Using Fame or MODs with Windows XP
Using Fame or MODs with Windows XP
Did it work for you guys?
I tried using the Klint the generous and the Black Highwaymen MOD but nothing happened. The game was just..... "Normal"
I tried using the Klint the generous and the Black Highwaymen MOD but nothing happened. The game was just..... "Normal"
Re: Using Fame or MODs with Windows XP
How hard is it to post in the correct forum?n305er wrote:Did it work for you guys?
I tried using the Klint the generous and the Black Highwaymen MOD but nothing happened. The game was just..... "Normal"
-
- Scarf-wearing n00b
- Posts: 42
- Joined: Mon Aug 26, 2002 5:11 am
- Location: Wherever there is a Nuka-Cola bar in the wasteland
- Contact:
Isn't WinXP user-friendly?
(of course not)
go to www.oxymoronlist.com
#1 Oxymoron is "Microsoft Works".
Can't say I can argue with that much.
/v/
(of course not)
go to www.oxymoronlist.com
#1 Oxymoron is "Microsoft Works".
Can't say I can argue with that much.
/v/
- Grizzly_UK
- SDF!
- Posts: 24
- Joined: Thu Apr 18, 2002 7:07 am
- Location: England, UK
- Contact:
Re: Using Fame or MODs with Windows XP
I had the same problem! Used to work fine on Me but when I switched over to XP Fame wouldn't load the mods. As far as I know I did nothing different to the way I had it set up under Me and I tried various things to get it working, but nothing I did would get Fame working under XP!n305er wrote:Did it work for you guys?
I tried using the Klint the generous and the Black Highwaymen MOD but nothing happened. The game was just..... "Normal"
True friends are few and far between so cherish the friends you have!
thats the same problem that i had, all i did to fix it is use a dat explorer then extract all the files into fallout2\data\. the good progs you can get from DAC will put all the files into their proper subfolders. then, fallout will automatically look for the files in that folder to override the files in the master.dat, thus enableing your mod
this is a pretty crappy way to run mods however, and i would also like to know what the problem is with XP.
this is a pretty crappy way to run mods however, and i would also like to know what the problem is with XP.
When Hell is full the dead will walk the earth
-
- 250 Posts til Somewhere
- Posts: 2847
- Joined: Wed Jun 05, 2002 11:21 am
- Location: Going to School.
Yes, it does remove the patch... if you got one on there! I personally do not notice the difference when the patch is changed for a mod. Its pretty much the same, but ofcourse you got the mod in there now! :DWarlord wrote:Doesn't that override the possible patch?
Homer Simpson wrote:Ooh, the internet is on computers now.
-
- 250 Posts til Somewhere
- Posts: 2847
- Joined: Wed Jun 05, 2002 11:21 am
- Location: Going to School.
Anyone tried to run FAME in compatibility mode in XP for 98? I've tried that for a few programs in the past, but with poor success..Like Gothic...Ran smooth as the green apple squirts on XP...So I put it in 98 mode, and the thing went about 13fps..Blew my mind.
I'm just glad DirectX9 is out..Gothic now runs crisp and clean on my machine in XP mode.
I'm just glad DirectX9 is out..Gothic now runs crisp and clean on my machine in XP mode.
-
- 250 Posts til Somewhere
- Posts: 2847
- Joined: Wed Jun 05, 2002 11:21 am
- Location: Going to School.