Of course the game was linear, it had a plot. If you have a story then you tend to have a begining, middle and end which equals linearity.Skynet Brain Bot wrote: requiem made a good point that most of the quests are for lower intelligence characters, although this contradicts what i said earlier it does higlight that the game is too linear. Very little of what you do has a profound effect on the outcome of the game, you can murder everything with a pulse and still blunder your way through the game and save the world. and if all else fails wander the map till you find the right places. Good, evil, size, shape, clothing, reputation, should all affect what kind of game you play, in fallout and to a greater extent in f2 all this meant nothing, all that mattered in the end was completign the main quest.
Most of the quests don't effect your ability to complete the game (unless you get killed trying) they are mainly there to stretch the game out and to give an illusion of non-linear game play as well as supply alternate paths for the different character types who can't always take the easiest route through the game. Being able to wipe out whole towns is an option, but not really an integral part of the game, maybe if the setting was anything but a Post Apoc. world where people were more concerned about your actions/appearance etc rather than just survival but in Fallout every one is too busy looking out for themselves to worry too much about what you did in another town.
It would be nice to have such factors influencing combat but they really belong in a more combat orientated game, to be honest the combat system doesn't really matter in an RPG, since they rely on the player stats then you could have a game where you pick your weapon then have something like the auto resolve option in JA2. If the rest of the game was well designed and had plenty of puzzles that needed a bit of thought on the players part then it would work just as well.Skynet Brain Bot wrote:If we Fallout 3 were to adopt a Deus Ex style system of combat then factors such as line of sight, darkness and sound level would all need to be considered. How could you move silently when wearing clunky power armour, or walk through a room full of people in borad daylight without being noticed.
Imagine if you recreated LA, okay some of it would be still radiated from the Masters demise but plenty of LA would still be standing, you could have areas where people had set up communities surrounded by the ruined city. With some quests taking you out into the wasteland but most of the story centered in the city.Skynet Brain Bot wrote:Fallout 3 in a single location? are we talking a humungous city with multiple levels and many sectors (eg a city with many multistoryed buildings, sewers, basements all next to a vault) or a chain of locations close together like the NCR Empire