i.e. 25% (21%) for Buffout)?

OTB
"On the bounce, you apes! Do you wanna live forever?!"
User avatar
VasikkA
No more Tuna
No more Tuna
Posts: 8703
Joined: Sat Jun 15, 2002 6:14 pm

Post by VasikkA »

OnTheBounce wrote:Hey Vasikka, do you have anything on the duration that the drugs affect you? I want to make the drugs in FoT more like the in the RPGs, since my mod isn't designed for MP.

Also, why are there two percentages listed for Risk (i.e. 25% (21%) for Buffout)?

OTB
I don't remember exactly, but I think the drug effect lasts for 8 hours. :?

The first percentage is the correct one, the one in parenthesis is Per's own experiments before he found the correct percentages.

The guide can be found HERE.
User avatar
OnTheBounce
TANSTAAFL
TANSTAAFL
Posts: 2257
Joined: Thu Apr 18, 2002 8:39 am
Location: Grafenwoehr, Oberpfalz, Bayern, Deutschland
Contact:

Post by OnTheBounce »

VasikkA wrote:I don't remember exactly, but I think the drug effect lasts for 8 hours. :?

The first percentage is the correct one, the one in parenthesis is Per's own experiments before he found the correct percentages.

The guide can be found HERE.
Okay, I checked out the guide. It's actually pretty good, too. He's got the info on duration listed, and it varies considerably by type, like I thought.

OTB

::OTB adds Vassikka and Per Jorner to the Thank You section of his ReadMe::
"On the bounce, you apes! Do you wanna live forever?!"
User avatar
Red
Hero of the Glowing Lands
Hero of the Glowing Lands
Posts: 2085
Joined: Wed May 15, 2002 11:58 am
Location: Nowhere (important anyway)
Contact:

Post by Red »

Please take the notice of his mention of "Red!" as well as a few notes about "Sebastien Caisse", since I spent quite a lot of time decrypting the decompiled scripts for him to verify information for him. Yey!
...
User avatar
OnTheBounce
TANSTAAFL
TANSTAAFL
Posts: 2257
Joined: Thu Apr 18, 2002 8:39 am
Location: Grafenwoehr, Oberpfalz, Bayern, Deutschland
Contact:

Post by OnTheBounce »

Red wrote:Please take the notice of his mention of "Red!" as well as a few notes about "Sebastien Caisse", since I spent quite a lot of time decrypting the decompiled scripts for him to verify information for him. Yey!
Don't worry, Red, you're already in my "+4|\||< j00" list. ;)

OTB
"On the bounce, you apes! Do you wanna live forever?!"
User avatar
VasikkA
No more Tuna
No more Tuna
Posts: 8703
Joined: Sat Jun 15, 2002 6:14 pm

Post by VasikkA »

woo! :)
It'd be even better if you'd spell it correctly.
Post Reply