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Saint_Proverbius
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Post by Saint_Proverbius »

<strong>[Game -> Update]</strong>

Oh, cheery, cheery things. <A href="http://forums.interplay.com/viewtopic.p ... 5330">This reply</a>:
<br>
<br><blockquote>Well, we are the roleplaying division of Interplay, so it makes sense to only make roleplaying games at BIS.
<br>
<br>Now, on a personal level, I would like to make a FPS, but with very light RPG elements. Where, you might ask, would this FPS take place? Why, in the Fallout universe, that's where. But this is just a fantasy of mine...</blockquote>
<br>
<br>Believe it or not.. That <a href="http://forums.interplay.com/viewtopic.p ... ">reply</a> was made in response, by a <A href="http://www.blackisle.com">BIS</a> developer, to a <a href="http://forums.interplay.com/viewtopic.p ... >thread</a> about how <a href="http://www.blackisle.com">BIS</a>'s "RPGs" are getting tedious.
<br>
<br>The solution is obvious <b>LESS ROLEPLAYING, MORE ACTION</b>!
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Post by Sol Invictus »

Puuk is a very clever beaver.
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Rosh
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Post by Rosh »

Puke often makes me wonder what they do there for pay.

Much like Asst. Janitor Danien.
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Post by MF »

I'd like him to come up with an actualy rough design sketch for such a game not raping the Fallout world's integrity.

Until then, his fantasies are those of a rape. Pervert.
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Post by Saint_Proverbius »

It certainly makes me wonder what they look for in employees. How the fuck someone that stupid got hired by a CRPG developer is beyond me.

"You guys are CRPG developers, right?"

"Yeah."

"Less make action games with existing licenses that have LESS ROLEPLAYING!"

I'm surprised they don't make him wear a helmet at work, just to protect what little brain the guy has left.
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Post by Briosafreak »

I`ve already replied to his strange suggestion, go and check it...
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Post by Insane-Lark »

8O No! I was afraid of something like this. Let me guess, the perfect solution would be a FPS for a platform.

That's it. I think I'm going to be sick.
"I think you could beat IPLAY up for lunch money and still come up short." -Interrupt
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Rosh
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Post by Rosh »

You know, I might just register to point out that ideas such as this were how X-Com failed, but I'd have Danien scream out "Empirical evidence!" :lol:
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Post by Mad Max RW »

If they make another Fallout the chances of it being a console-only title are extremely high. It costs a helluva lot less to make console games. Fallout Xbox or Fallout PSwhatever wouldn't be as big a "risk" as another PC title.

Yet another reason to forget about the future of Black Isle.
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Rosh
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Post by Rosh »

Hey, there's a lovely brain-donor on that thread by the name of Subedii I'm going to reply to here. I really don't want to bother signing up for that forum, giving it changes every 4 months or so:
Err, how much game developement haveyou done exactly? If implemented correctly, a first person perspective Fallout could be really good. There's no harm in innovation, After all, System Shock 2 and Deus Ex were both very in-depth RPG's, and despite the fact that they were both 3D, had very unique styles too.
Yeah, and how much game development have you done? I'm guessing "none". I'm also guessing that is how much involvement in the gaming industry you have as well.

For calling SS2 and DE in-depth RPGs, that might apply...if you were talking about the usual Inbred Engine trash.

You also have no clue what happens in cross-genre movement. Does X-Com ring a bell? Of course, Ultima Underworld could be brought up, yet BIS isn't exactly with Origin's money, or for that matter, their talent.
In any case, he said that they weren't likely to try it until they had some more cash from other franchises that they could risk. This makes sense to me, after all, if they don't keep innovating with their products and trying new things then they're just going to stagnate in any case.
And those with a clue would keep them from making such erronious designs. Remember, Origin had talent.

BIS does, too. They have the talent to make tables 1' thick. And you want to entrust them with an entirely different presentation that they have no evident experience in?
And yes, there have been imperfect results of attempting innovation (e.g. FO:T, although that was handled by something else), but I don't see why you should be so averse to a First Person game set in the Fallout universe.
Changing it to first-person is not innovation, stupid.
If they do it right, it could be great.
Could they do it right? I'm trying not to laugh here. They are certainly no LGS or Spector. Editing maps for someone else's engine seems to be par for their abilities lately. Or, for that matter, ever.
It wouldn't be exactly like FO 1 or 2, but that's just because they'd be catering for a different market segment with an already established franchise.
Just like FOT...which did amazingly...mediocre. The base CRPG has the best chance of a continued fan base. That is, if some sort of copy protection is used so it isn't warez'd to hell this time, again.
That in itself is just good business sense. Look at Blizzard software, they're making Starcraft: Ghost for the Xbox. So far, it looks quite interesting.
Another one of your fine uneducated statements...
If you're going to insult someone just because they want to innovate, then think of this:
No, I'm insulting you because you're an idiot. Changing the view to FP is not innovation.
Without innovation , Fallout wouldn't have come out in the first place. I remember when it did, the RPG market was essentially stagnateing at the time. Fallout breathed new life into the genre, and now,
Now this painfully shows that you have no clue what Fallout is. It's a mix of old-school CRPG and P&P style RPG. What it did was give it new life, I will agree.
practically every company wants to do an RPG of some sort.
Wheee! Dungeon Siege!
Something to think about.
Too bad you didn't do that before you wrote that load of horseshit.

And then I'm not even going to touch on Dragon Lord Jones' post. That's just far too self-evident.
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Post by ApTyp »

Forget it. Bitching is always easier than making a difference.
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Post by Saint_Proverbius »

ApTyp wrote:Forget it. Bitching is always easier than making a difference.
Kind of like you're doing, ApTyp?
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Post by Doyle »

He's not just bitching, he's bitching about bitching. That's still making a difference because the two bitchings cancel each other out like a double negative. Or something.
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Post by DarkUnderlord »

Doyle wrote:He's not just bitching, he's bitching about bitching. That's still making a difference because the two bitchings cancel each other out like a double negative. Or something.
Yeah, two negatives make a positive.

Meanwhile, back on topic: Some people have sick fantasies.
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Post by Mr Carrot »

Ignoring the fact that ss2 and de arnt proper rpgs a company like BIS doesnthave the expeince or the expertise on board to even make one let alone do justice to the licence.
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Post by Pastorius »

Puuk wrote:Now you may continue with your senseless personal attacks from your parent's basement.
Saint Proverbius wrote:No, I'm doing it from your mom's backseat, baby!
Ouch...Good answer, Saint.
Anyway, the fact Puuk didn't get fired from BIS after making such a statement makes me think (almost) everyone over there agrees with him. :?
No, really...
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Rosh
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Post by Rosh »

That is why his nickname has been, and still is, "Puke".
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Saint_Proverbius
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Post by Saint_Proverbius »

No, it's either ButtPuuk or DumbPuuk, Rosh! How many times must I explain it to you?
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Post by Tank »

ROFL.... I must start top frequent these boiards again....

>cusses over school taking up so much time<
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Post by Sgt. Silver »

... I guess turn-based is out of the question eh?
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