Ezechial_Rage wrote:Jobs weren't done in the mafia because the quests you got stopped at a point. Feel free to call me names, I'm not going to get personal about something on an internet forum. It's fine that you don't like the idea of a job, but I think it has some merit if done properly.
What part of "dire danger to life in the wasteland" do you absolutely fail to comprehend?
It's been done already. They are called "quests", and are balanced enough so that the character can get some influence in a location, some experience and equipment, and
move on to the next location so they can get what they are trying to achieve.
If you can't see that, I'd suggest you go out and get some clue about game design, rather than attempt to be a professional apologist for the stupid. Simply for the fact that you can't do that well, either.
You can pinpoint a phrase and say "gotcha" all you want but that doesn't really say anything at all. You're taking what people are saying too literally and trying to shove something back in my face when things don't contradict each other.
Who are you trying to bullshit? I pointed out several good examples of where you were quite wrong in:
"I don't think either Valdis or anyone else who thinks jobs would be a fun idea is talking about sitting behind a counter all day to collect an houry wage."
That is a flat-out shitfaced lie.
More three verbatim posts of being a shopkeeper, starting your own business, working on a farm, and being fired. That's a
menial capacity, which anyone (including the poor schmuck at McDonald's) would be aware of. Perhaps someday, you may become aware of the distinctions, too. Then there is another point.
What do you think "
full time" means?
Get a dictionary, get a clue about game design, and come back in a couple of years. You seem to have the same grasp of the game as someone who has only played FOT.
Of course there will still be a main storyline to Fallout and your job wouldn't be able to overshadow that. I'm thinking of jobs as little extra stuff you can do for a little while when you're in a particular town or you just have some time to blow. We're talking about a very small gameplay issue here which I don't see why you're getting so worked up about.
They're called "quests", and are already implemented. Sorry, you failed in your obfuscation attempts, again.