Dan wrote:Fallout has a special setting. It's a retro-futaristic post apocalyptic world.
Try saying that three times fast : )
Dan wrote:Yeah, there is room for raiders and shotguns, but much of the fallout setting is based on 50's pulp sci fi comics.
There's definately room for raiders, but I've always been a bit dubious of the shotguns. Obviously modern realword shotguns like the CAWS and Pancor don't fit the setting, but would the traditional double-barrled or pump action shotguns still be around in such quantity when WWIII broke/breaks out? I'd like the majority of the shotguns replaced with homemade post-war affairs, sort of blunderbuss type weapons.
Dan wrote:This means there is room for things like funny looking ray guns or half man/half zombie cretures that feed on human flesh after being mutated by radiation (Ghouls).
And Giant Ants, they must bring back the giant ants. Ants the size of the Robot Behemoths in FOT : )
Dan wrote:I would like to see energy weaopns as long as they are like the plasma rifle or pulse pistol and not like the pulse rifle, for example.
I agree with you partly there, the pulse pistol is the most apt one for the setting, followed by the laser pistol, but the plasma pistol (while one of my favorite weapon designs) doesn't really fit the whole Flash Gordon/Buck Rogers kind of feel.
Dan wrote:About the difference between the energy weapons.
If the game wants to keep true to its setting, the weapons should fit the setting.
I used the plasma rifle as an example because of it's design. It looks like a funny ray gun, not an uber-l337-gatling-laser-that-cut-oppenents-in-half-with-cool-partical-effects.
Hmm I'd of thought that the Pulse Rifle was more in keeping with the 50's Sci-Fi theme than the Plasma Rifle. The Plasma Weaponry looks too technical, and most 50's stuff is very sleek with fins etc.