Towns more complex
- Spazmo
- Haha you're still not there yet
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- Joined: Wed Jun 12, 2002 4:17 am
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Fuck Wal-Mart. They forced a company to release their flight sim, Strike Project 1 (which had quite a bit of potential), about six months early just to get it out on shelves. It was the buggiest pile of shit ever seen and it wasn't worth the CDs it was burned onto. Naturally, Wal-Mart issued a recall and hopefully learned to let developers finish a game.
That was a joke . But possibility to blow buildings up would certainly open many possibilities.Meths wrote:That would open a possibility to to be another kind of character - terrorist .
I liked the way towns were in FoT. There was only one big map. Keep in mind that too many of those mini-maps would make town complex... in rather negative way, you'd certainly have problems with navigation :drinking: , and orientation :o .jerman999 wrote:I would like to see much more complex towns in Fallout 3. Not only quest-wise, but with more maps and whatnot.
I'd like that help to be fully interactive - whenever you have troubles and you ask them for help - they should support you, or at least make some excuses. Maybe by giving you some escort or helping you eliminate the source of your troubles.jerman999 wrote:As for the organizations, I think that should work more like the Blades helped with Adytum, and the Followers helping with the Cathedral. It should be some kind of physical help, not just, "We support you."
PS What did you mean saying "physical help"?
I like BIG guns...