kill all the enemies
kill all the enemies
How do I set it up so I have to kill all the ememies before I can leave. I just can't seem to get it to work right. Thanks again for all the. help.
- OnTheBounce
- TANSTAAFL
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You can actually set this up several ways.
The Action portion of the trigger would be to "Open Exit Grids". ("Toggle Exit Grids", w/a tick/check placed in the appropriate box.)
It's as easy as that.
Cheers,
OTB
- Use a "Quantity Team" trigger in the Condition(s). "Team 2 has exactly 0 alive at Anywhere", or "Team 2 has less than 1 alive at Anywhere".
- Use "Quantity Player" triggers for each Player Index of enemies, with less than 1 alive/exactly 0 alive for each index.
- Use "Quantity Unit" triggers for each Tag Name that you've assigned to the enemies. (All enemies will have to have Tag Names for this to work, however.) Same here w/"less than 1 alive" or "exactly 0 alive" at Anywhere.
The Action portion of the trigger would be to "Open Exit Grids". ("Toggle Exit Grids", w/a tick/check placed in the appropriate box.)
It's as easy as that.
Cheers,
OTB
"On the bounce, you apes! Do you wanna live forever?!"
- Jimmyjay86
- Hero of the Glowing Lands
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- OnTheBounce
- TANSTAAFL
- Posts: 2257
- Joined: Thu Apr 18, 2002 8:39 am
- Location: Grafenwoehr, Oberpfalz, Bayern, Deutschland
- Contact: