About lockpicking chanses...
About lockpicking chanses...
Can some one tell me about the lockpick chanses, (the numbers at the entity editor for doors and conteiners).
for example how do I do that you have to have aliast 50/ 85/ 20 skill?
for example how do I do that you have to have aliast 50/ 85/ 20 skill?
- OnTheBounce
- TANSTAAFL
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If you enter a positive number in the Difficulty field this will count as a penalty to the Lock Pick skill of someone trying to pick the lock.
If you enter a negative number in the Difficulty field this will count as a bonus to the person's skill.
If you leave the difficulty at zero (0), the lock will not be able to be picked.
So all you have to do is figure out what skill level you want to be the cut-off point, then subtract a couple of points from that, and enter that number in the "Difficulty" field.
BTW, when someone tries to pick the lock they have a modified change of <10% the message "Looks Difficult" will diplay over them when they attempt it. So this message doesn't necessarily mean that they are trying to do something impossible.
OTB
PS When you ask modding/mapping questions, please post them in this forum, and not the FoT forum.
If you enter a negative number in the Difficulty field this will count as a bonus to the person's skill.
If you leave the difficulty at zero (0), the lock will not be able to be picked.
So all you have to do is figure out what skill level you want to be the cut-off point, then subtract a couple of points from that, and enter that number in the "Difficulty" field.
BTW, when someone tries to pick the lock they have a modified change of <10% the message "Looks Difficult" will diplay over them when they attempt it. So this message doesn't necessarily mean that they are trying to do something impossible.
OTB
PS When you ask modding/mapping questions, please post them in this forum, and not the FoT forum.
"On the bounce, you apes! Do you wanna live forever?!"
- Max-Violence
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Same deal goes for the Science skill/science switches and the Traps skill/traps, in case you were wondering
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
Anyway, Max, D' you want me to make you a website?
I am a hoser.
PLEASE SIGN ME UP FOR PORN
hunter_unreal@yahoo.com
PLEASE HARASS ME ON AIM
mshsnw
AND FLOOD MY ICQ
6031769
PLEASE SIGN ME UP FOR PORN
hunter_unreal@yahoo.com
PLEASE HARASS ME ON AIM
mshsnw
AND FLOOD MY ICQ
6031769
- OnTheBounce
- TANSTAAFL
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- Joined: Thu Apr 18, 2002 8:39 am
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- Max-Violence
- Wandering Hero
- Posts: 1221
- Joined: Thu Apr 18, 2002 4:15 am
- Location: In my own personal vault
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Huh? I made one myself, although it isn't very good (read: it blows chunks). PM/email me with what you meant - I've done enough topic hijacking for a while!vVolf wrote:Anyway, Max, D' you want me to make you a website?
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
vVell, i havent. I emailed you... Um, give me some goddamn pics for it. I'm already lookin 4- some but just send me some or somethin. You have MSN? Good, add me.
I am a hoser.
PLEASE SIGN ME UP FOR PORN
hunter_unreal@yahoo.com
PLEASE HARASS ME ON AIM
mshsnw
AND FLOOD MY ICQ
6031769
PLEASE SIGN ME UP FOR PORN
hunter_unreal@yahoo.com
PLEASE HARASS ME ON AIM
mshsnw
AND FLOOD MY ICQ
6031769