Rose's Omelets

Discuss the game that started it all, and its sequel. Technical questions and issues go into the Fallout Technical Support forum, not here.
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Warlord
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Post by Warlord »

Okay, here it comes. first the Salvatore thing.

and the story begins (warning, this is a complete? spoiler to Wright quest)

First I talked to Jules and asked him about the families (this is needed to do to get some important info). Next I went to get the quest form Pappa Wright. I discovered the Jet Canister in Richards room with gives 500 exp. for finding a clue.
Next I talked with Jagged Jimmy J. about the poisoned canister and got another 500 exp. for discovering that Richard was poisoned.
So to Renesco. After finding out that it was he who made the jet, but for the Salvatores, I went back to Pappa Wright after seeing that finding out Renescos involvement gives 1000 exp.
Now comes two choises and other is the thing that Red got.
First time I told him that it was someone from Salvatores who made Renesco do the jet and I think Renesco got killed for this (the exp. amount was 500 or 1000, my notes are messy on this one, sorry).
Second time I told that it was Renesco's poisoned jet used by Salvatores and then I explained a lot of shit about the strength of families I had found out from Jules. This gives 2000 exp. and is the "right" way to complete this quest.
Then I tried with saying that it was someone from Salvatores and Renesco was involved and then again the talk about the family strengths. This way gave me exp. from both the "wrong" and the "right" way of completing the quest, but I don't know if Renesco got killed, as I forgot to check it. This is what I think Red did once, but wasn't able to reproduce it. I'd call it a bug.



And now back to the main topic... the great chicken mystery.

So I went back to Modoc and cheated the dogs out of guard by opening the door in the fence and running out from the area. I rested for 24 hours in the southern part of the town and went back. The dogs were gone so I opened the door and let the Dea... ummm chicken out. Then I ran out from the area and from Modoc. After wandering a day of two in the mountains, I went back to Modoc, first to the southern part. I entered the northern and was immediatley engaged in combat. The chickend had not moved and continued the chase that was interrupted. I thought it didn't work and so I ran into the closest building B&B....
Saw that Zbyram was wrong :)....everyone were dead.
Shocked by this, I didn't even bother to kill the chicken, but just quit the game to come and tell you this..


Maybe I should play the game through with these and see if the end demo changes in any way on Modoc part...
- May the blood of thine enemies stain the ground -
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Red
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Post by Red »

Warlord wrote:Then I tried with saying that it was someone from Salvatores and Renesco was involved and then again the talk about the family strengths. This way gave me exp. from both the "wrong" and the "right" way of completing the quest, but I don't know if Renesco got killed, as I forgot to check it. This is what I think Red did once, but wasn't able to reproduce it. I'd call it a bug.
I tried reproducing it but never could. Renesco doesn't get killed (wether you got the extra XP or not).

Next time reply to the proper topic :P
Saw that Zbyram was wrong :)....everyone were dead.
Cool, didn't know that.
...
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Warlord
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Post by Warlord »

I was saving time....it was pretty late when I posted that.


But the Modoc thing is pretty cool. Wonder if it changes the end demo in any way... and I think I should have talked to everyone still alive in Modoc to see if they say anything strange. But as I said, it was pretty late..
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Red
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Post by Red »

Nah, there's no special ending for it... (in the source there is none...)
...
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Warlord
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Post by Warlord »

Shame. Oh well, they didn't put in the Enclave assault team in Gecko so I shouldn't be surprised.
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Post by Tank »

ROFL.

Sometimes it really sadens me when we see how many cool things their lack of time/devotion cut out from the game... :(
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Warlord
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Post by Warlord »

Yeah.... at least they could do a few patches to fix it.
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Strap
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Post by Strap »

thats why i added that line to my sig.

::sighs deeply:: just wait and see how FO3 will be if they rush that...
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Post by Shrapnel »

You dont have to do anything but open that gate and let the dogs attack you before the whole town is on you. The crazy guy mumbles something about dropping beef jerky off by the dogs and they leave you alone, didnt work for me. What *did* work for me was gently placing a nice dynamite charge by the door to the coop. The dogs went over to sniff it...suddenly, no more dogs and no beef from the townspeople
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Strap
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Post by Strap »

last post: Posted: Mon Dec 16, 2002 11:25 pm

your post: Posted: Mon Jul 14, 2003 10:48 am

i know your exited to get an account on DAC... but post diggin' is anoying..
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Post by Bloodgeon11 »

Haha
wuz readin and didn't check the age...
Way 2 go, n00b!
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