speech file - not a problem as such
speech file - not a problem as such
i dont think it has any negative effect but i've made my speech file and saved it as normal, i can select the lines of speech and assign them to nodes and stuff its just when i open the drop down menu in the editor theres also about 60 million other things including what appear to be movie titles from the game
everything seems to work ok in game but i dont recall this hapening way back on my last map and i'm not sure what i've done this time
i hope someone can shed light on my incompetence
ta
sorry its not another entity question
everything seems to work ok in game but i dont recall this hapening way back on my last map and i'm not sure what i've done this time
i hope someone can shed light on my incompetence
ta
sorry its not another entity question
- requiem_for_a_starfury
- Hero of the Wastes
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Re: speech file - not a problem as such
That many, really? : ) Don't worry I get the same, perhaps you didn't scroll down that far before.bbill wrote:i dont think it has any negative effect but i've made my speech file and saved it as normal, i can select the lines of speech and assign them to nodes and stuff its just when i open the drop down menu in the editor theres also about 60 million other things including what appear to be movie titles from the game
everything seems to work ok in game but i dont recall this hapening way back on my last map and i'm not sure what i've done this time
i hope someone can shed light on my incompetence
ta
sorry its not another entity question
What's really annoying is that they don't have a drop down list in the triggers if you want to play a movie, so you have to type in the titles.
If you can bear to hear the truth you've spoken
Twisted by knaves to make a trap for fools,
Twisted by knaves to make a trap for fools,
- Jimmyjay86
- Hero of the Glowing Lands
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- OnTheBounce
- TANSTAAFL
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What you're seeing is certain entries in the generic_mission.txt located in core/locale/game.
This is a very handy file, btw, since you can store all sorts of stuff there that will then be available in between maps. For instance, I found that Holodisk text can be listed there so that a player can read them on any map that he/she is on. You will have to access the information anew each time you're on a new map, but once you've accessed it, it will remain under the "Dialogue" tab in the PipBoy.
OTB
This is a very handy file, btw, since you can store all sorts of stuff there that will then be available in between maps. For instance, I found that Holodisk text can be listed there so that a player can read them on any map that he/she is on. You will have to access the information anew each time you're on a new map, but once you've accessed it, it will remain under the "Dialogue" tab in the PipBoy.
OTB
"On the bounce, you apes! Do you wanna live forever?!"
- PaladinHeart
- Strider
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Holodisks
I was thinking of just putting what information is on the Holodisk in the Holodisk's description. But this might be a more interesting approach.. Hmm.. Guess it depends on how much trouble it is and if I ever have any problems with room in the items.txt file.
- OnTheBounce
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Re: Holodisks
If you're going to simply place the info in the desc then you may as well use a Generic Item (w/the sprite of a Holodisk) rather than an actual Holodisk entity. The advantage of the latter is that you can assign a speech node in the "Text Tag" field. This will then allow you to have a name, desc, and the info on the disc. Very handy for those people like me who like to hand out background info with the "Verbose" setting in effect. ;)[TBC]-PaladinHeart wrote:I was thinking of just putting what information is on the Holodisk in the Holodisk's description. But this might be a more interesting approach.. Hmm.. Guess it depends on how much trouble it is and if I ever have any problems with room in the items.txt file.
OTB
"On the bounce, you apes! Do you wanna live forever?!"
- PaladinHeart
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Holodisk
I haven't played around with the Holodisks yet. I'll see what happens when I get to the point that its necessary. I'll probably want to use them to make certain areas a bit more interesting.