<strong>[ -> N/A]</strong>
A man mysteriously going by the name of Forty-Six and Two has kindly sent in a brand new single-player map for Fallout Tactics... he calls it "Shrine". <blockquote><em>A technological shrine lies waiting beneath a mountain.....
The combat in this map is a very experimentel modification for FOT. If you download please take time to read the <a href="/tactics/maps/single/46and2/shrine_readme.txt">readme</a> about Stimpacks and weapons.</em></blockquote>Super! Weighing in at two-and-a-half-ish meg, you can rush and download this one right now from <a href="/tactics/maps/single/46and2/forty-six.zip">here</a>. Cheers Forty-Six and Two!
New single-player FOT map
- Max-Violence
- Wandering Hero
- Posts: 1221
- Joined: Thu Apr 18, 2002 4:15 am
- Location: In my own personal vault
- Contact:
Downloading now...
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
- Forty-six & Two
- Wandering Hero
- Posts: 1109
- Joined: Thu May 09, 2002 11:52 pm
- Location: Out of sight
- Contact:
- Max-Violence
- Wandering Hero
- Posts: 1221
- Joined: Thu Apr 18, 2002 4:15 am
- Location: In my own personal vault
- Contact:
So far, so good! I'm havin' me a blast - just got to the, erm... "armory"
But alas, its bedtime
My only gripe so far is with that building - (the one with all the... erm... "goodies" in it) - the roof's popping is wierd - you might want to put some invisible tiles over the door (same height level as the first "level" of the roof - usually 12 or 13) and put some invisible tiles to "fill the hole" inside the building. This way, the roof won't pop in and out as the PC move around in the building - it'll pop off when the selected PC is inside and STAY popped off no matter where that PC moves to (within the building, of course).
Oh, and you might want to revise your ambient sounds - the same wind sound over and over gets a lil' annoyin' after a lil' bit.
Speaking of a lil' bit, it's time for me to go nite-nite
But alas, its bedtime
My only gripe so far is with that building - (the one with all the... erm... "goodies" in it) - the roof's popping is wierd - you might want to put some invisible tiles over the door (same height level as the first "level" of the roof - usually 12 or 13) and put some invisible tiles to "fill the hole" inside the building. This way, the roof won't pop in and out as the PC move around in the building - it'll pop off when the selected PC is inside and STAY popped off no matter where that PC moves to (within the building, of course).
Oh, and you might want to revise your ambient sounds - the same wind sound over and over gets a lil' annoyin' after a lil' bit.
Speaking of a lil' bit, it's time for me to go nite-nite
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
Hrmm. Yeah, youre right about the tent... I guess that gets anoying. Im gona send a new zip without the saves and other fixed stuff tonight.Max-Violence wrote:So far, so good! I'm havin' me a blast - just got to the, erm... "armory"
But alas, its bedtime
My only gripe so far is with that building - (the one with all the... erm... "goodies" in it) - the roof's popping is wierd - you might want to put some invisible tiles over the door (same height level as the first "level" of the roof - usually 12 or 13) and put some invisible tiles to "fill the hole" inside the building. This way, the roof won't pop in and out as the PC move around in the building - it'll pop off when the selected PC is inside and STAY popped off no matter where that PC moves to (within the building, of course).
Oh, and you might want to revise your ambient sounds - the same wind sound over and over gets a lil' annoyin' after a lil' bit.
Speaking of a lil' bit, it's time for me to go nite-nite