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Posted: Tue Mar 09, 2004 7:30 am
by Max-Violence
95% sure they do that automatically after a bit.
Posted: Tue Mar 09, 2004 3:46 pm
by Jimmyjay86
[Roe] Snake wrote:requiem_for_a_starfury: About the 3D model, if I have the model cut down to different peaces... how will i be able to make tiles out of them ?
Greetz,
Snake
Output the 3d models to jpegs and then follow the instructions in
Flamescreen's Tile Making Tutorial.
Waypoint / Character Problem
Posted: Wed Mar 10, 2004 12:52 am
by [Roe] Snake
Hey Guys,
Check the image
(Copy & Paste Into Your Address Bar) and walk through the problem with me please cause this is making me sick
http://www.angeltowns.com/members/snake ... os0000.bmp
Ok, the character needs to walk to Waypoint 1, then perform a 5 seconds High Magic, then resume to Waypoint 2 and perform a 3 second High Magic, resume to waypoint 3 and perform a 2 second High Magic then finally resume to waypoint 4 and perform his Low Magic trick... Then walk to Waypoint one again and do the whol thing all over again... But... Here's the problem.
He's walking to waypoint 1, then emediately walks to waypoint 3 and doesn't stop performing High Magic... WTF ??!?? I set the waypoint numbers correct and he wont follow them...
:confused2:
The Move Priority is at 2... We don't want him to rush...
Can someone help me and maybe give me a few solutions ?
Greetz,
Snake
Posted: Wed Mar 10, 2004 2:33 pm
by Jimmyjay86
Add another waypoint(#5) and see what happens. I think you may need him to go somewhere after #4 for it to work?
Posted: Fri Apr 02, 2004 12:14 am
by Wild qwerty
There was one in 'Commodos: Behind enemy Lines" Just rip the graphics out of that
Posted: Sun Apr 04, 2004 2:09 pm
by requiem_for_a_starfury
Are the Commandos graphics the same perspective and size as in FOT? If they're smaller then you'll lose a lot of the quality when converting them.
Posted: Sun Apr 04, 2004 10:16 pm
by Wild qwerty
unsure sorry, I think it runs on a near isometric view though
Sprites from FoT
Posted: Wed Jun 02, 2004 1:15 pm
by To_an
I have to say that i agree Flamescreen, every sprites i have made could be used by anyone if needed - i don't really care about credits from my work and in fact, i would be an honor to see my work in another mod. Toan
@+
Posted: Wed Jun 02, 2004 4:05 pm
by Jimmyjay86
I don't have hosting space any more right now so until there is a possibility that DAC can host me then my site is in limbo.
Hi,
Posted: Thu Jun 03, 2004 11:35 am
by To_an
It's a pity for your web site, it's a great source of tutorials and links that help me a lot about making sprites for FOT
I Hope you will be back soon.
@+
Fallout Tactics: Rules Of Engagement
Posted: Sun Aug 22, 2004 10:56 pm
by [Roe] Snake
I'm working on a modification for Fallout Tactics, the last few months it has been put on hold and now I'm ready to regain my activities in modding FOT.
I'm looking for good and dedicated Map Makers who are willing to create maps for the modification, we're looking at 6 to 8 maps which will be placed in a single player campaign.
If you're dedicated at making maps, feel free to contact me at:
Snakediablo@hotmail.com
the campaign is at 25% and all it needs is good maps...
Greetz,
Snake
For some extra background info:
Http://www.rules-of-engagement.tk
Posted: Mon Aug 23, 2004 12:52 am
by Guest
Hey, I've made some good maps in the past, mebbe I could help?
Posted: Mon Aug 23, 2004 7:58 pm
by [Roe] Snake
Send me some work so I can see what kind of work you've made... You can contact me on:
Snakediablo@hotmail.com
Posted: Mon Aug 23, 2004 9:28 pm
by Guest
This is a
VERY ROUGH map I've done.
scaled down and labeled pic
I still have to flesh out the map and add entities and rooves (I left them off on purpose).
Posted: Tue Aug 24, 2004 12:48 am
by [Roe] Snake
Hey man, I'd really like your help so if you're able to make some cool map then we have a deck a cards to play
Keep me updated...
Posted: Tue Aug 24, 2004 2:52 am
by wild_qwerty
Looks pretty good to me. I cant wait to play the mod guys!
Posted: Wed Aug 25, 2004 12:19 am
by [Roe] Snake
We're working on three new maps at this moment, I'm also working on new features during missions and alot of new items.
I'm still looking for mappers, so if you're interested, give me a shout at:
Snakediablo@hotmail.com <---- Also MSN.
Posted: Wed Aug 25, 2004 1:20 am
by [Roe] Snake
We've updated some of the Weapons & Items on the website, feel free to take a look at:
Http://www.rules-of-engagement.tk
Please remember that the owner and creator of these items doesn't like to see his work riped off and stolen so if you have the dying need to use these items, please be so kind to ask the owner & creator themselves.
Posted: Wed Aug 25, 2004 2:14 am
by [Roe] Snake
Campaing & Mission Characters have been updated:
Http://www.rules-of-engagement.tk
Greetz,
Snake
Keep watching the Website, the preview section and the Weapons & Items section will be updated daily...
Campaign / World Map Problem
Posted: Thu Aug 26, 2004 3:25 am
by [Roe] Snake
Hey,
I've been working on this campaign and when I finish my first mission, I enter the world map after stepping on the Exit Grid and the Bunker 1 Ring (on the world map) shows up without a name and in the Mission Name List on the right, the name of the bunker won't show up as well, it's there, I just can't see the text, and there is no text on the Bunker ring... anyone know how I can fix this problem ? Maybe I changed a value in some txt file or something, or maybe a trigger I have to use to make it visisble ?
I really need to fix this cause it's freakin' me out.
Greetz,
Snake