Devastation interview
Devastation interview
<strong>[ -> N/A]</strong>
Not only is <a href="http://www.arushgames.com/games/devastation/" target="_blank">Devastation</a> one of the nicest looking upcoming games around, it's also post-apocalyptic! Hurrah. <a href="http://www.ve3d.com" target="_blank">VE3D</a> have conducted an interview with Vic DeLeon, top-dog at <a href="http://www.arushgames.com/games/devastation/" target="_blank">Arush Entertainment</a>, who just happen to be the geezers making the game. Here's a teensy snippet of some of the fun:<blockquote><em><b>Why was a post-apocalyptic setting chosen for Devastation, and what influenced the game’s plot? </b>
The storyline and design doc painted a very bleak and messed up picture of the future. It’s a vision that was in and of itself a key part of the story, caused by events in the story, and a catalyst for the events which occur in it as well. Simply put, it wouldn’t have worked in any other way; the setting necessitates the story and vice-versa.
The plot is a completely original concoction pulled and penned from our collective psyches. All of us here share having been milk fed on pulp sci-fi, hardcore cyberpunk literature, and a healthy dose of Cold War 1980’s doomsday-paranoia: common if you grew up waayyy back in those days. On top of all this, it was landmark films like Blade Runner, The Terminator, and Mad Max that messed with our heads, influenced this storyline, and put our therapists’ kids through college. </em><blockquote><center><a href="http://www.ve3d.com/screens.aspx?img=im ... 24x768.jpg" target="_blank"><img src="http://www.duckandcover.net/news/urbias ... kquote>Mmm, so tasty... I want. Read more about it <a href="http://www.ve3d.com/Articles.aspx?Mode=Devastation" target="_blank">here</a>.
Not only is <a href="http://www.arushgames.com/games/devastation/" target="_blank">Devastation</a> one of the nicest looking upcoming games around, it's also post-apocalyptic! Hurrah. <a href="http://www.ve3d.com" target="_blank">VE3D</a> have conducted an interview with Vic DeLeon, top-dog at <a href="http://www.arushgames.com/games/devastation/" target="_blank">Arush Entertainment</a>, who just happen to be the geezers making the game. Here's a teensy snippet of some of the fun:<blockquote><em><b>Why was a post-apocalyptic setting chosen for Devastation, and what influenced the game’s plot? </b>
The storyline and design doc painted a very bleak and messed up picture of the future. It’s a vision that was in and of itself a key part of the story, caused by events in the story, and a catalyst for the events which occur in it as well. Simply put, it wouldn’t have worked in any other way; the setting necessitates the story and vice-versa.
The plot is a completely original concoction pulled and penned from our collective psyches. All of us here share having been milk fed on pulp sci-fi, hardcore cyberpunk literature, and a healthy dose of Cold War 1980’s doomsday-paranoia: common if you grew up waayyy back in those days. On top of all this, it was landmark films like Blade Runner, The Terminator, and Mad Max that messed with our heads, influenced this storyline, and put our therapists’ kids through college. </em><blockquote><center><a href="http://www.ve3d.com/screens.aspx?img=im ... 24x768.jpg" target="_blank"><img src="http://www.duckandcover.net/news/urbias ... kquote>Mmm, so tasty... I want. Read more about it <a href="http://www.ve3d.com/Articles.aspx?Mode=Devastation" target="_blank">here</a>.
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- Mad Max RW
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Why do so many people immediately jump onto the "It was stolen from CS!" bandwagon when they see a gun that happens to be in both games? Dude, it's a REAL gun. Does that mean every single game that has a pump shotgun is stealing from Doom? Gimme a god damn break. Or every game that has an M16 is stealing from Rainbow Six. Fuck.
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