A Devastation Q&A

Comment on events and happenings in the Fallout community.
Post Reply
Kreegle
Vault Veteran
Vault Veteran
Posts: 301
Joined: Tue Jul 27, 2004 5:57 pm

A Devastation Q&A

Post by Kreegle »

<strong>[ -> N/A]</strong>

Woo, it looks like today is the day of post-apocalytic first-person shooter interviews! <a href="http://www.elited.net" target="_blank">Elited.net</a> have managed to get an interview with Vic DeLeon, Senior Producer of <a href="http://www.devastationgame.com/" target="_blank">Devastation</a> - here's proof:<blockquote><em>The Arcade and Simulation settings are meant for the most replayabilty possible in a shooter. Not many games strive to give the gamer the choice to play in their own style, but Devastation certainly does. Arcade plays similar to UT2K3 but not at quite the frenetic pace. The game is more forgiving in this mode, and it is a blast. In Simulation mode, the gamer will have to pay attention to encumberance, select weapons at the beginning of each mission, encounter crosshair drift, and will find the entire experience more lifelike.</em></blockquote>Nice. You can read the rest of the interview <a href="http://www.elited.net/interviews/2003/devastation.shtml" target="_blank">here</a> - spotted at <a href="http://www.homelanfed.com" target="_blank">HomeLan</a>.
Kreegle

Post by Kreegle »

You're a day late on that one, baby.
User avatar
Mad Max RW
Paparazzi
Paparazzi
Posts: 2253
Joined: Tue Apr 23, 2002 1:20 am
Location: Balls Deep in the Wasteland
Contact:

Post by Mad Max RW »

Heh, no I'm actually not. I made that post several hours before you guys posted it as news :P. Oh, and checkout the Trash forums for an update on the beta.
Post Reply