Nuclear Winter - a post-apoc mod for Battlefield 1942
Nuclear Winter - a post-apoc mod for Battlefield 1942
<strong>[ -> N/A]</strong>
Another game is getting a post-apocalyptic mod - this time it's Battlefield 1942. Yay!<blockquote><em><b>Nuclear Winter</b> is a battlefield 1942 total conversion which take place in the near future. The Tsjernobyl nightmare repeat itself in a much worser form, the nuclear plant of Kursk is collapsed. The toxicity spread over a huge area and the explosion caused much damage. The toxic area forms a whole new world, with his own secrets.
A few years later expeditions start, discovering this abandoned world. Looking for the cause of this accident, to do some research or to find anomalous formations. It is here that the game start…</em></blockquote>Ooer. Check out the Nuclear Winter site <a href="http://nw-mod.tk/" target="_blank">here</a>. Thanks Dylan!
Another game is getting a post-apocalyptic mod - this time it's Battlefield 1942. Yay!<blockquote><em><b>Nuclear Winter</b> is a battlefield 1942 total conversion which take place in the near future. The Tsjernobyl nightmare repeat itself in a much worser form, the nuclear plant of Kursk is collapsed. The toxicity spread over a huge area and the explosion caused much damage. The toxic area forms a whole new world, with his own secrets.
A few years later expeditions start, discovering this abandoned world. Looking for the cause of this accident, to do some research or to find anomalous formations. It is here that the game start…</em></blockquote>Ooer. Check out the Nuclear Winter site <a href="http://nw-mod.tk/" target="_blank">here</a>. Thanks Dylan!
- Mad Max RW
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There's another post apoc mod for BF1942 called Wasteland 2042 in the works, too.
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Only a real artist knows the actual anatomy of the terrible, or the physiology of fear - the exact sort of lines and proportions that connect up with latent instincts or heriditary memories of fright, and the proper colour contrasts and lighting effects to stir the dormant sense of strangeness.
Only a real artist knows the actual anatomy of the terrible, or the physiology of fear - the exact sort of lines and proportions that connect up with latent instincts or heriditary memories of fright, and the proper colour contrasts and lighting effects to stir the dormant sense of strangeness.
- Mad Max RW
- Paparazzi
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- Joined: Tue Apr 23, 2002 1:20 am
- Location: Balls Deep in the Wasteland
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- Wanderer
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Yeah, it is, but I still perfer hiding and launcing that bazooka at the right moment.Spazmo wrote:Yeah, I don't much like the infantry weapons in BF1942. They either don't seem to do anything or have a rate of fire that's too damn slow to do anything. But driving the vehicles is a lot of fun.
Could somone provide a link to a non forum?
- Mad Max RW
- Paparazzi
- Posts: 2253
- Joined: Tue Apr 23, 2002 1:20 am
- Location: Balls Deep in the Wasteland
- Contact:
-
- Wanderer
- Posts: 457
- Joined: Thu May 16, 2002 9:28 am