I was about to ask the exact same thing.OnTheBounce wrote:
BTW, when are we going to see another effort from you, Endocore?
Stop reading my mind, OTB! STOOOOOOOOOOOOOOOOOOOOOP!!!
I was about to ask the exact same thing.OnTheBounce wrote:
BTW, when are we going to see another effort from you, Endocore?
I don't think you'll be disappointed. Lots o' fine actors in it, and since you've more than a passing interest in/knowledge of History I'd say you'll probably like it. While the movie blows T. E. Lawrence's importance out of historical proportion and doesn't give a lot of information on the real T. E. Lawrence that actually would have been relevant -- the next time you think you're academic hot shit read his bio and you will be humbled, guarantied -- it is a great movie w/awesome cinematography. (If you watch it in full-screen format you are wasting your time as you lose the wide panoramic shots.)endocore wrote:Oddly enough (the war film genre is one of my favorites), I've never seen Lawrence of Arabia, but I'll definitely check it out.
I can't give you anything approaching an unbiased opinion there since I'm a huge fan of his.endocore wrote:Is it just me or is the young Peter O'Toole an extremely creepy looking guy?
Hopefully you're not thinking I'm trying to do some sort of "realism" mod w/this, because that's not what I'm after at this point. (I confess that early on I was trying to infuse as much realism as possible into the weapons catalogue, but that gave way to game balance, which -- as the enlightened Map Rats all know -- is the final arbiter of design.)endocore wrote:...but it will be interesting to see what someone like yourself with a more extensive knowledge of military equipment will conclude.
Ugh, urban combat maps! A beautiful thing when they're finished, but getting them there is a beastly pain in the arse! (Which is why Phase 2 is on hold while I recuperate from being sick of looking at my version of The Hub...) Good luck w/it, though.endocore wrote:No time soon, unfortunately, due to my job and the long hours I work. I have about fifteen hours in on an urban combat scenario I'd love to see, but in all honesty I don't see any way I can flesh it out in the foreseeable future...
I know how you feel. After Phase 2 is release I'm going to take a bit of a break from designing and get down to some playing. There are some maps that I'm just dying to play, but every time I've sat down to do it I always feel guilty that I'm not working on my own material.endocore wrote:I think I'm just going to try for now to play some of the new SP maps a couple of other folks have made, especially since there's nothing coming down the "professionally made" gaming pike that interests me for at least the next six months.
Well, not BIG projects, only one map I'm a very "one-map-at-a-time" kinda guy. That's one of the couple reasons I decided to make [plug]Revenge a series of maps instead of a 10-ish mission campaign.[/plug]endocore wrote:Hey there, any big projects in the oven over at Max-Violence Studios?