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Posted: Fri Oct 14, 2005 1:05 pm
by Koki
I think it's a fluke. It's made for three years already and no hearings about it.

Posted: Fri Oct 14, 2005 1:25 pm
by MadBill
Redeye wrote:Or do you jump back and forth?
Shit, now I want to watch Brazil again.

Posted: Fri Oct 14, 2005 6:00 pm
by Spazmo
Well, BioShock is allegedly being made by the largely intact SS2 team (Irrational made SS2, actually), so I'm fairly hopefuly about it. WE SHALL SEE!

Posted: Fri Oct 14, 2005 6:50 pm
by Nicolai
Aye, I'm looking forward to Bioshock.

Posted: Tue Oct 18, 2005 12:49 pm
by Shadow Aspect
PiP wrote: 'Warhammer online' being cancelled; I was really looking forward to this game as it takes a different approach to 'fantasy' setting (different from candy-ass clolourful stuff like WoW); also the fame of the non-computer RPG antecedent made the video game interesting at least.
Warhammer Online is back in development, I say 'back'. Mythic Entertainment (of Dark Age of Camelot, et al) got the license, but don't want to use any material from the previous attempt, which is a shame, there was a lot of good stuff there. Still, we shall see how it turns out.

Stalker is an epic saga, last dev interview says something about them definitely wanting to ship Q1 2006, I guess the publisher is finally getting tired of the delays too.

I dunno, I don't tend to follow that many games, so don't really find out they're cancelled until well after the fact. If Stalker is cancelled, that will make me sad. :drunk:

Posted: Wed Oct 19, 2005 8:14 am
by Redeye
My favorite canceled game is Lionheart.
The real version.

In the real version, designers spent 2 years steeping themselves
in a marinade of Foucalt's Pendulum, Gloriana, Das Rheingold,
Gargantua and Pantagruel, The Notebooks of Leonardo DaVinci,
The Kestrel, The Three Musketeers, Don Quixote, etc.

This was ditched in favor of insulting people's intelligence and
making a really bad Diablo clone/RPG-Lite.

At least the FOT2 people could have been given the show as a
consolation prize for their project's cancellation. (Maybe I don't
have the dates right here.)
Those people could have at least salvaged FO Fantasy as a
"Templar Commando" farce.
It could have been fun, with greek fire grenades, arquebuses,
petards, ballooning, homocidal racism, pythonesque inquisition
cameos, etc.
The final battle could be a multicultural tournament vs. Samurai,
Navaho quantum-code-weaver wizards, African were-spiders, etc.
The tournament being sponsored by Greys, to see who gets access
to the Hollow Earth... featured in Lionheart 2.

Posted: Wed Oct 19, 2005 1:35 pm
by S4ur0n27
It'll be a long time before Mythic releases a playable WH:Onoine game : Imperator isn't out yet, and they're still working hard on DAoC.

Posted: Thu Oct 20, 2005 3:27 pm
by PiP
Shadow Aspect wrote:
PiP wrote: 'Warhammer online' being cancelled; I was really looking forward to this game as it takes a different approach to 'fantasy' setting (different from candy-ass clolourful stuff like WoW); also the fame of the non-computer RPG antecedent made the video game interesting at least.
Warhammer Online is back in development, I say 'back'. Mythic Entertainment (of Dark Age of Camelot, et al) got the license, but don't want to use any material from the previous attempt, which is a shame, there was a lot of good stuff there. Still, we shall see how it turns out.

Stalker is an epic saga, last dev interview says something about them definitely wanting to ship Q1 2006, I guess the publisher is finally getting tired of the delays too.

I dunno, I don't tend to follow that many games, so don't really find out they're cancelled until well after the fact. If Stalker is cancelled, that will make me sad. :drunk:
isn't the new Warhammer an RTS rather than a MMORPG?

Posted: Thu Oct 20, 2005 4:59 pm
by Koki
PiP wrote:
Shadow Aspect wrote:
PiP wrote: 'Warhammer online' being cancelled; I was really looking forward to this game as it takes a different approach to 'fantasy' setting (different from candy-ass clolourful stuff like WoW); also the fame of the non-computer RPG antecedent made the video game interesting at least.
Warhammer Online is back in development, I say 'back'. Mythic Entertainment (of Dark Age of Camelot, et al) got the license, but don't want to use any material from the previous attempt, which is a shame, there was a lot of good stuff there. Still, we shall see how it turns out.

Stalker is an epic saga, last dev interview says something about them definitely wanting to ship Q1 2006, I guess the publisher is finally getting tired of the delays too.

I dunno, I don't tend to follow that many games, so don't really find out they're cancelled until well after the fact. If Stalker is cancelled, that will make me sad. :drunk:
isn't the new Warhammer an RTS rather than a MMORPG?
Isn't the Warhammer RTS being made by Namco? :rofl:

Posted: Tue Oct 25, 2005 1:20 am
by PiP
oh well, to sum up: an interesting bit:
The Namco deal, it turns out, is only for console and standalone PC games, not for online games, so Mythic was free to jump in, sign a deal with Games Workshop, and save Warhammer Online from its former fate.
This is good news to me. Warhammer provides a superb RPG setting (if you're not alergic to fantasy, even the gloomy one) and guys at Mythic not only know how to make a succesful MMORPG (DAoC) but also claim to be Warhammer fans. To be verified.

Posted: Tue Oct 25, 2005 6:46 am
by Kashluk
WH40K: Dawn of War was pretty entertaining, even though I dislike real time strategy games in general. Well, not really, just the mouse clicking marathons / mouse raping sessions, ie. Red Alert and the like. Rome: Total War was fun in my opinion to throw an example. Well anyways, back to DoW - the setting is just so sexy that it makes the gaming experience incredibly sweet. The ridicilously high amount of testesterone, spicy fundamentalism and gory battles are nicely put together into a working package.

Posted: Tue Oct 25, 2005 10:35 am
by PiP
personally, I don't like the changes made to the Warhammer world in "Dawn of War"... I'd rather stick to the "grim fantasy" than switch to the "grotesque futuristic ex-fantasy with guns gallore", but I suppose it can be fun for folks who don't mind this kind of setting.

Posted: Tue Oct 25, 2005 1:28 pm
by S4ur0n27
I didn't like DoW either. It looked like it was made by people who didn't know the setting, and they just picked the units they liked the most and put them into the game.

And the gameplay wasn't on par with other RTS games like WC3 or Rome.

Posted: Tue Oct 25, 2005 9:09 pm
by Wolfman Walt
S4ur0n27 wrote:It looked like it was made by people who didn't know the setting, and they just picked the units they liked the most and put them into the game.
How so? I thought it was a fairly accurate representation of the setting.

Posted: Wed Oct 26, 2005 9:15 am
by Kashluk
Well I can't be judging that since I've never played anything Warhammer related in the past :(

I still thought it was kinda dope. But Rome: Total War - barbarian invastion is even sweeter D;

Posted: Wed Oct 26, 2005 2:11 pm
by S4ur0n27
Wolfman Walt wrote:
S4ur0n27 wrote:It looked like it was made by people who didn't know the setting, and they just picked the units they liked the most and put them into the game.
How so? I thought it was a fairly accurate representation of the setting.
Well actually, it's fairly accurate to the actual representation of the setting, so I should and will take back my comment; I haven't played WH40k in over 3-4 years. It changed as much, if not even more, than WH Fantasy.

Posted: Thu Oct 27, 2005 5:43 pm
by Koki
Are we talking about fluff accuracy or tabletop accuracy.

I liked how they managed to keep the point-based tabletop-like system in it.

Posted: Thu Oct 27, 2005 8:32 pm
by Wolfman Walt
Koki wrote:I liked how they managed to keep the point-based tabletop-like system in it.
Generally "Setting" means "fluff." Also, what are you talking about, it's nothing like the point system of the tabletop version.

Posted: Mon Oct 31, 2005 3:46 pm
by Koki
Wha?

You buy a squad for points. But then you can add i.e. sergeant(for points), heavy wepons(for points) and so on.

Posted: Mon Oct 31, 2005 8:34 pm
by Wolfman Walt
Except in the tabletop game, you have predetermined points, you don't have to wait for stuff to be "built," the points actually matter in the end game, you buy individualized equipment for the sarges....who you automatically get in the table top game for free essentially.

I guess an argument can be made that they're SOMEWHAT similar, but all withstanding, they're completely different. I suppose within the confines of an RTS it's about as accurate as it can be though...unless it was like Rome: total war....which would have been pretty cool actually.