When I read this I was quite looking forward to playing this map, unfortunately the prefab supplied has stats of 10,9,10,8,10,10 and 9, 4 traits and a dozen perks despite the fact he's only level 3. He also has a backpack that allows him to carry virtually an unlimited amount (helps to make the display name the same as the one used in the item text, since the backpack didn't have a description I double clicked on it to see what it did, and totally crashed my pc) and an uber weapon which has more range than any other in the mission and does twice the damage. This allowed him to virtually walk through the mission unaided in normal play. I played this on normal in TB mode and on hard in CTB. CTB was more of a challenge, mainly because I couldn't remember the keyboard controls. : )Gameplay is much more complicated. It's much harder to slip into enemy territory. Using different tactics & movements during combat now becomes a necessity In order to complete your objectives. In real life it's not like people can just walk into an open field without being seen by the enemy... You will need to use rocks, tree's, vehicles & obstacles to use cover. using team members is essential to winning a gun fight.
I would of liked to have seen some original tile work, instead of adding a few boulders and sandbags/barracades to an existing Special encounter map. Otherwise I liked the used of some of the available renders to replace the existing wait screens, they made a nice change.