I run into quite a few bugs (one in particular being that I made a 2nd major encounter TOO hard). I'll have to try it without the debug mode on and see how much harder it is. If its TOO hard I may put in a few grenades, explosives, or mines for the player to mess with. I guess it depends on which would be the most helpful at the time.
Oh, I also made my first trader. My trade system worked just fine. I can put up a screenshot if you guys want proof. Anyway all you have to do is make the entity have pullTabs for the display name. Your main form of currency should have a description telling what the other currencies are equal to. As for the other currencies, you have their display name as pullTabs BUT you can give them a custom name. They will have their own name but a description wont show up. I think it may be possible to include the name and description in the items.txt file that matches the custom name but it is somewhat doubtful that would work. Although it puzzles me that it replaces the item name and erases the original description. Not a big deal though. You could probably even get away without a custom name if you just name pullTabs in your items.txt file something generic like Currency and then describe all the items in that single description.
The main thing is that they all have the pullTabs display name. That way their value will not fluctuate but you can have different entities with the same display name.. cool huh?
I'll try to test and see which method looks best.
Multiple money types
- PaladinHeart
- Strider
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- OnTheBounce
- TANSTAAFL
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You know, I never thought to keep the Display Name the same.
I experimented w/this and it does indeed work. I set up an entity ("goldCoins.ent"), used a sprite made from FO2 "Money", set the value to 10, but kept the pullTabs Display Name. When offered to someone w/a vastly superior Barter skill 1,000 Gold Coins were valued at 10,000 BCs, just like they should have been. Then, when I changed the Display Name the same character offering the same amount of coins were valued at a paltry 22 BCs.
While I have to say that I would have preferred being able to change the desc for each type of currency this will still go a ways toward adding a little factional flavor to my campaign.
Cheers TBC-Ph! That was good work!
OTB
I experimented w/this and it does indeed work. I set up an entity ("goldCoins.ent"), used a sprite made from FO2 "Money", set the value to 10, but kept the pullTabs Display Name. When offered to someone w/a vastly superior Barter skill 1,000 Gold Coins were valued at 10,000 BCs, just like they should have been. Then, when I changed the Display Name the same character offering the same amount of coins were valued at a paltry 22 BCs.
While I have to say that I would have preferred being able to change the desc for each type of currency this will still go a ways toward adding a little factional flavor to my campaign.
Cheers TBC-Ph! That was good work!
OTB
"On the bounce, you apes! Do you wanna live forever?!"
- Max-Violence
- Wandering Hero
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Keep it up, PaladinHeart, and yer gonna earn yourself the highly-coveted "Map Rat" title! *grin*
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006