fileformats
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- SDF!
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fileformats
is there something like the iesdphttp://www.teambg.com/iesdp/ for Fallout :
- Red
- Hero of the Glowing Lands
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Not really, the info is spread all over the net (well ok, mostly 3 or 4 sites), and some of it is contained within the editors themselves (like FUCK and FIC).
TeamX used to have a page at fallout.ru wich featured a bunch of documentation on various formats but their page is down. I think the actual download page is still there but I can't find it... Thankfully i downloaded everything I could from there, even russian stuff regardless of wether I can understand it..
Most of the formats are fairly well known, but there is still quite a bit of unknown stuff in all. Depending on what you want to do I could point you (or send you) the proper information.
TeamX used to have a page at fallout.ru wich featured a bunch of documentation on various formats but their page is down. I think the actual download page is still there but I can't find it... Thankfully i downloaded everything I could from there, even russian stuff regardless of wether I can understand it..
Most of the formats are fairly well known, but there is still quite a bit of unknown stuff in all. Depending on what you want to do I could point you (or send you) the proper information.
...
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http://www.fallout.ru/projects/MOD/files/TeamX used to have a page at fallout.ru wich featured a bunch of documentation on various formats but their page is down. I think the actual download page is still there but I can't find it
- Red
- Hero of the Glowing Lands
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Goodie, thanks temaperacl
Well unless you plan on making your own viewer/mapper/editor for the game I really don't see why you need those formats, specially pending BIS themselves make their editor available.
For the DAT format, the link posted by Temaperacl includes the f1undat source (pascal with inline ASM) which is more readable than Russian to me ... You could always try and translate the thing into english via babelfish.altavista.com but that probably won't be great... With said source, passing to fo2 format shouldn't be so hard as the format didn't change that much.
The guys from TeamX might be able to help out ( www.hot.ee/fallout ) if you mail them... Ideally I'd guess you'd speak with MatuX if he'd still be active in the scene since he might be more cooperative in sharing his work (because of his inactivity)...
As for the map, well, there's some documentation on the site in Russian again, as well as "mapinfo" which yields some information about the map, but again askign Dims from TeamX would probably yield much more information given he's the one making the fan-based-mapper...
Well unless you plan on making your own viewer/mapper/editor for the game I really don't see why you need those formats, specially pending BIS themselves make their editor available.
For the DAT format, the link posted by Temaperacl includes the f1undat source (pascal with inline ASM) which is more readable than Russian to me ... You could always try and translate the thing into english via babelfish.altavista.com but that probably won't be great... With said source, passing to fo2 format shouldn't be so hard as the format didn't change that much.
The guys from TeamX might be able to help out ( www.hot.ee/fallout ) if you mail them... Ideally I'd guess you'd speak with MatuX if he'd still be active in the scene since he might be more cooperative in sharing his work (because of his inactivity)...
As for the map, well, there's some documentation on the site in Russian again, as well as "mapinfo" which yields some information about the map, but again askign Dims from TeamX would probably yield much more information given he's the one making the fan-based-mapper...
...
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- SDF!
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i wanted to make something like infinity explorer http://infexp.sourceforge.net/ for fallout and i wanted to make some tools so that converting from fallout to the infinity engine (bg,bg2,iwd,...) is easyer. I will ask Dim that if he gives me a description off the map format or at least includes an "export to bmp" option in his mapper, so that taking it over to bg is made easyer.
thanks for your help.
thanks for your help.
- Red
- Hero of the Glowing Lands
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Well it all depends waht you want to convert... I mean the whole engines use radically different systems so I really don't see how you could just make a "converter"...
We already have the specs for most of the PRO stuff and FRM stuff so that's pretty easy and apart from the maps everything's contained in that apart from speech and some other stuff, but that's all in text mode so it's not as if it'd be complicated to understand.
We already have the specs for most of the PRO stuff and FRM stuff so that's pretty easy and apart from the maps everything's contained in that apart from speech and some other stuff, but that's all in text mode so it's not as if it'd be complicated to understand.
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Actually it was an idea that apeared on the teambg forums:
http://www.teambg.net/forum/?board=24;a ... eadid=5688
and for this idea it would be usefull to easyly convert files from fallout to bg (import items,maps,animations...)
http://www.teambg.net/forum/?board=24;a ... eadid=5688
and for this idea it would be usefull to easyly convert files from fallout to bg (import items,maps,animations...)