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Discuss the game that started it all, and its sequel. Technical questions and issues go into the Fallout Technical Support forum, not here.
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VasikkA
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Post by VasikkA »

And that would be great. You'd have to join the Holy Divers in your next game then. That's logical, and would add replayability. Because of small things like these, the player is more interested in re-playing the game, to experience the things that they didn't do in their first game.
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Saint_Proverbius
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Post by Saint_Proverbius »

VasikkA wrote:And that would be great. You'd have to join the Holy Divers in your next game then. That's logical, and would add replayability. Because of small things like these, the player is more interested in re-playing the game, to experience the things that they didn't do in their first game.
Sorry, I just don't agree with gameplay that completely locks a player out of certain situations like that. That whole "HAH! HAH! YOU CAN'T DO THIS UNLESS YOU REPLAY!" kind of thing just doesn't float my boat.

It's too much like Arcanum's character system that only gave you 65CPs and a limit of level 50 so you couldn't excel at anything. You could probably master two tech trees and that's it, for example. This was an especially hard limit when you required components from other trees to make something in your own tech tree.
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VasikkA
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Post by VasikkA »

Ok, it's a matter of opinion here it seems. And game balance, limiting the game too much could well be harmful. Fortunately, there's many other ways to make the game more replayable, or simply, making a damn good game that you can't never have enough of. :)
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Carib
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Post by Carib »

Yeah, and of course a cool perk to help you recruit more NPCs and what not.
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Goris
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Post by Goris »

How about the ability to create party members? I mean, it'd be cool to make your own wife, maybe based on a real person, instead of marrying some farm girl slut with a brahmin-screwing brother, wouldn't it?

The Fallout 2 party members were good, but imagine creating a dog NPCPM, naming him/her, putting a collar on (use best armor) or even add dermal plating, to make a K-9 cyberdog? Also, I want more deathclaw buddies; Goris is my best friend. Also, bring back Dogmeat, yet again! Carry over some F2 NPCPMs, like Myron, (oh, he gets stabbed, heh heh), Cassidy, Lenny, Skynet... and that big, tasty lizard, the one who put the 'death' in deathclaw... GORIS!

Anyone played Jagged Alliance 2? It'd be nice if you could recruit people like that, except actually have some dialogue saying 'Wanna join up?' or something, rather than just clicking the 'recruit' button.

Well, that's my 25c.
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Post by Kashluk »

Goris wrote: Also, I want more deathclaw buddies; Goris is my best friend.
No more talking deathclaws! I had enough of thoise pot-spoiling buggers in FO2... They're dead and dead for good, do not bring them back!
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requiem_for_a_starfury
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Post by requiem_for_a_starfury »

Kashluk wrote:
Goris wrote: Also, I want more deathclaw buddies; Goris is my best friend.
No more talking deathclaws! I had enough of thoise pot-spoiling buggers in FO2... They're dead and dead for good, do not bring them back!
Yeah talking Deathclaws = another FOT debacle. : )

All party members should have unique body types. For example there should only be one tall thin person, one fat person, one short person and one muscular person of each gender available. Armour should be in limited supply, no being able to equip everyone with PA, but because each party member has an unique physique they would be easy to tell apart even if you had two wearing the same type of armour. Obviously if you had another Vic in your party he/she wouldn't be able to wear certain types of armour cause they wouldn't fit. : )
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Carib
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Post by Carib »

Yeah, Part members should be either found or full customizable. Each with unique look and what not.

Also Fallout 3 should have limited multiplayer, strictly quest related like Diablo 2. Limit up to four people.

But Party members can consist of Half Mutants, ghouls, anything. Fat, slim, you name it.
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Post by NachoMonkey »

since there wouldnt be too many sets of power armour in the game i like the idea of having each set look slightly different then another, maybe having slightly less or more AC than another set, or having less ST capabilities,

maybe you could find an old set worshipped by tribals, which is painted in tribal dots and with feathers and tiny animal skulls (like with the loading screen of the power armour helmet), maybe you could find a perfect original set in a bunker somewhere, maybe you could find a damaged set owned by a trader, or hell maybe the military worked on variations to sets, maybe one with paratrooper capabilities which has a jetpack on the back which speeds up map time, but chews up fuel cells like nobodies business, and has slightly less ST capabilities but also increases PE, the choices are endless....

This could also work with other armours, you could have the standard armour look one way, and have off branches of similar armour, like trader purchased armour from some place like vault city would look a hell of a lot cleaner then armour picked off a dead raider, or if you killed the head raider his armour would be unique looking compared to the other raiders, kinda like a trophy :), also armour left for several years would get rusty, so rust is good :D

I would like to see more NPCs maybe a merc group, this time though i would like to see their character change with their armour, and since armour looks different dependant on where you got it off you may be able to tell your characters apart
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Post by Kashluk »

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VasikkA
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Post by VasikkA »

Goris wrote:How about the ability to create party members? I mean, it'd be cool to make your own wife, maybe based on a real person, instead of marrying some farm girl slut with a brahmin-screwing brother, wouldn't it?
The Sims, eh?

I disagree. One reason why character development in Fallout is considered good is that you can create the character an image of your own. Or something totally different.Image
Creating and/or having full control of multiple characters makes the Player Character feel less unique, which is a common flaw in most modern CRPGs. Just look at FoT. The fact that you could develop multiple characters as you wanted, made them feel more like bots. And if someone got killed, there were plenty of replacements back at the base.
The Fallout 2 party members were good, but imagine creating a dog NPCPM, naming him/her, putting a collar on (use best armor) or even add dermal plating, to make a K-9 cyberdog? Also, I want more deathclaw buddies; Goris is my best friend. Also, bring back Dogmeat, yet again! Carry over some F2 NPCPMs, like Myron, (oh, he gets stabbed, heh heh), Cassidy, Lenny, Skynet... and that big, tasty lizard, the one who put the 'death' in deathclaw... GORIS!
Nah, they would have died already(assuming it's a sequel and based in California). I don't like the idea of recycling NPC's, locations, plot items very much. Sure, it might give you a feeling of nostalgia, but playing old Fallouts do that too. I think that Dogmeat shouldn't have been recruitable in Fallout 2, although it was a nice surprise when I encountered it the first time. Instead, I want new, individual party NPCs with their own personalities and backgrounds. NPC's shouldn't be mindless 'recruits' with little importance to the player. I'd like the player to become attached to his NPCs and learn more about them as the game progresses. Party NPCs shouldn't be very similar to eachother either. This would make them more individual and not worth losing.
Anyone played Jagged Alliance 2? It'd be nice if you could recruit people like that, except actually have some dialogue saying 'Wanna join up?' or something, rather than just clicking the 'recruit' button.
Well, I think you'd have to find your way to the recruitable and NPC and perhaps try to convince him/her to join you (through a quest, high speech or bribery, for example) instead of just walking to him/her/it and click on a recruit option on the dialogue screen. Myron in Fallout 2 is a good example of 'finding' an NPC. Also, recruitable NPC's shouldn't be standing in some corner advertising themselves á la NWN. That's what whores do when they're in need of money.

That's my 5 cents (hooray to euros).
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