Damned thieving kids took my radio!

Discuss the game that started it all, and its sequel. Technical questions and issues go into the Fallout Technical Support forum, not here.
User avatar
Red
Hero of the Glowing Lands
Hero of the Glowing Lands
Posts: 2085
Joined: Wed May 15, 2002 11:58 am
Location: Nowhere (important anyway)
Contact:

Post by Red »

They can? damn, I never noticed that (and always kept my weapons).

Then again in my entire Fallout playtime I only got stolen twice... Hard as I tried...
...
User avatar
danferry
Vault Dweller
Vault Dweller
Posts: 144
Joined: Mon Jun 17, 2002 4:22 am
Location: Spokane, WA USA

Post by danferry »

They can, once I went in there late in the game, with the gauss rifle in my kicking spot (had punching spot so weapon was holstered), and a little punk stole it!!!!! I didn't notice it cause I was looking in the inventory part and didn't notice that my gun was gone! Little thief sold it and was too expensive to buy it back. Luckily, I saver it just before walked by those brats, and now it is a habbit to save before walking by those *@#&% thieves!
User avatar
Radoteur
Desert Wanderer
Desert Wanderer
Posts: 520
Joined: Tue May 28, 2002 8:57 am
Location: WASHIGNTEN

Post by Radoteur »

You didn't kill the merchant. Pfft.
Pussy.
Mailbox Man!
Yar.
User avatar
danferry
Vault Dweller
Vault Dweller
Posts: 144
Joined: Mon Jun 17, 2002 4:22 am
Location: Spokane, WA USA

Post by danferry »

Radoteur wrote:You didn't kill the merchant. Pfft.
Pussy.
Yeah, I guess I am. But I also believe that the merchant wasn't guilty of theft, only of buying a stolen item. Death is kind of a harsh punishment for fencing!
User avatar
Dan
I pwn j00
I pwn j00
Posts: 1337
Joined: Wed Jun 12, 2002 11:27 pm
Location: Israel

Post by Dan »

danferry wrote:
Radoteur wrote:You didn't kill the merchant. Pfft.
Pussy.
Yeah, I guess I am. But I also believe that the merchant wasn't guilty of theft, only of buying a stolen item. Death is kind of a harsh punishment for fencing!
It isn't like life has any value in the post apocalyptic world, only survival.
If killing a merchent and taking his loot will help you in your survival then it's all good. :)
User avatar
Warlord
Vault Veteran
Vault Veteran
Posts: 310
Joined: Thu May 16, 2002 3:52 pm
Location: The Deepest level of Pain

Post by Warlord »

I mostly play with the style of biggest gun and best skill survives. If someone comes in my way, it's gonna be a fight and the winner walks out with the losers stuff.
- May the blood of thine enemies stain the ground -
User avatar
VasikkA
No more Tuna
No more Tuna
Posts: 8703
Joined: Sat Jun 15, 2002 6:14 pm

Post by VasikkA »

Well, in case you want rare weapons, ammo and Cat's Paw mags, I suggest you don't kill the merchants. The only people I kill in every game is Lynette and Gecko ghouls, they don't deserve to live.
Kashluk

Post by Kashluk »

... you... you cruel beast! >(

The ghosts of the ghouls shall avenge!!!
User avatar
Radoteur
Desert Wanderer
Desert Wanderer
Posts: 520
Joined: Tue May 28, 2002 8:57 am
Location: WASHIGNTEN

Post by Radoteur »

Ghouls are already dead. :lol:

Merchants are both drug-dealers. They are ruining nearly everyone's lives. And Tubby's got those friends that talk and those friends that don't talk. You want to know why they don't talk anymore? He fixed their tongues. Yep. And those whores? I liberated them. Sure, they died, but death was better than being a sex slave.

What kind of rare weapons they have? I might think twice if they can provide me with some nice merchandise. Hmm... Cat Paws, too, huh?
Well, I've gone through to Vault City the normal way, Redding, and Broken Hills, and I've got 8 of 'em (plus the one I stole back from Set's glowy kid). Just two more for New Reno, right?
Mailbox Man!
Yar.
User avatar
VasikkA
No more Tuna
No more Tuna
Posts: 8703
Joined: Sat Jun 15, 2002 6:14 pm

Post by VasikkA »

Radoteur wrote:Ghouls are already dead. :lol:
Fallout ghouls are a bit special. They aren't undead, in fact they seem to live longer than usual.
What kind of rare weapons they have? I might think twice if they can provide me with some nice merchandise. Hmm... Cat Paws, too, huh?
Well, I've gone through to Vault City the normal way, Redding, and Broken Hills, and I've got 8 of 'em (plus the one I stole back from Set's glowy kid). Just two more for New Reno, right?
Yeah, you need 10 mags to complete the quest and get the bonus issue. Flick in the Den sells Cat's Paw mags(and there's always new mag in the stock when you return). You can find those 10 mags scattered around the game anyway, if you keep your eyes open. Some merchants are extremely useful if you want ammo for the gauss rifle, bozar or energy weapons. It depends of course on how much you waste ammo. Unarmed/Melee characters may not need any ammo at all. Anyway, I suggest you keep at least Eldrige in New Reno and the merchants in San Francisco alive. They can have some rarities in their stock, both weapons and armors. But if you feel like you don't need any, feel free to waste 'em.Image
User avatar
Warlord
Vault Veteran
Vault Veteran
Posts: 310
Joined: Thu May 16, 2002 3:52 pm
Location: The Deepest level of Pain

Post by Warlord »

Eldrige is no one. Just deliver the laser pistol for exp and then feel free to kill him. All the weapons he sells are easíly found in the game anyways.

But the arms dealer in San Fran is completely different story...
- May the blood of thine enemies stain the ground -
Kashluk

Post by Kashluk »

The only guys I really like to trade with are the ones in San Fran and NCR. They got Micro Cells, 4.5mm Caseless and 2mm EC = basically all you need!
User avatar
Spazmo
Haha you're still not there yet
Haha you're still not there yet
Posts: 3590
Joined: Wed Jun 12, 2002 4:17 am
Location: Monkey Island
Contact:

Post by Spazmo »

Well, you can be damn sure the merchants in the Den don't carry 2mm EC or Micro Fusion Cell.
How appropriate. You fight like a cow.

RPG Codex
User avatar
Red
Hero of the Glowing Lands
Hero of the Glowing Lands
Posts: 2085
Joined: Wed May 15, 2002 11:58 am
Location: Nowhere (important anyway)
Contact:

Post by Red »

They still have money - commodity quite lacking in the Fallout world... Obviously not in as vasts amounts as NCR and SF, but that's because whoever deisgned SF and NCR were idiots.
...
Evil Guru
Scarf-wearing n00b
Scarf-wearing n00b
Posts: 36
Joined: Mon Jan 13, 2003 5:54 am
Location: Disciple of Thrakazog

Post by Evil Guru »

Well, as far as the merchants in Den go, keep them alive for three reasons:

DRUGS
DRUGS
DRUGS

They have a steady supply of Buffout and Jet. Not important if you play a goody-goody, or if you play save/load, but a BIG deal if you decide to play with an addiction.
A day without nuclear power is like a day without the sun.
User avatar
Duc
Scarf-wearing n00b
Scarf-wearing n00b
Posts: 31
Joined: Sun Feb 23, 2003 5:29 am
Location: Wandering The Wasteland

SF and NCR

Post by Duc »

Yes, I agree the people who made those towns were idiots. Not only for money reasons, but...they had the 'problem' fallout 2 seemed to add in. The average townsperson has 70 hp, and a common guard has 200....something seems wrong...I liked Fallout 1 because townspeople, who lead common non adventurous lives were realistic, they could die in one shot if you hit them right, (I am not talking about a critical hit, or burst fire) I mean just shoot them with a 10mm, and they might die. Which in real life could happen. Fallout 2 went too far with hit points in some towns. I mean 200 hp....Morhpeus had 80 hp I believe, and an assault rifle, but in Fallout 2 a common dog is stronger than him. Also...is it just me, or are the new npcs Fallout 2 made so..unfitting? They seem so smooth, and round, the Vic, shi townsfolk, shi guards, tuxedo, ect npcs, there movements are so round as well. They just do not fit in with the other rough fallout graphics, which just makes the game look stupid. Anyways....sorry about ranting, I am sure you can tell I like Fallout 1 alot more than 2.
User avatar
Stainless
Living Legend
Living Legend
Posts: 3053
Joined: Thu Apr 18, 2002 5:52 am
Location: Melbourne, Futureland
Contact:

Re: SF and NCR

Post by Stainless »

Duc wrote:Also...is it just me, or are the new npcs Fallout 2 made so..unfitting? They seem so smooth, and round, the Vic, shi townsfolk, shi guards, tuxedo, ect npcs, there movements are so round as well. They just do not fit in with the other rough fallout graphics, which just makes the game look stupid.
I agree. It seems they slowed their animations or something, just for the new sprites, and rehashing the old Fo1 sprites.
Post Reply