Setting a StealthBoy in FoT

Mapping & modding Fallout Tactics and reviewing maps thereof.
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OnTheBounce
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Setting a StealthBoy in FoT

Post by OnTheBounce »

Although there seems to be no way of setting up a StealthBoy from the RPGs in a completely accurate manner -- the battery life is a major hitch if nothing else -- has anyone come up w/a work-around that is passable/a reasonable facsimile?

My idea was to use the "Camoflage", but my initial experiments have been disappointing.

Any help is -- of course -- greatly appreciated.

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Post by Forty-six & Two »

Well the only way I can think of is setting it up as a drug.... But then it wouldnt be reuseable or on/off capable. Do thats not very good....

I still think the stealth boy could be of some use even though it cant be a complete copy. Just set up an item with sneak bonus and nothing else. With a "remove on exit" for campaigns it could serve its purpose and disappear. I donu.

Oh yea... Camo? From my expirience that doesnt really change much? How does it work?
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