Tandi, Harold and dogmeat
- Megatron
- Mamma's Gang member
- Posts: 8030
- Joined: Fri Apr 19, 2002 1:00 am
- Location: The United Kingdoms
Tandi, Harold and dogmeat
Do you think these should be in the third game?
I think tandi should be a brain in a jar, harold the leader of some town (the tree could mabye have some kind of fruit on it, and be really big) and dogmeat still roaming the wastes
Thoughts on these 3 things and anything else that should carry on from the first 2 games.
I think tandi should be a brain in a jar, harold the leader of some town (the tree could mabye have some kind of fruit on it, and be really big) and dogmeat still roaming the wastes
Thoughts on these 3 things and anything else that should carry on from the first 2 games.
- Spazmo
- Haha you're still not there yet
- Posts: 3590
- Joined: Wed Jun 12, 2002 4:17 am
- Location: Monkey Island
- Contact:
Harold is a fun guy and ought to be in Fallout 3. Hopefully he'll be a little more demented after 200+ years of living in the wastes.
Dogmeat died in the Military Base. It says so in the FO2 manual.
Tandi should be very, very dead by now. Although maybe if the NCR still exists, you could be able to visit her grave (I'm unwilling to say tomb because it sounds too damn much like a lame BG quest).
Dogmeat died in the Military Base. It says so in the FO2 manual.
Tandi should be very, very dead by now. Although maybe if the NCR still exists, you could be able to visit her grave (I'm unwilling to say tomb because it sounds too damn much like a lame BG quest).
- OnTheBounce
- TANSTAAFL
- Posts: 2257
- Joined: Thu Apr 18, 2002 8:39 am
- Location: Grafenwoehr, Oberpfalz, Bayern, Deutschland
- Contact:
I agree. Harold should be the only carry-over. Then again, if there's a FO 12 Harold should be in it. (Okay, I admit that last bit's an exageration...)Spazmo wrote:Harold is a fun guy and ought to be in Fallout 3.
I think that rather than having Dogmeat in FO3 the game would be better served it there was a "Dogmeat-like" character available, perhaps in a SRE, or perhaps in the same sense the Cassidy was a "Tycho-like" character.
OTB
"On the bounce, you apes! Do you wanna live forever?!"
That branch on his head should have grown into full-grown tree by the time Fallout 3 takes place. Otherwise I completely agree with Spazmo, Harold would be only one of the three that would fit in Fallout 3. I have nothing against carry-over characters, only if there's too many of them. For example, Tandi and Harold in Fallout 2 were appropriate in my opinion. Dogmeat was not, it was just a silly easter egg.
Well, Tandi lived in a quite safe and 'pure' neighbourhood(Shady Sands) and I think NCR had a pretty sophisticated healthcare compared to other towns so it's not impossible that she had lived for so long. But you're right about average lifespan should be low in the wastelands, which makes the Village Elder of Arroyo a quite controversial character considering the circumstances there.
That is excactly why the NCR is a bad location.VasikkA wrote:Well, Tandi lived in a quite safe and 'pure' neighbourhood(Shady Sands) and I think NCR had a pretty sophisticated healthcare compared to other towns so it's not impossible that she had lived for so long. But you're right about average lifespan should be low in the wastelands, which makes the Village Elder of Arroyo a quite controversial character considering the circumstances there.
-
- Vault Hero
- Posts: 1017
- Joined: Thu Apr 18, 2002 5:30 pm
- Location: Stone of Light Land
- Contact:
Not a bad idea. Perhaps he could sell Vault Dweller statues or something also along the other stuff you suggested. Btw, I think they should bring back bottlecaps someway. I prefer them to gold coins or other currency types.Pyro wrote:I think harold should have some kind of shop. It could have bits and pieces from past fallouts, and other stuff (AOL holotapes, bottle-caps, GECK etc.)
blah
Last edited by Flamescreen on Mon Oct 07, 2002 12:55 am, edited 1 time in total.
yeah, I agree.Flamescreen wrote:Not a bad idea. Perhaps he could sell Vault Dweller statues or something also along the other stuff you suggested. Btw, I think they should bring back bottlecups someway. I prefer them to gold coins or other currency types.Pyro wrote:I think harold should have some kind of shop. It could have bits and pieces from past fallouts, and other stuff (AOL holotapes, bottle-caps, GECK etc.)
blah
Bottlecaps are much better, they have a great atmosphere value.
I never understood from where all those gold coins came from.
- Spazmo
- Haha you're still not there yet
- Posts: 3590
- Joined: Wed Jun 12, 2002 4:17 am
- Location: Monkey Island
- Contact:
They just said some of the towns decided to start creating money. It was a rather superficial thing. I suspect they changed currency so they could have that little quest with Typhon and the well in Broken Hills. It would have been interesting if there was a mint somewhere producing money. It would be a great opportunity for some good quests. Then again, a factory mass-producing money isn't very Fallout...
- OnTheBounce
- TANSTAAFL
- Posts: 2257
- Joined: Thu Apr 18, 2002 8:39 am
- Location: Grafenwoehr, Oberpfalz, Bayern, Deutschland
- Contact:
IIRC she only managed to produce a half-witted son who hangs out in a bar in NCR. Not exactly a flattering legacy.Rosh wrote:Tandi...well, she's worm food. A descendent of hers would be a bit unbelievable, perhaps.
The mines in Redding.Dan wrote:I never understood from where all those gold coins came from.
(Gimme a sack full of rusty bottlecaps instead, though.)
OTB
"On the bounce, you apes! Do you wanna live forever?!"
Like i said before because of people looking for bottle caps they probably became too plentyful IE:if a farmer found a nuka-cola bottlign plant he would become rich but the bottle caps would be too plentyful and lower their value. Now imagine if 4 of these factories were found that would be way too many bottle caps. Thus the need of currency that was rarer. Either way i perfer using stimpacks as currency
- OnTheBounce
- TANSTAAFL
- Posts: 2257
- Joined: Thu Apr 18, 2002 8:39 am
- Location: Grafenwoehr, Oberpfalz, Bayern, Deutschland
- Contact:
Did you ever notice that there isn't an official seal of any organization on the BCs? Bottlecaps as currency aren't supposed to be taken seriously. There are definitely some tongue-in-cheek elements in the FO universe, and this is one of them.Som Guy wrote:Like i said before because of people looking for bottle caps they probably became too plentyful IE:if a farmer found a nuka-cola bottlign plant he would become rich but the bottle caps would be too plentyful and lower their value.
Stim Packs are currency as FO has a barter economy. Anything and everything is a medium of exchange in a barter economy, so Stim Packs, ammo and the host of other things that people have suggested as currency are in fact currency (or at least mediums of exchange).Som Guy wrote:Either way i perfer using stimpacks as currency
Either that, or the people that worked on FO2 found FO1's use of BCs as currency to be distasteful/hokey and decided to change it and that little quest was added later.Spazmo wrote:I suspect they changed currency so they could have that little quest with Typhon and the well in Broken Hills.
OTB
"On the bounce, you apes! Do you wanna live forever?!"