More useful, in what way? First of all, Fallout 2 has 12 recruitable NPCs(not counting Dogmeat) and Fallout only had 4. The only thing that NPCs are useful for is carrying(probably the most important) and fire support, which you can manage without. In Fallout 2, using NPCs for carrying stuff becomes almost useless after you get the car. That makes having NPCs in Fallout more important, in my opinion. Also, if you lose an NPC it's harder to replace him/her/it, because there's not many you can recruit. In Fallout 2 on the other hand, you can recruit someone from almost every town. I only found Vic 'useful', because of his repair skill, though you could only use it in a couple of occasions.Haethurn wrote:Fallout 2, on the other hand, is something else entirely. I would never just continue on if an npc follower died in that game. In Fallout 2, Black Isle did an excellent job of making some of the npcs useful, something they completely neglected to do in Fallout.
One thing I respect more in NPCs is personality than 'usefulness'. Fallout 2 managed this pretty well, although there were controversialities like Marcus(a friendly SM) and Goris(a talking deathclaw, bleh). I'm sure everybody remembers Myron as a whiny little bitch, or Sulik as a strong and stupid type of person, but there were also a bunch of fill-up characters with no real purpose or even a special personality. Take Davin or Miria for example. Or K9 and Cyberdog. I don't find Lenny and Skynet particularly special either, other than their appearance.