IPLY finally delisted
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- Hero of the Desert
- Posts: 1724
- Joined: Thu Apr 18, 2002 3:18 am
- Location: The Wastes
- Contact:
IPLY finally delisted
<strong>[ -> N/A]</strong>
Here you are <a href="http://www.interplay.com/investor/readp ... ckquote><b>
IRVINE, Calif., Oct. 9 /PRNewswire-FirstCall/ -- Interplay Entertainment Corp. IPLY announced today that, after the close of the market yesterday, it received notice from The Nasdaq Stock Market, Inc. that the Company's common stock will be delisted from trading on The Nasdaq SmallCap Market effective with the opening of trading on October 9, 2002, due to the Company not meeting certain minimum listing requirements. The company expects that its common stock will become eligible at that time or shortly thereafter for trading on the NASD-operated Over-the-Counter Bulletin Board (OTCBB) under the symbol IPLY.
The company has until October 23, 2002 to request a review of the decision by the Nasdaq Listing and Hearing Review Council. The company is considering whether to seek a review.
</blockquote></b>
What this means?
<blockquote><b>
The action means that Interplay's common stock is not eligible to trade on Nasdaq’s National Market stock exchange.
</blockquote></b>
Can Investors still buy and sell Interplay’s stock?
<blockquote><b>
Yes. Investors may buy or sell Interplay securities through a broker. Of course, buying securities of a company that is not current in its SEC filings is extremely risky because the investor does not have access to current financial information or the other information required to be disclosed in the SEC reports. </blockquote></b>
To you, the gamer, means diddly.
Here you are <a href="http://www.interplay.com/investor/readp ... ckquote><b>
IRVINE, Calif., Oct. 9 /PRNewswire-FirstCall/ -- Interplay Entertainment Corp. IPLY announced today that, after the close of the market yesterday, it received notice from The Nasdaq Stock Market, Inc. that the Company's common stock will be delisted from trading on The Nasdaq SmallCap Market effective with the opening of trading on October 9, 2002, due to the Company not meeting certain minimum listing requirements. The company expects that its common stock will become eligible at that time or shortly thereafter for trading on the NASD-operated Over-the-Counter Bulletin Board (OTCBB) under the symbol IPLY.
The company has until October 23, 2002 to request a review of the decision by the Nasdaq Listing and Hearing Review Council. The company is considering whether to seek a review.
</blockquote></b>
What this means?
<blockquote><b>
The action means that Interplay's common stock is not eligible to trade on Nasdaq’s National Market stock exchange.
</blockquote></b>
Can Investors still buy and sell Interplay’s stock?
<blockquote><b>
Yes. Investors may buy or sell Interplay securities through a broker. Of course, buying securities of a company that is not current in its SEC filings is extremely risky because the investor does not have access to current financial information or the other information required to be disclosed in the SEC reports. </blockquote></b>
To you, the gamer, means diddly.
Scoop 'em Up?
I bought a hundred shares when it was at 30 cents. Now I could buy a thousand for double the price. That's not a lot of money to throw away on a long shot, especially for a company that's given us so much happy joy.
Hmm.
Hmm.
Re: Scoop 'em Up?
That would certainly be in the past-tense, I'd hope. Interplay has had some great classics, but as of late...Quinn wrote:IThat's not a lot of money to throw away on a long shot, especially for a company that's given us so much happy joy.
No, it's been going downhill ever since Titus started fucking with Interplay. It's been more painfully obvious by fucking around with Fargo in a way that's made many other game companies notice it and despise them.VasikkA wrote:It's been downhill ever since Brian Fargo left.
Interplay has been making themselves quite notorious, Titus through them, thanks to the Frenzh invading the gaming industry.
Last edited by Rosh on Thu Oct 10, 2002 2:42 am, edited 1 time in total.
http://www.titusgames.com/Dan wrote:Edit: Can someone please provide me with a link to Titus's site? I want to laugh a little...
Eww, frenchies!
The real truth!
<img src=http://www.nma-fallout.com/~rosh/img/guess.jpg></img>
Dammit, this script is hosing bad. First it kept sending it to ICQ with a 404, now it's questionable if it's showing. Is anyone else seeing it?
<img src=http://www.nma-fallout.com/~rosh/img/guess.jpg></img>
Dammit, this script is hosing bad. First it kept sending it to ICQ with a 404, now it's questionable if it's showing. Is anyone else seeing it?
Inside glimps of what a Fallout 3 made by IPLY might look like:
"KAO the Kangaroo
Kidnapped from the Outback, Kao must find his way back to his beautiful Australian home. Armed with comedy- sized boxing gloves, our hero will have to run, bounce and triple- jump his way through 27 rich and colourful cartoon levels: snowboarding, flying and jet skiing as he goes. With 16 different enemy types to overcome, he's going to need help: grab your boxing gloves and let's go !"
"KAO the Kangaroo
Kidnapped from the Outback, Kao must find his way back to his beautiful Australian home. Armed with comedy- sized boxing gloves, our hero will have to run, bounce and triple- jump his way through 27 rich and colourful cartoon levels: snowboarding, flying and jet skiing as he goes. With 16 different enemy types to overcome, he's going to need help: grab your boxing gloves and let's go !"
It's a mini-comic!
http://www.nma-fallout.com/images/miscfunny/guess.html
If you get some funky-ass ICQ page error, it's phpBB. Just cut and paste that URL into a new browser. :twisted:
http://www.nma-fallout.com/images/miscfunny/guess.html
If you get some funky-ass ICQ page error, it's phpBB. Just cut and paste that URL into a new browser. :twisted:
Fallout Advance
Too bad that old Wasteland Advance hoax was, well, a hoax. I'd buy a GBA just to re-play Wasteland, or a animified Fallout, or hell, even a remake or sequel to Chrono Trigger-- just gimme some post-apocalyptic goodness!
LOL...Rosh wrote:It's a mini-comic!
http://www.nma-fallout.com/images/miscfunny/guess.html
If you get some funky-ass ICQ page error, it's phpBB. Just cut and paste that URL into a new browser. :twisted:
Webmaster@NMA
- Saint_Proverbius
- Righteous Subjugator
- Posts: 1549
- Joined: Tue May 21, 2002 1:57 am
- Contact:
What's funny is Titus bought control of IPLY for about $64,000,000. Right now, since the stock is so low, you could buy IPLY for under $2,000,000 assuming Titus was willing to sell those stocks.
I wouldn't blame Titus for all of IPLY's problems though, IPLY's been going downhill for years, before Titus touched them.
I wouldn't blame Titus for all of IPLY's problems though, IPLY's been going downhill for years, before Titus touched them.
------------------
Saint_Proverbius wrote:What's funny is Titus bought control of IPLY for about $64,000,000. Right now, since the stock is so low, you could buy IPLY for under $2,000,000 assuming Titus was willing to sell those stocks.
I wouldn't blame Titus for all of IPLY's problems though, IPLY's been going downhill for years, before Titus touched them.
Not entirely correct. They've been in some influence for years in one way or another. Now that they are in direct control, nobody can keep the idiocy at bay and they do a more effective skullfucking.
*shivers*Dan wrote:Inside glimps of what a Fallout 3 made by IPLY might look like:
"KAO the Kangaroo
Kidnapped from the Outback, Kao must find his way back to his beautiful Australian home. Armed with comedy- sized boxing gloves, our hero will have to run, bounce and triple- jump his way through 27 rich and colourful cartoon levels: snowboarding, flying and jet skiing as he goes. With 16 different enemy types to overcome, he's going to need help: grab your boxing gloves and let's go !"
Looking at Titus' game selection make me wanna truly hope they stay the f** out of the fallout universe.
- Saint_Proverbius
- Righteous Subjugator
- Posts: 1549
- Joined: Tue May 21, 2002 1:57 am
- Contact:
Titus only started buying up IPLY a few years ago, and IPLY's been going in the crapper since 1998. Going public had more to do with them being a crappy company than Titus owning shares. It's that whole, "We have to release this at the end of the quarter!" thinking that put a lot of buggy as shit games on the market, really.Rosh wrote:Not entirely correct. They've been in some influence for years in one way or another. Now that they are in direct control, nobody can keep the idiocy at bay and they do a more effective skullfucking.
And remember, Titus tried to dump IPLY in the early summer of 2001. They didn't get proactive until they realised they couldn't get rid of their shares.
It is funny how much Titus has lost financially just by making the decision to buy up IPLY shares though. $62,000,000 just in stock price alone.
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I know pretty much all this, Prov.
They ran into some problems, but they might have had a chance to recover if Titus hadn't gotten in and started dicking around with things. They tried to dumpy IPLY when they found out that they couldn't get a quick profit off of it, or they found out that they might not have had a clue how to operate the thing they just sunk a lot of money into.
I think it's rather fitting that Titus decided to attach itself like a leech onto IPLY and is likely going to get crushed by the falling corpse.
They ran into some problems, but they might have had a chance to recover if Titus hadn't gotten in and started dicking around with things. They tried to dumpy IPLY when they found out that they couldn't get a quick profit off of it, or they found out that they might not have had a clue how to operate the thing they just sunk a lot of money into.
I think it's rather fitting that Titus decided to attach itself like a leech onto IPLY and is likely going to get crushed by the falling corpse.
Investing for THE FUTURE!
I'm still wondering what Tidus is going to do with pieces of paper that are worth more than the stock they're issued for?
Okay, realistically...
Interplay could pull off some magic, but I sincerely doubt it. Namely, if they were to focus on a single objective like producing and distribution and have their game design houses make fewer games of higher quality and assigning more skilled workers to projects with more realistic quality-adjusted timelines, I'd think that they'd make more money.
Wait, I said realistically...
Well, they're prolly going to try to boost their stock by buying back stock... but that's not likely to really do much for their stock price. About the only folks who still have IPLY stock are Tidus and their senior employees. Nobody else really wants it, except those who are speculating that they might do a rebound.
The only problem is that in the offchance that Interplay actually manages to bash out a good game, my gut instinct is that it'll only be one game and the rest they release will be directly to the $5.99 rack at Electronics Boutique. Interplay's biggest problem isn't their distribution or their marketing divisions, it's the hard fact that they haven't released good games since there's this fiscal problem hanging over their heads.
Remember, Vivendi is doing their distribution, so that's not really an issue. Their marketing department is more than likely competent to keep them solvent this goddamned long. It's the games that are killing them.
Look at their recent releases and try to realize that for every five bucks they pull in, they spend about three on old debts and trying to keep George the Janitor paid. No money is really going into their coffers.
Also, look at what happens when they release a shitty game. They don't just make a zillion games and hope they all sell, they usually know that their dealing with gold-painted shit on a CD... but there's always that hope that someone will buy it. They make a bunch of the games and put them in warehouses. Here's where the concept of backlogged inventory comes in.
According to the latest SEC filings (the 10-Q), they have about $3,679,000 in inventory sitting around gathering dust or given out to the millions of distribution areas across the globe. That's about half their current market capital (7c a stock, 93,138,176 in total stock, about $6.5 million dollars total market captial).
This means one of two things, either they're not getting their games out there quickly or nobody's buying.
The problem with this is twofold: During the small window of time that a game is profitable, they usually make more than enough to satisfy the impulse buyer and the gamer, but once the game has hit that point where everyone who wants the game has bought it, the remaining unbought games sit on the shelf or in the bargain bin. Put simply, the game has to not only get a lot of people to buy it, but to consistantly buy it until a level of surplus stock comes to a manageable level where it doesn't clog up the books and warehouse space.
Interplay knows that this is an issue and has come up with a rather ingenious way of circumventing it; the online rental. There's no real warehouse space to clog up with unsold boxes, no distributers to cajole into allotting this much space on the shelf for... All they have to do is market it and provide enough bandwidth for their games to fly to your happy little diseased windows box.
The only problem with this is that nobody trusts Interplay (and also by extension, the entire gaming industry) with providing their games.
Everyone likes owning things, especially gamers. We pride ourselves on having a CD or DVD, so that we can install and uninstall at a whim. When we beat a game, we can flip through our CD cases and say "Beat that, beat that... that might be fun to play..." and install. We also like buying things once, albeit that's starting to go to the wayside with the advent of corporate-owned MMORPGs; but at least the client software is still in our hands.
In short, Interplay has to not only reorganize how they develop games, but how they distribute them.
But realistically, I don't see Interplay biting the bullet and letting developers develop in their own time. Especially with the wolf at the door.
Okay, realistically...
Interplay could pull off some magic, but I sincerely doubt it. Namely, if they were to focus on a single objective like producing and distribution and have their game design houses make fewer games of higher quality and assigning more skilled workers to projects with more realistic quality-adjusted timelines, I'd think that they'd make more money.
Wait, I said realistically...
Well, they're prolly going to try to boost their stock by buying back stock... but that's not likely to really do much for their stock price. About the only folks who still have IPLY stock are Tidus and their senior employees. Nobody else really wants it, except those who are speculating that they might do a rebound.
The only problem is that in the offchance that Interplay actually manages to bash out a good game, my gut instinct is that it'll only be one game and the rest they release will be directly to the $5.99 rack at Electronics Boutique. Interplay's biggest problem isn't their distribution or their marketing divisions, it's the hard fact that they haven't released good games since there's this fiscal problem hanging over their heads.
Remember, Vivendi is doing their distribution, so that's not really an issue. Their marketing department is more than likely competent to keep them solvent this goddamned long. It's the games that are killing them.
Look at their recent releases and try to realize that for every five bucks they pull in, they spend about three on old debts and trying to keep George the Janitor paid. No money is really going into their coffers.
Also, look at what happens when they release a shitty game. They don't just make a zillion games and hope they all sell, they usually know that their dealing with gold-painted shit on a CD... but there's always that hope that someone will buy it. They make a bunch of the games and put them in warehouses. Here's where the concept of backlogged inventory comes in.
According to the latest SEC filings (the 10-Q), they have about $3,679,000 in inventory sitting around gathering dust or given out to the millions of distribution areas across the globe. That's about half their current market capital (7c a stock, 93,138,176 in total stock, about $6.5 million dollars total market captial).
This means one of two things, either they're not getting their games out there quickly or nobody's buying.
The problem with this is twofold: During the small window of time that a game is profitable, they usually make more than enough to satisfy the impulse buyer and the gamer, but once the game has hit that point where everyone who wants the game has bought it, the remaining unbought games sit on the shelf or in the bargain bin. Put simply, the game has to not only get a lot of people to buy it, but to consistantly buy it until a level of surplus stock comes to a manageable level where it doesn't clog up the books and warehouse space.
Interplay knows that this is an issue and has come up with a rather ingenious way of circumventing it; the online rental. There's no real warehouse space to clog up with unsold boxes, no distributers to cajole into allotting this much space on the shelf for... All they have to do is market it and provide enough bandwidth for their games to fly to your happy little diseased windows box.
The only problem with this is that nobody trusts Interplay (and also by extension, the entire gaming industry) with providing their games.
Everyone likes owning things, especially gamers. We pride ourselves on having a CD or DVD, so that we can install and uninstall at a whim. When we beat a game, we can flip through our CD cases and say "Beat that, beat that... that might be fun to play..." and install. We also like buying things once, albeit that's starting to go to the wayside with the advent of corporate-owned MMORPGs; but at least the client software is still in our hands.
In short, Interplay has to not only reorganize how they develop games, but how they distribute them.
But realistically, I don't see Interplay biting the bullet and letting developers develop in their own time. Especially with the wolf at the door.
Dan Wood
Nothing like a slow-moving localized apocalypse to really make you think about proper data backup procedures.
Nothing like a slow-moving localized apocalypse to really make you think about proper data backup procedures.