Occupations or Jobs
Occupations or Jobs
In the classic Fallout series(Fallout 1 and 2), you really didn't get to have a full time job.
And, you couldn't start your own buisness.
Maybe in Fallout 3 there should be some way to start a buisness or join one for life(or until you quit, retire or are fired).
What do you folks think?
And, you couldn't start your own buisness.
Maybe in Fallout 3 there should be some way to start a buisness or join one for life(or until you quit, retire or are fired).
What do you folks think?
- Ezechial_Rage
- Regular
- Posts: 58
- Joined: Wed Nov 13, 2002 4:34 am
- Location: Trapped in a Meat Locker, Help!
- Contact:
- Ezechial_Rage
- Regular
- Posts: 58
- Joined: Wed Nov 13, 2002 4:34 am
- Location: Trapped in a Meat Locker, Help!
- Contact:
Sure, i've mentioned about it somewhere earlier - interactivity forever :bad-words:
If it ever happens (Fo3) i'd like to be able to become just anything. Why not to wipe some farmer out, take over his farm and make some profit from it. Why not to hire some mercs to do the dirty work for you if you're diplomatic char or why not to get regular jobs from paramilitary groups that you belong to. There's plenty of discussion on this subject on Towns more complex topic.
If it ever happens (Fo3) i'd like to be able to become just anything. Why not to wipe some farmer out, take over his farm and make some profit from it. Why not to hire some mercs to do the dirty work for you if you're diplomatic char or why not to get regular jobs from paramilitary groups that you belong to. There's plenty of discussion on this subject on Towns more complex topic.
I like BIG guns...
maybe the game could start out with your charactor (posibly one beginning) as a store owner or employee, and then the plot would thicken after that. but too much jobs and occupational stuff would make fallout3 more of a.. well, survival in the civilized wastes than a cool active rpg
"Make it big in the wastes with --Forced Labor Camps--!"
that poster thing is funny
"Make it big in the wastes with --Forced Labor Camps--!"
that poster thing is funny
It would be funny to do exacly what you want in Fo3 - think about Black&White. Why not to let Fo3 keep at least that level?Strapon2 wrote:too much jobs and occupational stuff would make fallout3 more of a.. well, survival in the civilized wastes than a cool active rpg
The more realistic game is the better.
I like BIG guns...
- Ezechial_Rage
- Regular
- Posts: 58
- Joined: Wed Nov 13, 2002 4:34 am
- Location: Trapped in a Meat Locker, Help!
- Contact:
Why? Possibility to become farmer, shopkeeper, gunsmith, caravan master or whatsoever would be kinda addition - it'd be only a possibility if smbd doesn't like it - he doesn't need to go that way, especially if there's any time limit.Doyle wrote:FO3 isn't a Sims expansion pack. I found FO2 less fun than FO because FO2 was less focused, so I think the best route is to keep FO3 about as focused on the main goal as FO. Anything beyond that, especially what you're describing, will dilute the gameplay.
If there'is not - the wasteland is yours :usa
I like BIG guns...
there should be multiple huge quests, more than 2 or 3. this way there would be 2 conected, and then a breating period before jumping back into the fray with a new one. and some would be optional acording to your actions in the game. maybe even a new huge quest could expand the size of the world map! that would be cool
-
- Wanderer
- Posts: 457
- Joined: Thu May 16, 2002 9:28 am
Why not instead of having you run a Nuka-Cola stand, how about your character is hired by someone more directly connected to the storyline? Say for instance, you become a Captain or a Senator in NCR, or you become head Paladin in the BOS. Something along the lines of MORRORWIND, only a lot less frustrating.