Mapper is updated !

Discuss the creation and scripting of new fan-made games and mods for the Fallout series of games.
Helios2000
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Post by Helios2000 »

Yes I´have the same problem but I use Win XP.
The thing with the lights is not very correct.
You must modify the offset 0x34 and 0x38.
0x34 decribe the size of the ligt field too min. 1
0x38 must 0x00010000
And then the ligt shined.
My problem is that in my new map the Slot machine dont work.
I have change the right script.
Is the problem the PID?
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Dims
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Post by Dims »

Jargo
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Post by Jargo »

yes it work's. :)
Thanx Dims
Temaperacl
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Post by Temaperacl »

Going to have more chance to work with it later, but so far, it looks like some very nice changes. Again, Thanks!
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Post by Jargo »

I tested mapper more and didn't find eny new bugs.
But there are things that can be done:

1)When you change script or flags "Save" button is not activated.

2)Next problem is offset [0x4C] Unknown10. When you put something in inventory of an object (container) this offset should be set to 0x0000000A
or the game will crash when loading map.
I think mapper should set this automatically
to 0x0000000A when adding something to inventory.

keep the good work, mapper is great. ;)
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Dims
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Post by Dims »

1) Thnx. I'm fix it in future...
2) Hmmm... Look more, it's working !
Jargo
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Post by Jargo »

Hmmm... Look more, it's working !

Yep, you are right ;) sorry

BTW: what are you adding next? Edyting of object in inventory? :]
Ph0enix77
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Post by Ph0enix77 »

I'm new and don't know much yet about your editor, but i'm wondering which offsets control whether the container is locked or not?
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Post by Jargo »

I don't think there is offset that controls open/close things (you can do that in script)
Portals (doors) have offset [0x58]unknown1 that blocks door in aktual position if set to 00000001
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