I've been playing FO:T for about a year now but never realy got into any community events for it until recently. About a month ago I started fiddling around with the FO:T Editor and eventually began construction of my first true map (Did several "test" maps and tutorials first). My plan is to re-create a good-sized section of Raccoon City (of Resident Evil fame) using in-game maps, screens, and my own creative mind as reference.
I've already completed most of the RPD Station as well as a little of the city surrounding it. My goal is to include much of the city seen in Resident Evil 3 as well. I've also completed entities for a number of "Zombie" enemies that range from normal zombies to cop zombies to even firemen zombies. Other monsters and even human enemies are planned. The story of the map will be original with only references to the RE series as well as some of the same main characters as NPC's that can join your party. Weapons are being made much more powerful (and heavy) with much scarcer ammo than in the FO series. Doing so I hope to re-create some more of the RE atmosphere in a FO mod.
So far I've pretty much self-taught myself how to do all the level and entity creation I need (read: crash-course guess-and-check), but I have little to no knowledge of scripting. I was wondering if there was a document or web-resourse that contains all of the FO:T scripting language? I know of the tutorials links and those DO give helpful scripting lessons but I was just curious to see if there was some source of ALL the scripting language key-words.
That just about covers it for now. Depending on how my freetime gets handled will determine A) how quickly I can finish this thing and
![cool B)](./images/smilies/glasses.gif)
Finally, I have pretty much everything that's going to happen in the level figured out and designed already. This is really not an "I need ideas topic" but rather more of an "I need scripting help and support" topic. I'd also like to know how popular a FO:T / Resident Evil mix would fare in the FO community. Who knows... Maybe no one cares to have such a map/mod as this. In that case I'd like to know so I don't pour a year into this and then in the end have no one enjoy it.
Well, sorry to take up your time...
Peace