Addictions...
-
- SDF!
- Posts: 11
- Joined: Thu Jun 20, 2002 8:26 am
Addictions...
...once you're addicted to a chem, will it go away after a given period of time, or are you stuck with it?? Or is there a way of dealing with it other than continuously taking the chem? I mean, I only took one radaway, and I got addicted. WTF??
Klaatu, Veraata...
Back in the old days, when i was a n00b i thought mentats was some kind of board game that helped you excersise your brain.And i thought that was the reason for the stats increase.
Pretty dump huh
Pretty dump huh
Dou you know the difference between you and the you 5 minutes ago?
The you 5 minutes ago had 5 more minutes to live...
The you 5 minutes ago had 5 more minutes to live...
I checked Per's FO2 guide and found some details on drugs and addiction.
Item Risk Effect Duration
Buffout 25% (21%) ST -2, EN -2, AG -3 7 days
Jet 50% (49%) AP -2, ST -1, PE -1 Indefinitely
Mentats 15% (18%) IN -3, AG -2 7 days
Nuka-Cola 10% (9%) None? 7 days
Psycho 20% (19%) IN -2 7 days
RadAway 10% (10%) Radiation Resistance -20 7 days
Ok, didn't know there was a nuka-cola addiction.. :roll:
Item Risk Effect Duration
Buffout 25% (21%) ST -2, EN -2, AG -3 7 days
Jet 50% (49%) AP -2, ST -1, PE -1 Indefinitely
Mentats 15% (18%) IN -3, AG -2 7 days
Nuka-Cola 10% (9%) None? 7 days
Psycho 20% (19%) IN -2 7 days
RadAway 10% (10%) Radiation Resistance -20 7 days
Ok, didn't know there was a nuka-cola addiction.. :roll:
- Stealth Rabbit
- Vault Dweller
- Posts: 152
- Joined: Mon Aug 12, 2002 12:06 pm
- Location: The Noble Eightfold Path
- Contact:
jet is fun. the first time i played fo2, i made it as fun as possible, by experimenting with EVERYTHING.
wiping out vault city, gecko, modoc, the den
getting addicted to everything, jet, radaway, buffout, mentats, nukacola, and psycho
other shananigans like becoming a porn star, gigilo, child killer, the list goes on...
needless to say, i had to restart the game because i REALLY killed everything.
wiping out vault city, gecko, modoc, the den
getting addicted to everything, jet, radaway, buffout, mentats, nukacola, and psycho
other shananigans like becoming a porn star, gigilo, child killer, the list goes on...
needless to say, i had to restart the game because i REALLY killed everything.
Behold my ignorance and sloth, for I am AMERICAN!
<a href="mailto::cha0srf@aol.com" Subject= "SPAM ME!">MAIL ALL OF YOUR SPAM RIGHT HERE!</a>
<a href="mailto::cha0srf@aol.com" Subject= "SPAM ME!">MAIL ALL OF YOUR SPAM RIGHT HERE!</a>
In that case, the 'Which Fallout character are you?' test went terribly wrong.Stealth Rabbit wrote:jet is fun. the first time i played fo2, i made it as fun as possible, by experimenting with EVERYTHING.
wiping out vault city, gecko, modoc, the den
getting addicted to everything, jet, radaway, buffout, mentats, nukacola, and psycho
other shananigans like becoming a porn star, gigilo, child killer, the list goes on...
needless to say, i had to restart the game because i REALLY killed everything.
Couldn't agree more.VasikkA wrote:In that case, the 'Which Fallout character are you?' test went terribly wrong.Stealth Rabbit wrote:jet is fun. the first time i played fo2, i made it as fun as possible, by experimenting with EVERYTHING.
wiping out vault city, gecko, modoc, the den
getting addicted to everything, jet, radaway, buffout, mentats, nukacola, and psycho
other shananigans like becoming a porn star, gigilo, child killer, the list goes on...
needless to say, i had to restart the game because i REALLY killed everything.
BTW, VasikkA, I've only heard of Nuke-Cola addiction, haven't really seen one myself. But I figure maybe it will take you several hundred thousand bottles just for the effect.
To the soul's desire
the body listens
What the flesh requires
keeps the heart imprisoned
What the spirit seeks the mind will follow
When the body speaks all else is hollow
the body listens
What the flesh requires
keeps the heart imprisoned
What the spirit seeks the mind will follow
When the body speaks all else is hollow
- Tank
- Wanderer of the Wastes
- Posts: 566
- Joined: Fri Apr 19, 2002 7:10 am
- Location: Hiding under your bed.
- Contact:
Yup.Som Guy wrote:Actually you can get addicted with only one nuka-cola. Its just a percent chance maybe like a .0000000000000000000000000000000000000000000000000000000000000000000000000000000000003% chance or something but it happened to me.
The Unwashed Village- Abandon ye sanity!
Live with Honor
Fight for Honor
Die with Honor
Let not Glory blind Thee
Live with Honor
Fight for Honor
Die with Honor
Let not Glory blind Thee
- OnTheBounce
- TANSTAAFL
- Posts: 2257
- Joined: Thu Apr 18, 2002 8:39 am
- Location: Grafenwoehr, Oberpfalz, Bayern, Deutschland
- Contact:
Hey Vasikka, do you have anything on the duration that the drugs affect you? I want to make the drugs in FoT more like the in the RPGs, since my mod isn't designed for MP.VasikkA wrote:I checked Per's FO2 guide and found some details on drugs and addiction.
Item Risk Effect Duration
Buffout 25% (21%) ST -2, EN -2, AG -3 7 days
Jet 50% (49%) AP -2, ST -1, PE -1 Indefinitely
Mentats 15% (18%) IN -3, AG -2 7 days
Nuka-Cola 10% (9%) None? 7 days
Psycho 20% (19%) IN -2 7 days
RadAway 10% (10%) Radiation Resistance -20 7 days
Also, why are there two percentages listed for Risk (i.e. 25% (21%) for Buffout)?
OTB
"On the bounce, you apes! Do you wanna live forever?!"
I don't remember exactly, but I think the drug effect lasts for 8 hours.OnTheBounce wrote:Hey Vasikka, do you have anything on the duration that the drugs affect you? I want to make the drugs in FoT more like the in the RPGs, since my mod isn't designed for MP.
Also, why are there two percentages listed for Risk (i.e. 25% (21%) for Buffout)?
OTB
The first percentage is the correct one, the one in parenthesis is Per's own experiments before he found the correct percentages.
The guide can be found HERE.
- OnTheBounce
- TANSTAAFL
- Posts: 2257
- Joined: Thu Apr 18, 2002 8:39 am
- Location: Grafenwoehr, Oberpfalz, Bayern, Deutschland
- Contact:
Okay, I checked out the guide. It's actually pretty good, too. He's got the info on duration listed, and it varies considerably by type, like I thought.VasikkA wrote:I don't remember exactly, but I think the drug effect lasts for 8 hours.
The first percentage is the correct one, the one in parenthesis is Per's own experiments before he found the correct percentages.
The guide can be found HERE.
OTB
::OTB adds Vassikka and Per Jorner to the Thank You section of his ReadMe::
"On the bounce, you apes! Do you wanna live forever?!"
- OnTheBounce
- TANSTAAFL
- Posts: 2257
- Joined: Thu Apr 18, 2002 8:39 am
- Location: Grafenwoehr, Oberpfalz, Bayern, Deutschland
- Contact:
Don't worry, Red, you're already in my "+4|\||< j00" list.Red wrote:Please take the notice of his mention of "Red!" as well as a few notes about "Sebastien Caisse", since I spent quite a lot of time decrypting the decompiled scripts for him to verify information for him. Yey!
OTB
"On the bounce, you apes! Do you wanna live forever?!"