Interplay Attempts to Pimp DAC

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Wolfman Walt
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Post by Wolfman Walt »

He ment explain it in a way that makes sense outside of retard land. You've yet to answer a majority of my questions even.
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atoga
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Post by atoga »

while checking for replies here every 15 minutes (shouldn't you be working on something more important, like bettering your rather horrible mod?), you have used the same defunct argument in all of your posts, despite the fact that the good folks here have consistently shot down your 'logic' in a wide variety of creative ways. good work haris sir. you really are a sad, misguided child. i hate to flame you like this but there really is something about your ineptitude (might be the KoRn avatar) that gets under my skin.

anyway, if you really want to settle the item crafting debate (though you have not shown how it's relevant), item crafting as a game mechanic did not originate in MMOs at all. look at the first edition of GURPS circa 1980 and you will find the answer.
suppose you're thinking about a plate of shrimp. suddenly somebody will say like 'plate' or 'shrimp' or 'plate of shrimp', out of the blue, no explanation.
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Rosh
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Post by Rosh »

Haris, four pages later, and you STILL use the same moronic arguments as you have since you were banned from NMA and routinely slapped around here? Really, child, you need to lay down the crack pipe and learn something about design and reality. Your personal vision of what works and what constitutes decent design are nowhere even close to each other.

Item creation != MMOG mechanics. This mechanic has been in games LONG BEFORE there was even a MMOG genre, such as Ultima. Shut up about this, child. Again you have no clue about that which you presume to speak.

Now let's examine the rest of your drivel:
For a game to be called mmorpg it doesnt have to have all mmo features. Hack it doesnt even have to have chatt system but it is still one of typical mmorpg features. You can see it as rpgs are. Not all have leveling and not all have dialouges like fallout does. But they are still rpgs. Same as leveling is a rpg features in game, item crafting is mmorpg feature.
Damn, child, take Herve's dick out of your mouth before you type. So you're equating the mangling of the RPG concept of choice and consequences along with "add a chat feature and it can be called MMOG"? Again, we're not as stupid as you'd like to believe. That is pure bullshit, and MMOG has a definition. Well over a THOUSAND.

Co-op isn't anywhere close in mechanics, namely that in co-op games you can work together to progress the story. What story progression is in a MMOG? Let's take a look at works for most MMOGs...oh, look, it's an event trailer for the new instance they're adding next patch. Whoop-de-shit! Some kind of "advancement". Nothing anyone does in-game really amounts to squat, except for a special few who managed to farm their ass off, and that usually only gets them semi-unique items. The story goes on as planned, as Asheron's Call Thistledown Defense proved. They were the only ones to defend the shard, but the GMs had to cheat so the defense efforts would be for nothing.

So, TD got a memorial of what Holy Order of Dragons and others did on that server, and nothing else reflected their in-game efforts. There was no other way for Turbine to hold the event any other way, because the storyline and assets were made months in advance.

The same still exists in World of Warcraft, and many others. The one that looks to change this looks to be Warhammer, and that is still going to fall within certain limits, as I could guarantee you that Princess Dimpletits is still going to be needing rescuing for the 566,484th time. Get in line, newb.

So, if you're still trying to equate that to Fallout's style of gameplay, then you still haven't learned a damn thing, now go back to playing on your UO emulated shards like many of the other clueless shits.
Yes that is my line of thinking and in this case item crafting by gathering resources and using your skills is a mmo feature. Its mostly used there and thats where it comes from and thats where it was invented first.
I've already proven you a liar a number of times already. This will be what...aw, fuck, I stopped counting your stupid tricks for attention long ago. I didn't "shut up", I went to sleep and did other, more productive things than waste time on someone who still doesn't understand shit about the topics they are feebly trying to discuss.

You're the fucktard in the clown costume, spouting stupid shit. You have far from explained yourself, or even given the slightest bit of proof to ANY of your claims, except you have used numerous bullshit fallacy attempts to excuse yourself out of your tiresome, ad nauseum idiocy, and will continue to do so as that is all your prideful ignorance allows you to do.

Or, in deference to your level of intelligence:

goase.cx.gif, the animated one.
Obsidian:
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Post by St. Toxic »

Good job team. :salute:
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Sweet fucking Jesus

Post by Dan_Wood »

You know, when Rosh sounds reasonable and well-spoken in comparason, you should realize that there's a ban in the making.
Dan Wood

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Post by frissy »

Where is the love?
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S4ur0n27
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Post by S4ur0n27 »

Rosh is hilarious D;

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Last edited by S4ur0n27 on Thu Dec 07, 2006 3:01 pm, edited 1 time in total.
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Haris
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Post by Haris »

Ok i try to explain this, not that i think it will get in to any of your thickheaded skulls.

Its not about mmorpg mechanics and crafting and how its defined as. The thing is that you have been picking on mmorpg mechanics as something that would never work in fallout universe cause you have to be chosen or vault dweller or some hero type for the game to be true to fallout series.

You have been saying plenty of times how Wasteland Merc is proof of that. That mmorpg mechanics just dont work in fallout. You have been accusing Harve for ruining your lovley van buren that you wished for so long.

Than when someone points out that van buren was going to have exact those mechanics that you called lame in wasteland merc for just being what they are. All of a sudden they are not mmorpg mechanics they are perfectly fine in fallout universe and you have all been silently wishing for them.

Well you know what. To put it in your inteligent words that you often use "fuck you all".
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S4ur0n27
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Post by S4ur0n27 »

Haris wrote:Ok i try to explain this, not that i think it will get in to any of your thickheaded skulls.

Its not about mmorpg mechanics and crafting and how its defined as. The thing is that you have been picking on mmorpg mechanics as something that would never work in fallout universe cause you have to be chosen or vault dweller or some hero type for the game to be true to fallout series.

You have been saying plenty of times how Wasteland Merc is proof of that. That mmorpg mechanics just dont work in fallout. You have been accusing Harve for ruining your lovley van buren that you wished for so long.

Than when someone points out that van buren was going to have exact those mechanics that you called lame in wasteland merc for just being what they are. All of a sudden they are not mmorpg mechanics they are perfectly fine in fallout universe and you have all been silently wishing for them.

Well you know what. To put it in your inteligent words that you often use "fuck you all".
VB was gonna have a coop features, not be an MMO game.
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Post by SuperH »

Haris wrote:thickheaded
thickheaded

THICKHEADED

THICKHEADED

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frissy
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Post by frissy »

I love how Rosh shoots it down as NOT being a MMO feature, because heavens no it cannot be! Because anything Onlineish cannot be fallouty.

I think they are both right. It's origins are not from MMO's, but it's used most commonly in MMO's (suprisingly, when a lot of games NOW that have any RPG elements are...suprise suprise MMO's).

So that we don't go back into the stoneage (where I have a strong feelin Haris has no memory of, and Rosh too much) a good example of harvesting being used in a somewhat closest relative to Fallout is Arcanum. It had item crafting and gathering, but it wasn't a MMO.

Origins and CURRENT time don't always go hand in hand.
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Post by Brother None »

Haris wrote:Than when someone points out that van buren was going to have exact those mechanics that you called lame in wasteland merc for just being what they are.
Please point out where someone said he loves the idea of item crafting in Van Buren.

What? Nobody did? That's no coincidence. Item crafting for Fallout is a stupid idea in Wasteland Merc, it was a stupid idea in Van Buren.

That said, item crafting is only *one* of the many facets of that which makes a Fallout MMORPG a really stupid idea. It's also only one of the many, many, many things that made Wasteland Merc such a shitty mod, your ignorance and stupidity foremost.
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Thor Kaufman
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Post by Thor Kaufman »

S4ur0n27 wrote:Rosh is hilarious D;

"Internet and video games are seerious business!"
Rosh and Haris, who is the swell guy, who is the jew?

swell guy and jews, bad news
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SuperH
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Post by SuperH »

No, we have thought that item crafting could work well in Fallout - as a passive skill. Eg. you accumulate a supply of bullets walking around on the world map, based on your skill level.

Read our Fallout 3 forum here, Kharn.
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Post by Brother None »

SuperH wrote:No, we have thought that item crafting could work well in Fallout - as a passive skill.
Then that's not related to this subject.
SuperH wrote:Read our Fallout 3 forum here, Kharn.
Heh. No.
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S4ur0n27
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Post by S4ur0n27 »

Kharn is actually a monkey, he can write but can't read.
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frissy
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Post by frissy »

Ok, I'll say it. I loved and still love the idea of item crafting. Love it. Plus it's already in Fallout setting you twat. (Chems).
"Reality is that which, when you stop believing in it, doesn't go away."

Philip K. Dick (1928 - 1982), Do Androids Dream of Electric Sheep?
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SuperH
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Post by SuperH »

Kharn wrote:Please point out where someone said he loves the idea of item crafting in Van Buren.

What? Nobody did? That's no coincidence. Item crafting for Fallout is a stupid idea in Wasteland Merc, it was a stupid idea in Van Buren.
Kharn wrote:
SuperH wrote:Read our Fallout 3 forum here, Kharn.
Heh. No.
You're as nonsensical as Haris, twat.
You want an answer and reasons why item crafting is fine for Fallout, do your own research. This is DAC not NMA?
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Post by Megatron »

i think when youve broken it down to core components, the two werent built to coexist. why come here and spit everywhere, then get mad as heck when you get it back in return.
:chew:
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frissy
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Post by frissy »

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"Reality is that which, when you stop believing in it, doesn't go away."

Philip K. Dick (1928 - 1982), Do Androids Dream of Electric Sheep?
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