Which Fallout editor do you want first?

Comment on events and happenings in the Fallout community.
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Which Fallout editor do you want first?

Post by Kreegle »

<strong>[ -> N/A]</strong>

Odin from <a href="http://www.nma-fallout.com" target="_blank">NMA</a> has dug through the the <a href=http://feedback.blackisle.com/forums/" target="_blank">BIS forums</a> like the good trooper he is, and found this:<blockquote><em>Brand new poll based on the following information:


1. Files and material created with the Fallout 1 and Fallout 2 editor are not compatible with each other.


2. There is different critters and stats in both (i.e., there is no "Master" in the F1 editors, for example).


The thought was we would release the F2 editors since they have more "stuff," but I thought I would ask you guys and see what you thought. We could eventually release the F1 editors, too, but who knows - you may just want the F1 stuff.


I'll let this run for a few days or until the total number of votes is 50.


Chris Avellone</em></blockquote>Ooh! The options for voting are:<blockquote><li> Fallout 1 Editor Only

<li> Fallout 2 Editor Only

<li> F1 first, then F2

<li> F2 first, then F1

<li> I don't give a radrat's ass. </blockquote>Very interesting... getting 50 votes shouldn't be a problem (there 21 votes already), especially when <b>you</b> go and <a href="http://feedback.blackisle.com/forums/sh ... adid=63619" target="_blank">give your opinion</a>. Which you're going to do right now, aren't you?
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Post by Kashluk »

No I won't. Not registered to the BIS boards. Hehe. He. He? No one laughing? :lol:

Anyways I think FO1 first, then FO2... You know, there's got to be a hierarchy of SOME kind!
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Post by NeamhShaolta »

Another trailing *"* :o
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Post by Mad Max RW »

Should release the F2 editors first then F1. Fallout 2 has more of everything.
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Post by Saint_Proverbius »

FO2 has more of everything, with the notable exception of atmosphere and continuity within the game - which someone could fix with those editors.
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Post by Mad Max RW »

I don't know a whole lot about these editors, but is it possible to make a whole new game with them? Perhaps a fanmade Fallout 3? It could be a cool community project or something.
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Post by Spazmo »

It would fail miserably after five months when everyone realises they have no talent.

The FO2 editor first is a no brainer since it just has more stuff in it, as well as the various interface improvements from FO1 to FO2 (take all, better party management, etc.).
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Post by Mad Max RW »

Seeing how we're most likely never going to see another Fallout game, it makes sense to at least try to get a group of people together with the knowledge and confidence they can pull something off.

Although, another part of me is saying the editors will be too complex to figure out and nothing will come from their release.
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Post by Dan »

Spazmo wrote:It would fail miserably after five months when everyone realises they have no talent.
I give them 4 non eventful weeks.

A fallout 3 fan project couldn't be made.
It has been discussed many times, people just don't seem to understand that creating a game is not such an easy task.
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Post by Mad Max RW »

OK, then how about expansions?
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Post by OnTheBounce »

Dan wrote:A fallout 3 fan project couldn't be made.
It has been discussed many times, people just don't seem to understand that creating a game is not such an easy task.
I know what you mean about over-eager beavers, but I'm confident that something will come of the FO/FO2 editor releases. There are some people out there that aren't daunted by loads of work or sinking a couple of years of effort into something.

Even if we don't see a full-up "FO 2.5"/fan-made FO3 we may still see some worthwhile mods that seek to restore a lot of the "Fallout feel" to FO2, or "mini-games".

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Post by Dan »

OnTheBounce wrote:
Dan wrote:A fallout 3 fan project couldn't be made.
It has been discussed many times, people just don't seem to understand that creating a game is not such an easy task.
I know what you mean about over-eager beavers, but I'm confident that something will come of the FO/FO2 editor releases. There are some people out there that aren't daunted by loads of work or sinking a couple of years of effort into something.

Even if we don't see a full-up "FO 2.5"/fan-made FO3 we may still see some worthwhile mods that seek to restore a lot of the "Fallout feel" to FO2, or "mini-games".

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I agree that some mods can and will be created. I just stated out that they will not be completley new games.
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Post by VasikkA »

How about just 're-doing' Fallout 2? Fix the major flaws, but not adding anything. That would be one hell of a task to do though(removing most easter eggs, re-doing towns like New Reno, San Fran...).

Fallout 2: The DAC Edition
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Post by Megatron »

I would have a go at making a mini-davide-mod
-Id replace the boxers in new reno with lynette and the overseer.
-Replace a lot of the dialouge
-Replace all the enclave guards with tribals carrying shivs
-Replace Frank horrigan with a mantis
-Replace everyone in arroyo with Frank Horrigan
-Replace everyone in the game into talking dogs

THAT MOD WILL ROCK DA HOUSE YO!
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Post by J.E. Sawyer »

Guys, I'm positive that with access to decent tools and a cooperative attitude, members of the Fallout community could certainly make cool mods/mini-games. You have at least as much passion as the TeamBG folks.

As for talent -- hey, everyone who is currently working at a game company was, at one time, NOT working at a game company.
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Post by Spazmo »

I don't doubt that there will be several game extensions released before long. NWN is clear proof that a strong community and a strong editor can make great stuff. But there are always numerous groups who say they're making huge mods. Then, since they don't have the professional atmosphere and structure of a proper company, they can't get properly organised, their GeoCities website looks like shit, and the project ultimately fails. Trust me there will be at least one Fallout 3 project that's going to collapse.
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Post by Mad Max RW »

NWN is built on a community of modders, mappers, and people who have been waiting to create their own hack and slash dungeons and dragons game for years. I'd say a fraction of the hardcore Fallout fans will produce anything worthwhile from the editing tools. People outside the community will never bother to join just for the sake of editing. Why bother with a dated engine, and possibly difficult and buggy editor when they can quickly generate another piece of crap for NWN?

I'd love to see a lot of stuff come out from the map editor's release, but I really really doubt that's gonna happen. I'll play around with it and probably put together some fun stuff for my own use.
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Post by OnTheBounce »

J. E. Saywyer wrote:Guys, I'm positive that with access to decent tools and a cooperative attitude, members of the Fallout community could certainly make cool mods/mini-games. You have at least as much passion as the TeamBG folks.
As am I. I was simply commenting on the fact that there will be a lot of "hullabaloo" when the editors are released, which will quickly turn into a "great weeping and gnashing of teeth" once people realize just how much work goes into these projects.

We saw the same thing w/FoT when the editors were released. Everyone thought that they could outdo MF's core campaign. We still don't have a full-length, user-made FoT SP campaign available, and about 80% or so of the projects have been cancelled.

I, personally, am not a nay-sayer when it comes to 3rd party material. I would like everyone to keep a level head, though. These projects will not materialize over night and if you're thinking about embarking on one of these little quixotic quests be prepared to put in more than a few pints of blood, sweat and tears.
Spazmo wrote:But there are always numerous groups who say they're making huge mods. Then, since they don't have the professional atmosphere and structure of a proper company, they can't get properly organised...and the project ultimately fails. Trust me there will be at least one Fallout 3 project that's going to collapse.
Which is why I say that if you're interested in doing something like this you're really better off working on your own. Although you're giving up a source of fresh ideas/different take on your work, it's much easier to stick to the project's focus/your vision.

While an actual FO RPG project would undoubtedly be a daunting task to accomplish on one's own and may take a considerable amount of time I think it would be worth it in the end.

It might not be so bad if you have face-to-face contact w/a couple of really tight friends, but trying to cooperate w/a couple of spectres over the ether on a huge project is pretty much doomed to failure from the get-go.
Spazmo wrote:...their GeoCities website looks like shit...
Hmmm...Change "GeoCities" to "FortuneCity" and I resemble that remark, fuck you very much. :lol:

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Post by Spazmo »

Well, when I said that, I implied that your marvelous website was excluded, of course.

A good example of an overambitious community and an editor is Deus Ex. If you go over to PlanetDeusEx (I know, I know, GameSpy, but bear with me here), you'll see that about twenty different mods are hosted there and maybe five of them have had some kind of update in the past two months.

All I'm saying is that we really shouldn't expect gigantic fan-made things right away, or ever, for that matter. Heck, just the time it would take to learn the editors (which are apparently quite obtuse, or so say the folks at BIS) would filter out most projects right off the bat.
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Post by OnTheBounce »

Spazmo wrote:Well, when I said that, I implied that your marvelous website was excluded, of course.
No need to exclude mine. I freely admit it looks like shit. I'm...uh..."cultivating that minimalist vibe". ;)

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