You could always make the "mercy check" dependent on CH and/or Speech. Some ogre may kick an NPC's ass, but he/she wouldn't trust him as far as they could throw him. So instead of taking the opportunity to join the PC they simply try to run away or continue fighting.Saint_Proverbius wrote:Of course, I'll admit there are problems with this [concept of mercy], especially since it would allow weapon skills to usurp diplomacy skills.
Or, CH and/or Speech could enhance the effect of this "mercy check". The ogre mentioned above may intimidate the NPC w/his/her weapon skills, but all they've done is won over someone nursing a bad case of "conscript syndrome" and they will do what they can to either sell the PC down the river or run away, all at the first opportunity, of course.
Maybe providing healing after having beaten said NPC up would win them over a bit better. However, I think that the results should be weighted toward the use of First Aid/Doctor skills in the case, to keep people from simply stimming them back together again. Call it the advantage of a personal touch, or something.
OTB