First Aid and Doctor-What is the difference?

Discuss the game that started it all, and its sequel. Technical questions and issues go into the Fallout Technical Support forum, not here.
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VasikkA
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Post by VasikkA »

Haethurn wrote:As in, I will be able to tell if an npc has a crippled limb or a damaged eye...things like that.
If I recall correctly, NPCs in your party don't get crippled limbs or blindness. They also aren't affected by radiation and poisoning. Only thing you need to worry about is their hitpoints. I don't also recommend letting them use any drugs, because they can become addicted to it.
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Post by jerman999 »

I think that NPC's can get broken limbs. I know that they can't get poisoned or radiated though.
Haethurn
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Post by Haethurn »

VasikkA wrote:
Haethurn wrote:As in, I will be able to tell if an npc has a crippled limb or a damaged eye...things like that.
If I recall correctly, NPCs in your party don't get crippled limbs or blindness. They also aren't affected by radiation and poisoning. Only thing you need to worry about is their hitpoints. I don't also recommend letting them use any drugs, because they can become addicted to it.
NPCs in your party do get crippled limbs, blindness, and other serious injuries. I remember having to use the doctor skill on Dogmeat to heal his broken leg once.
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Bloodgeon11
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Post by Bloodgeon11 »

I'm of the belief that the worthless perk is a myth. It is nonexistent. Every perk can help in some way.
How about Mental Block in FO2, huh, huh (waggles eyebrows)?
"Science fiction wiggers" is my new favorite phrase.

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Tank
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Post by Tank »

OOOOOOOOOOOOOOOOHHHHHHHHHH! Very good, the only place that was useful was in the Cathedral in FO1...
The Unwashed Village- Abandon ye sanity!

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Red
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Post by Red »

Yeah but didn't they remove that perk from the normally available perks?
...
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Bloodgeon11
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Post by Bloodgeon11 »

Can anyone else answer that question? I can't, because the last time i played, i did an experiment to the tune of running straight to the tanker, cheating everything up, and beating the game at an early level to see what would happen to the individual towns if i didn't interfere in anything. That was a while ago. :oops:
"Science fiction wiggers" is my new favorite phrase.

"You'd better be prepared for the jump into hyperspace. It's unpleasantly like being drunk."
-"What's so unpleasant about being drunk?"
"Ask a glass of water."
-Douglas Adams, The Hitchhiker's Guide to the Galaxy
Kashluk

Post by Kashluk »

Actually, I'm more interested of knowing how did your experiment end up :-0
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Bloodgeon11
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Post by Bloodgeon11 »

Pretty much like you would expect, modoc dies, Vault City conquers Gecko, Redding falls into a death-spiral, Broken Hills is destroyed by mutant haters, New Reno is taken over by the Salvatores, NCR takes over Vault City (i guess after VC destroys Gecko, maybe the developers didn't expect this experiment :lol:), DeathClaws die (again, don't ask me how), the Shi create their radiation plant, and the vagrants drift on....and of course, arroyo lives!
"Science fiction wiggers" is my new favorite phrase.

"You'd better be prepared for the jump into hyperspace. It's unpleasantly like being drunk."
-"What's so unpleasant about being drunk?"
"Ask a glass of water."
-Douglas Adams, The Hitchhiker's Guide to the Galaxy
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Red
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Post by Red »

You're lying. Most of the towns don't have endings if you never visited them - and most notably v13... They only die if you kill them yourself or have fixed their voice module...
...
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Ninja Penguin
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Post by Ninja Penguin »

Red wrote:You're lying. Most of the towns don't have endings if you never visited them - and most notably v13... They only die if you kill them yourself or have fixed their voice module...
OH SNAP! THAT'S A FIGHT IN MY NEIGHBORHOOD!
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Kashluk

Post by Kashluk »

Red wrote:You're lying. Most of the towns don't have endings if you never visited them - and most notably v13... They only die if you kill them yourself or have fixed their voice module...
Didn't INTERFERE with anything, Red. He still might've travelled through the towns, bought a stimpack or two and so. But he didn't interfere with any of the quests ;)
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Red
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Post by Red »

That's why I mentioned v13 in perticular. There is no mention of it unless you kill them yourselves or fix the voice module (and get the GECK and return 2 weeks once that's done).
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Kashluk

Post by Kashluk »

Oh, ok... Red 1, Kash 0.
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Bloodgeon11
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Post by Bloodgeon11 »

Never said i kept perfect notes either. It could just be that i'm remembering things that happened in previously played games, or things that mysteriously happened after i went and interfered, like Horrigan reappearing to slaughter the deathclaws after i got the exp for fixing their generator and taking Goris. :oops:
And, confidential to Ninja Penguin, i don't take part in immature things such as flame wars when there is a good chance i am wrong and will lose. 8)
"Science fiction wiggers" is my new favorite phrase.

"You'd better be prepared for the jump into hyperspace. It's unpleasantly like being drunk."
-"What's so unpleasant about being drunk?"
"Ask a glass of water."
-Douglas Adams, The Hitchhiker's Guide to the Galaxy
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axelgreese
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Post by axelgreese »

Bloodgeon11 wrote:i don't take part in immature things such as flame wars when there is a good chance i am wrong and will lose
Snap, I was ready for a wenie roast too!! :cry: :cry:


I think I remember doing something like that and yeah it doesn't mention any areas you didn't vist... course I think I went to vault city to get the voice modual so they might have ended up in the end stuffZ...
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