speech file problem

Mapping & modding Fallout Tactics and reviewing maps thereof.
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subnormal
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speech file problem

Post by subnormal »

I've somehow stopped my speech file from working for this mission I'm working on. All the triggers/speeches/descriptions/etc I did before work perfectly... but any new ones I try to make FAIL no matter what... Its really really f**king annoying, I've got no bloody idea why its doing it....

I reselected the speech file... saved the mission file heaps of times... nothing makes any difference... :(
It's supposed to be hard. If it wasn't hard, everyone would do it. The "hard" is what makes it great.

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requiem_for_a_starfury
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Re: speech file problem

Post by requiem_for_a_starfury »

subnormal wrote:I've somehow stopped my speech file from working for this mission I'm working on. All the triggers/speeches/descriptions/etc I did before work perfectly... but any new ones I try to make FAIL no matter what... Its really really f**king annoying, I've got no bloody idea why its doing it....

I reselected the speech file... saved the mission file heaps of times... nothing makes any difference... :(
Sounds like you have a space in there somewhere. Check the first new line of new text you added, if there is a space in the title of the speech segment it will cut off at that point. For example

good =
M01_Hawkeye_Z00 = { May you meet the Brahman God of Sex in the afterlife.}

bad =
M01 Hawkeye_Z00 = { May you meet the Brahman God of Sex in the afterlife.}

Also make sure that any notes etc that aren't intended to be part of the game are prefixed with slashes i.e.

// Situation Z00: Floating text that will pop up after the player has initially spoken to him before the //raiders are crushed.

*Question to Max-V, what's the modding lingo for the title of speech line in the speech file?

Cheers
If you can bear to hear the truth you've spoken
Twisted by knaves to make a trap for fools,
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subnormal
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Post by subnormal »

No spaces. Everything that should be commented out is commented out. :(

Its really weird... its like it stopped updating the file and insists on using some old version of it that the editor has backed up somewhere, despite me re-opening it and using different filenames... It hasn't cut out at a point... It uses entries that I put in originally, but not new entries that I put in above or below the old entries... and if I edit an entry it doesn't use that entry any more.
I'm doing absolutely the same thing I was doing before....

I feel like strangling someone whenever I try to fix this....
It's supposed to be hard. If it wasn't hard, everyone would do it. The "hard" is what makes it great.

Testing image linking.....
<img border="0" src="http://www.birdman.org/images/jaded50.jpg">
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requiem_for_a_starfury
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Post by requiem_for_a_starfury »

Also double check all your brackets are correct, make sure you didn't use a ] instead of a } or that you didn't miss one out entirely. Good idea to get someone else to proof read the file for you, they might catch a typo you might of missed.
If you can bear to hear the truth you've spoken
Twisted by knaves to make a trap for fools,
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Re: speech file problem

Post by Max-Violence »

requiem_for_a_starfury wrote:*Question to Max-V, what's the modding lingo for the title of speech line in the speech file?
Node Title: The title for a line of speech in the speech file. There can be up to 6 (six) lines of speech in one node. Naming convention/syntax as follows:

(Mission Number)_(Character Name and Action)_(Line Number) = {(text)}

For a single, standalone map, most Mission Numbers are written as M01.

Note that most line numbers start with A00 and go to a maximum of A05.

Examples:

M01_BobFloat_A00 = {Wassup?}
M01_BobFloat_A01 = {Hey!}
M01_BobFloat_A02 = {Yo?}
M01_BobFloat_A03 = {What's shakin'?}
M01_BobFloat_A04 = {Whooooooooooser daddy?}
M01_BobFloat_A05 = {Eh?}

M12_RuthClick_A00 = {I'm an old lady for Christ's sake!}
M12_RuthClick_A01 = {Ain'tcha got respect for yer elders?}
M12_RuthClick_A02 = {Bite me!}
M12_RuthClick_A03 = {I'll hit you with my cane!}
M12_RuthClick_A04 = {Don't make me blow my safety whislte!}
M12_RuthClick_A05 = {My dead grandma moves faster than YOU!}

M02_SamQuestIntro_A00 = {Hey, could you find my other shoe for me?}
M02_SamQuestNo_A00 = {Why the hell not?}
M02_SamQuestYes_A00 = {Thank you, kind sir. I await your return.}
M02_SamQuestDone_A00 = {Thanks! Here's a donut!}

Editor's Note: this post will be copy/pasted into the "Mappin' Lingo" thread when Max-V gets around to it
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.

maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
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requiem_for_a_starfury
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Re: speech file problem

Post by requiem_for_a_starfury »

Max-Violence wrote:Node Title: The title for a line of speech in the speech file. There can be up to 6 (six) lines of speech in one node. Naming convention/syntax as follows:


Examples:
Cheers Max-V, now I know how to explain that bit properly : )
If you can bear to hear the truth you've spoken
Twisted by knaves to make a trap for fools,
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