Garl
Garl
What makes Garl Deathhand (I think that was his name, I'm talking about the leader of the Khans) think the vault dweller's the ghost of his father? It happened to me during some of my games and I didn't know what triggered this event. Is it the leather jacket?
- DJ Slamák
- Vault Elite
- Posts: 393
- Joined: Fri Apr 19, 2002 11:17 pm
- Location: Prague, Czech Republic
- Contact:
Re: Garl
From what I heard, it's supposed to be the Combat Armor; never got it with any armor myself though.Pastorius wrote:What makes Garl Deathhand (I think that was his name, I'm talking about the leader of the Khans) think the vault dweller's the ghost of his father? It happened to me during some of my games and I didn't know what triggered this event. Is it the leather jacket?
- Walking Refrigerator
- Regular
- Posts: 59
- Joined: Tue Oct 22, 2002 5:07 pm
- Location: In a place called Amsterdam
-
- SDF!
- Posts: 6
- Joined: Mon Dec 02, 2002 7:05 am
I had all ten stats and leather jacket when I got it. I think it depends on charisma and intelligence, though.
I cheated through to Junktown, then decided I'd give it a go with a normal character. I was actually looking to see what differences in the game the stats made. After I'd use a super guy, I'd knock one down, then the next seeing the differences.
I cheated through to Junktown, then decided I'd give it a go with a normal character. I was actually looking to see what differences in the game the stats made. After I'd use a super guy, I'd knock one down, then the next seeing the differences.
- Bridgeburner
- Wanderer
- Posts: 400
- Joined: Sun Jan 05, 2003 1:12 pm
- Location: Den Haag, Netherlands
- Contact:
It would probably require some intelligence, since a moron isn't going to be smart enough to pick up subtle signs like body language. A more intelligent person will know how to pretend to be someone else, while knowing little about them.
Charisma would be the ablity to deal with people, which includes, but is not limited to appearances. I think the game's description talks about charm.
I also doubt that it is ten charisma and intelligence, but one would probably need some intelligence, and charisma wouldn't hurt.
Charisma would be the ablity to deal with people, which includes, but is not limited to appearances. I think the game's description talks about charm.
I also doubt that it is ten charisma and intelligence, but one would probably need some intelligence, and charisma wouldn't hurt.
Mailbox Man!
Yar.
Yar.
Garl
I do not think the stats have too much to do with it. What I gathered from the event when it happened was that Garls father was perhaps a Vault Dweller.
One time when I went to the camp to get Tandi back, I was in the vault suit, even the guards were afraid.
Making Garl afraid probably is not stat based, but scaring him into freeing Tandi, or risking his fathers wrath is probably what requires the intelligence, possibly speech.
I think this, because if you say the wrong things he will not free her, but instead attacks you.
One time when I went to the camp to get Tandi back, I was in the vault suit, even the guards were afraid.
Making Garl afraid probably is not stat based, but scaring him into freeing Tandi, or risking his fathers wrath is probably what requires the intelligence, possibly speech.
I think this, because if you say the wrong things he will not free her, but instead attacks you.