That's a pretty hefty penalty, all right. :lol:bbill wrote:i think a -80% chance to hit would be better :)
However, lowering the user's PE by 4 would make the range penalties pile up like crazy, so you'd get a wider variance, w/very close range shots receiving next to no penalty while longer range shots would incur even more than an 80% penalty. Basically you'd be turning someone like Farsight into Stitch, while Stitch was reduced to "non-shootin'-motherfucker". :D
Yes, I read that. However, I'd be very leary of any descriptions of Kelly's marksmanship abilities. Those Victorian-era reporters were pretty quick to call outlaws "expert marksmen" and what not, partially for sensationalistic reasons (pumping up sales) as well as making the law enforcement chaps out to be greater heroes by building up their enemies.bbill wrote:did you read the bit where it said they only wounded one policemen in the final shootout, and ned kelly was an expert marksman
What is a "Glasgow Kiss"? (Ooo! Another Anglecism I'm unfamiliar with!)bbill wrote:...then walk up and give them a glasgow kiss
Uh...unless your opponents had the Fast Shot trait, in which case they wouldn't be able to make Targeted attacks. :lol:dirge_for_a_3D_starfighter wrote:Trouble is people would start aiming at your legs.
In game terms there's always the armor-bypass critical hit, too. No matter how good the armor is, there's always the chance that someone will hit you in a weak spot, or a spot that isn't covered by it.
That depends largely on the ammo used. Many military FMJ rounds don't have a lead core, but rather a steel one designed for penetrating light armor and/or obstacles. Ned Kelly would have suffered severe perforation by an AKM w/standard ComBloc military ammo.dirge_for_a_3D_starfighter wrote:Would love to know how armour like that would stand up to burst fire from a modern assault rifle?
OTB